Remove a stale descriptive comment for gbincore().
The splay trees referenced in the comment were converted to path-compressed tries in r250551. MFC after: 3 days
This commit is contained in:
+1
-10
@@ -1612,16 +1612,7 @@ buf_vlist_add(struct buf *bp, struct bufobj *bo, b_xflags_t xflags)
|
||||
}
|
||||
|
||||
/*
|
||||
* Lookup a buffer using the splay tree. Note that we specifically avoid
|
||||
* shadow buffers used in background bitmap writes.
|
||||
*
|
||||
* This code isn't quite efficient as it could be because we are maintaining
|
||||
* two sorted lists and do not know which list the block resides in.
|
||||
*
|
||||
* During a "make buildworld" the desired buffer is found at one of
|
||||
* the roots more than 60% of the time. Thus, checking both roots
|
||||
* before performing either splay eliminates unnecessary splays on the
|
||||
* first tree splayed.
|
||||
* Look up a buffer using the buffer tries.
|
||||
*/
|
||||
struct buf *
|
||||
gbincore(struct bufobj *bo, daddr_t lblkno)
|
||||
|
||||
Reference in New Issue
Block a user