boredos_mirror/src/kernel/userland/libc/libui.h
2026-03-12 21:57:26 +01:00

71 lines
2.4 KiB
C

#ifndef LIBUI_H
#define LIBUI_H
#include <stdint.h>
#include <stdbool.h>
// GUI Command IDs
#define GUI_CMD_WINDOW_CREATE 1
#define GUI_CMD_DRAW_RECT 2
#define GUI_CMD_DRAW_STRING 3
#define GUI_CMD_MARK_DIRTY 4
#define GUI_CMD_GET_EVENT 5
#define GUI_CMD_DRAW_ROUNDED_RECT_FILLED 6
#define GUI_CMD_DRAW_IMAGE 7
#define GUI_CMD_GET_STRING_WIDTH 8
#define GUI_CMD_GET_FONT_HEIGHT 9
#define GUI_CMD_WINDOW_SET_RESIZABLE 14
#define GUI_CMD_DRAW_STRING_BITMAP 10
#define GUI_CMD_DRAW_STRING_SCALED 11
#define GUI_CMD_GET_STRING_WIDTH_SCALED 12
#define GUI_CMD_GET_FONT_HEIGHT_SCALED 13
#define GUI_CMD_WINDOW_SET_TITLE 15
#define GUI_CMD_SET_FONT 16
// Event Types
#define GUI_EVENT_NONE 0
#define GUI_EVENT_PAINT 1
#define GUI_EVENT_CLICK 2
#define GUI_EVENT_RIGHT_CLICK 3
#define GUI_EVENT_CLOSE 4
#define GUI_EVENT_KEY 5
#define GUI_EVENT_KEYUP 10
#define GUI_EVENT_MOUSE_DOWN 6
#define GUI_EVENT_MOUSE_UP 7
#define GUI_EVENT_MOUSE_MOVE 8
#define GUI_EVENT_MOUSE_WHEEL 9
#define GUI_EVENT_RESIZE 11
typedef struct {
int type;
int arg1; // For click: x
int arg2; // For click: y
int arg3; // For click: button state
} gui_event_t;
// Window Handle
typedef uint64_t ui_window_t;
// libui API
ui_window_t ui_window_create(const char *title, int x, int y, int w, int h);
bool ui_get_event(ui_window_t win, gui_event_t *ev);
void ui_draw_rect(ui_window_t win, int x, int y, int w, int h, uint32_t color);
void ui_draw_rounded_rect_filled(ui_window_t win, int x, int y, int w, int h, int radius, uint32_t color);
void ui_draw_string(ui_window_t win, int x, int y, const char *str, uint32_t color);
void ui_mark_dirty(ui_window_t win, int x, int y, int w, int h);
void ui_draw_image(ui_window_t win, int x, int y, int w, int h, uint32_t *image_data);
uint32_t ui_get_string_width(const char *str);
uint32_t ui_get_font_height(void);
void ui_get_screen_size(uint64_t *out_w, uint64_t *out_h);
void ui_draw_string_bitmap(ui_window_t win, int x, int y, const char *str, uint32_t color);
void ui_draw_string_scaled(ui_window_t win, int x, int y, const char *str, uint32_t color, float scale);
uint32_t ui_get_string_width_scaled(const char *str, float scale);
uint32_t ui_get_font_height_scaled(float scale);
void ui_window_set_title(ui_window_t win, const char *title);
void ui_window_set_resizable(ui_window_t win, bool resizable);
void ui_set_font(ui_window_t win, const char *path);
#endif