boredos_mirror/src/kernel/userland/minesweeper.c
2026-02-26 20:07:21 +01:00

260 lines
7.9 KiB
C

#include "libc/syscall.h"
#include "libc/libui.h"
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#define COLOR_DARK_BG 0xFF121212
#define COLOR_DARK_PANEL 0xFF202020
#define COLOR_DARK_BORDER 0xFF404040
#define COLOR_DARK_TEXT 0xFFE0E0E0
#define COLOR_TRAFFIC_RED 0xFFFF6B6B
// Debugging helper
static void debug_print(const char *msg) {
sys_write(1, msg, 0);
int i = 0;
while (msg[i]) i++;
sys_write(1, msg, i);
sys_write(1, "\n", 1);
}
// Game constants
#define GRID_WIDTH 10
#define GRID_HEIGHT 10
#define MINE_COUNT 10
#define CELL_SIZE 20
// Game state
static int grid[GRID_HEIGHT][GRID_WIDTH]; // -1 = mine, 0-8 = adjacent mine count
static bool revealed[GRID_HEIGHT][GRID_WIDTH];
static bool flagged[GRID_HEIGHT][GRID_WIDTH];
static bool game_over = false;
static bool game_won = false;
static int revealed_count = 0;
// Helper: Random number generator (simple LCG)
static uint32_t random_seed = 12345;
static uint32_t random_next(void) {
random_seed = random_seed * 1103515245 + 12345;
return (random_seed / 65536) % 32768;
}
static void init_game(void) {
// Clear arrays
for (int y = 0; y < GRID_HEIGHT; y++) {
for (int x = 0; x < GRID_WIDTH; x++) {
grid[y][x] = 0;
revealed[y][x] = false;
flagged[y][x] = false;
}
}
// Place mines randomly
int mines_placed = 0;
while (mines_placed < MINE_COUNT) {
int x = random_next() % GRID_WIDTH;
int y = random_next() % GRID_HEIGHT;
if (grid[y][x] != -1) {
grid[y][x] = -1;
mines_placed++;
}
}
// Calculate adjacent mine counts
for (int y = 0; y < GRID_HEIGHT; y++) {
for (int x = 0; x < GRID_WIDTH; x++) {
if (grid[y][x] != -1) {
int count = 0;
for (int dy = -1; dy <= 1; dy++) {
for (int dx = -1; dx <= 1; dx++) {
int ny = y + dy;
int nx = x + dx;
if (ny >= 0 && ny < GRID_HEIGHT && nx >= 0 && nx < GRID_WIDTH) {
if (grid[ny][nx] == -1) count++;
}
}
}
grid[y][x] = count;
}
}
}
game_over = false;
game_won = false;
revealed_count = 0;
}
static void flood_fill(int x, int y) {
if (x < 0 || x >= GRID_WIDTH || y < 0 || y >= GRID_HEIGHT) return;
if (revealed[y][x] || flagged[y][x]) return;
if (grid[y][x] == -1) return;
revealed[y][x] = true;
revealed_count++;
// If cell is empty, reveal adjacent cells
if (grid[y][x] == 0) {
for (int dy = -1; dy <= 1; dy++) {
for (int dx = -1; dx <= 1; dx++) {
flood_fill(x + dx, y + dy);
}
}
}
}
static void reveal_cell(int x, int y) {
if (x < 0 || x >= GRID_WIDTH || y < 0 || y >= GRID_HEIGHT) return;
if (revealed[y][x] || flagged[y][x]) return;
if (grid[y][x] == -1) {
// Hit a mine - game over
game_over = true;
// Reveal all mines
for (int yy = 0; yy < GRID_HEIGHT; yy++) {
for (int xx = 0; xx < GRID_WIDTH; xx++) {
if (grid[yy][xx] == -1) {
revealed[yy][xx] = true;
}
}
}
} else if (grid[y][x] == 0) {
// Empty cell - flood fill
flood_fill(x, y);
} else {
// Numbered cell
revealed[y][x] = true;
revealed_count++;
}
// Check win condition
if (revealed_count == (GRID_WIDTH * GRID_HEIGHT - MINE_COUNT)) {
game_won = true;
}
}
static void flag_cell(int x, int y) {
if (x < 0 || x >= GRID_WIDTH || y < 0 || y >= GRID_HEIGHT) return;
if (revealed[y][x]) return;
flagged[y][x] = !flagged[y][x];
}
static void minesweeper_paint(ui_window_t win) {
int win_w = 240, win_h = 340;
// Background - dark mode
ui_draw_rect(win, 4, 30, win_w - 8, win_h - 34, COLOR_DARK_BG);
// Game status
if (game_over) {
ui_draw_string(win, 10, 36, "Game Over!", COLOR_TRAFFIC_RED);
} else if (game_won) {
ui_draw_string(win, 10, 36, "You Won!", 0xFF00FF00); // Bright green
} else {
ui_draw_string(win, 10, 36, "", COLOR_DARK_TEXT);
}
// Draw grid
int grid_start_x = 10;
int grid_start_y = 56;
for (int y = 0; y < GRID_HEIGHT; y++) {
for (int x = 0; x < GRID_WIDTH; x++) {
int px = grid_start_x + x * CELL_SIZE;
int py = grid_start_y + y * CELL_SIZE;
if (revealed[y][x]) {
// Revealed cell - dark mode
ui_draw_rounded_rect_filled(win, px, py, CELL_SIZE, CELL_SIZE, 2, COLOR_DARK_PANEL);
if (grid[y][x] == -1) {
// Mine
ui_draw_string(win, px + 8, py + 6, "*", COLOR_TRAFFIC_RED);
} else if (grid[y][x] > 0) {
// Number
char num[2] = { '0' + grid[y][x], 0 };
ui_draw_string(win, px + 8, py + 6, num, COLOR_DARK_TEXT);
}
} else {
// Unrevealed cell
ui_draw_rounded_rect_filled(win, px, py, CELL_SIZE, CELL_SIZE, 2, COLOR_DARK_BORDER);
if (flagged[y][x]) {
ui_draw_string(win, px + 7, py + 6, "F", COLOR_TRAFFIC_RED);
}
}
}
}
// Draw new game button
int btn_y = grid_start_y + GRID_HEIGHT * CELL_SIZE + 10;
ui_draw_rounded_rect_filled(win, grid_start_x, btn_y, 70, 24, 4, COLOR_DARK_BORDER);
ui_draw_string(win, grid_start_x + 6, btn_y + 8, "New Game", COLOR_DARK_TEXT);
}
static void minesweeper_handle_click(ui_window_t win, int x, int y, int button) {
int grid_start_x = 10;
int grid_start_y = 56;
int btn_y = grid_start_y + GRID_HEIGHT * CELL_SIZE + 10;
// Check "New Game" button
if (x >= grid_start_x && x < grid_start_x + 70 &&
y >= btn_y && y < btn_y + 24) {
init_game();
return;
}
// Check grid cells
if (x >= grid_start_x && x < grid_start_x + GRID_WIDTH * CELL_SIZE &&
y >= grid_start_y && y < grid_start_y + GRID_HEIGHT * CELL_SIZE) {
if (game_over || game_won) return;
int cell_x = (x - grid_start_x) / CELL_SIZE;
int cell_y = (y - grid_start_y) / CELL_SIZE;
if (button == GUI_EVENT_RIGHT_CLICK) {
debug_print("[MINESWEEPER] Flagging cell");
flag_cell(cell_x, cell_y);
} else {
debug_print("[MINESWEEPER] Revealing cell");
reveal_cell(cell_x, cell_y);
}
}
}
int main(int argc, char **argv) {
(void)argc;
(void)argv;
ui_window_t win = ui_window_create("Minesweeper", 250, 100, 240, 340);
if (!win) return 1;
// Use current time or something for seed? No syscall for time right now.
random_seed = 987654321;
init_game();
gui_event_t ev;
while (1) {
if (ui_get_event(win, &ev)) {
if (ev.type == GUI_EVENT_PAINT) {
minesweeper_paint(win);
ui_mark_dirty(win, 0, 0, 240, 340);
} else if (ev.type == GUI_EVENT_CLICK) {
debug_print("[MINESWEEPER] LEFT CLICK");
minesweeper_handle_click(win, ev.arg1, ev.arg2, ev.type);
minesweeper_paint(win);
ui_mark_dirty(win, 0, 0, 240, 340);
} else if (ev.type == GUI_EVENT_RIGHT_CLICK) {
debug_print("[MINESWEEPER] RIGHT CLICK DETECTED");
minesweeper_handle_click(win, ev.arg1, ev.arg2, ev.type);
minesweeper_paint(win);
ui_mark_dirty(win, 0, 0, 240, 340);
} else if (ev.type == GUI_EVENT_CLOSE) {
sys_exit(0);
}
}
}
return 0;
}