mirror of
https://github.com/BoredDevNL/BoredOS.git
synced 2026-05-15 10:48:38 +00:00
462 lines
14 KiB
C
462 lines
14 KiB
C
#include <stddef.h>
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#include "graphics.h"
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#include "font.h"
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#include "io.h"
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static struct limine_framebuffer *g_fb = NULL;
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static uint32_t g_bg_color = 0xFF696969; // Dark gray background
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// Pattern support
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#define PATTERN_SIZE 128
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static uint32_t g_bg_pattern[PATTERN_SIZE * PATTERN_SIZE];
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static bool g_use_pattern = false;
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// Wallpaper image support
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static uint32_t *g_bg_image = NULL;
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static int g_bg_image_w = 0;
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static int g_bg_image_h = 0;
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static bool g_use_image = false;
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// Dirty rectangle tracking
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static DirtyRect g_dirty = {0, 0, 0, 0, false};
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// Double buffering - allocate a back buffer
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// Max screen size: 2048x2048 @ 32bpp = 16MB, but allocate for common sizes
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// Using a simple approach: allocate max size buffer
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#define MAX_FB_WIDTH 2048
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#define MAX_FB_HEIGHT 2048
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static uint32_t g_back_buffer[MAX_FB_WIDTH * MAX_FB_HEIGHT] __attribute__((aligned(4096)));
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// Clipping state
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static int g_clip_x = 0, g_clip_y = 0, g_clip_w = 0, g_clip_h = 0;
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static bool g_clip_enabled = false;
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// Custom Render Target
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static uint32_t *g_render_target = NULL;
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static int g_rt_width = 0;
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static int g_rt_height = 0;
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void graphics_init(struct limine_framebuffer *fb) {
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g_fb = fb;
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g_dirty.active = false;
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// Initialize back buffer to black
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for (int i = 0; i < MAX_FB_WIDTH * MAX_FB_HEIGHT; i++) {
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g_back_buffer[i] = 0;
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}
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}
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int get_screen_width(void) {
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return g_fb ? g_fb->width : 0;
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}
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int get_screen_height(void) {
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return g_fb ? g_fb->height : 0;
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}
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// Merge new dirty rect with existing one
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static void merge_dirty_rect(int x, int y, int w, int h) {
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if (!g_dirty.active) {
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g_dirty.x = x;
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g_dirty.y = y;
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g_dirty.w = w;
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g_dirty.h = h;
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g_dirty.active = true;
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} else {
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// Calculate union of two rectangles
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int x1 = g_dirty.x;
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int y1 = g_dirty.y;
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int x2 = g_dirty.x + g_dirty.w;
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int y2 = g_dirty.y + g_dirty.h;
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int new_x1 = x;
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int new_y1 = y;
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int new_x2 = x + w;
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int new_y2 = y + h;
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g_dirty.x = new_x1 < x1 ? new_x1 : x1;
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g_dirty.y = new_y1 < y1 ? new_y1 : y1;
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g_dirty.w = (new_x2 > x2 ? new_x2 : x2) - g_dirty.x;
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g_dirty.h = (new_y2 > y2 ? new_y2 : y2) - g_dirty.y;
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}
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}
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void graphics_mark_dirty(int x, int y, int w, int h) {
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uint64_t rflags;
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asm volatile("pushfq; pop %0; cli" : "=r"(rflags));
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// Clamp to screen bounds
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if (x < 0) {
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w += x;
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x = 0;
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}
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if (y < 0) {
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h += y;
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y = 0;
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}
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if (x + w > get_screen_width()) {
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w = get_screen_width() - x;
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}
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if (y + h > get_screen_height()) {
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h = get_screen_height() - y;
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}
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if (w <= 0 || h <= 0) {
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asm volatile("push %0; popfq" : : "r"(rflags));
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return;
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}
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merge_dirty_rect(x, y, w, h);
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asm volatile("push %0; popfq" : : "r"(rflags));
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}
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void graphics_mark_screen_dirty(void) {
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g_dirty.x = 0;
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g_dirty.y = 0;
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g_dirty.w = get_screen_width();
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g_dirty.h = get_screen_height();
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g_dirty.active = true;
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}
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DirtyRect graphics_get_dirty_rect(void) {
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return g_dirty;
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}
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void graphics_clear_dirty(void) {
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uint64_t rflags;
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asm volatile("pushfq; pop %0; cli" : "=r"(rflags));
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g_dirty.active = false;
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asm volatile("push %0; popfq" : : "r"(rflags));
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}
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void graphics_set_render_target(uint32_t *buffer, int w, int h) {
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g_render_target = buffer;
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g_rt_width = w;
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g_rt_height = h;
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}
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void put_pixel(int x, int y, uint32_t color) {
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if (g_render_target) {
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if (x >= 0 && x < g_rt_width && y >= 0 && y < g_rt_height) {
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// No clipping in custom render targets yet, just bounding box
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g_render_target[y * g_rt_width + x] = color;
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}
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return;
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}
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if (!g_fb) return;
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if (x < 0 || x >= (int)g_fb->width || y < 0 || y >= (int)g_fb->height) return;
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if (g_clip_enabled) {
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if (x < g_clip_x || x >= g_clip_x + g_clip_w ||
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y < g_clip_y || y >= g_clip_y + g_clip_h) {
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return;
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}
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}
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// Draw to back buffer
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uint32_t pixel_offset = y * g_fb->width + x;
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g_back_buffer[pixel_offset] = color;
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}
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void draw_rect(int x, int y, int w, int h, uint32_t color) {
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int x1 = x, y1 = y, x2 = x + w, y2 = y + h;
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if (g_render_target) {
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if (x1 < 0) x1 = 0;
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if (y1 < 0) y1 = 0;
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if (x2 > g_rt_width) x2 = g_rt_width;
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if (y2 > g_rt_height) y2 = g_rt_height;
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if (x1 >= x2 || y1 >= y2) return;
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for (int i = y1; i < y2; i++) {
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uint32_t *row = &g_render_target[i * g_rt_width + x1];
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int len = x2 - x1;
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for (int j = 0; j < len; j++) {
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row[j] = color;
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}
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}
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return;
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}
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if (!g_fb) return;
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if (g_clip_enabled) {
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if (x1 < g_clip_x) x1 = g_clip_x;
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if (y1 < g_clip_y) y1 = g_clip_y;
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if (x2 > g_clip_x + g_clip_w) x2 = g_clip_x + g_clip_w;
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if (y2 > g_clip_y + g_clip_h) y2 = g_clip_y + g_clip_h;
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}
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if (x1 < 0) x1 = 0;
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if (y1 < 0) y1 = 0;
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if (x2 > (int)g_fb->width) x2 = g_fb->width;
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if (y2 > (int)g_fb->height) y2 = g_fb->height;
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if (x1 >= x2 || y1 >= y2) return;
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for (int i = y1; i < y2; i++) {
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uint32_t *row = &g_back_buffer[i * g_fb->width + x1];
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int len = x2 - x1;
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for (int j = 0; j < len; j++) {
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row[j] = color;
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}
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}
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}
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// Simple integer-based square root approximation
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static int isqrt(int n) {
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if (n < 0) return 0;
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if (n == 0) return 0;
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int x = n;
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int y = (x + 1) / 2;
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while (y < x) {
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x = y;
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y = (x + n / x) / 2;
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}
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return x;
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}
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// Draw rounded rectangle outline
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void draw_rounded_rect(int x, int y, int w, int h, int radius, uint32_t color) {
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if (radius > w / 2) radius = w / 2;
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if (radius > h / 2) radius = h / 2;
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if (radius < 1) radius = 1;
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// Draw top and bottom edges
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draw_rect(x + radius, y, w - 2*radius, 1, color);
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draw_rect(x + radius, y + h - 1, w - 2*radius, 1, color);
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// Draw left and right edges
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draw_rect(x, y + radius, 1, h - 2*radius, color);
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draw_rect(x + w - 1, y + radius, 1, h - 2*radius, color);
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// Draw corner circles using integer approximation
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for (int i = 0; i < radius; i++) {
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int j = isqrt(radius*radius - i*i);
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// Top-left corner
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put_pixel(x + radius - i - 1, y + radius - j, color);
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// Top-right corner
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put_pixel(x + w - radius + i, y + radius - j, color);
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// Bottom-left corner
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put_pixel(x + radius - i - 1, y + h - radius + j - 1, color);
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// Bottom-right corner
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put_pixel(x + w - radius + i, y + h - radius + j - 1, color);
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}
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}
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// Draw filled rounded rectangle
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void draw_rounded_rect_filled(int x, int y, int w, int h, int radius, uint32_t color) {
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if (radius > w / 2) radius = w / 2;
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if (radius > h / 2) radius = h / 2;
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if (radius < 1) radius = 1;
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// Draw main rectangle body (center part without corners)
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draw_rect(x + radius, y, w - 2*radius, h, color);
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draw_rect(x, y + radius, radius, h - 2*radius, color);
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draw_rect(x + w - radius, y + radius, radius, h - 2*radius, color);
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// Draw rounded corners using scanline approach (fills gaps properly)
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for (int dy = 0; dy < radius; dy++) {
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// For top corners: distance formula inverted (narrow at top, wide at junction)
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int dx_top = isqrt(radius*radius - (radius - dy) * (radius - dy));
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// For bottom corners: distance formula normal (wide at junction, narrow at bottom)
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int dx_bottom = isqrt(radius*radius - dy*dy);
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// Top-left corner - horizontal scanline
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draw_rect(x + radius - dx_top, y + dy, dx_top, 1, color);
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// Top-right corner - horizontal scanline
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draw_rect(x + w - radius, y + dy, dx_top, 1, color);
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// Bottom-left corner - horizontal scanline
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draw_rect(x + radius - dx_bottom, y + h - radius + dy, dx_bottom, 1, color);
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// Bottom-right corner - horizontal scanline
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draw_rect(x + w - radius, y + h - radius + dy, dx_bottom, 1, color);
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}
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}
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void draw_char(int x, int y, char c, uint32_t color) {
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unsigned char uc = (unsigned char)c;
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if (uc > 127) return;
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// Fast rejection: if the character is entirely outside the clipping/dirty rect, skip it
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if (g_clip_enabled) {
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if (x + 8 <= g_clip_x || x >= g_clip_x + g_clip_w ||
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y + 8 <= g_clip_y || y >= g_clip_y + g_clip_h) {
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return;
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}
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}
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const uint8_t *glyph = font8x8_basic[uc];
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for (int row = 0; row < 8; row++) {
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for (int col = 0; col < 8; col++) {
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if ((glyph[row] >> (7 - col)) & 1) {
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put_pixel(x + col, y + row, color);
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}
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}
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}
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}
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void draw_string(int x, int y, const char *s, uint32_t color) {
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int cur_x = x;
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int cur_y = y;
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while (*s) {
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if (*s == '\n') {
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cur_x = x;
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cur_y += 10;
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} else {
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draw_char(cur_x, cur_y, *s, color);
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cur_x += 8;
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}
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s++;
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}
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}
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void draw_desktop_background(void) {
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if (!g_fb) return;
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if (g_use_image && g_bg_image) {
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// Draw wallpaper image (stretch/scale to screen)
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int x1 = 0, y1 = 0, x2 = g_fb->width, y2 = g_fb->height;
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if (g_clip_enabled) {
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x1 = g_clip_x; y1 = g_clip_y;
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x2 = g_clip_x + g_clip_w; y2 = g_clip_y + g_clip_h;
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}
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for (int y = y1; y < y2; y++) {
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int src_y = y * g_bg_image_h / (int)g_fb->height;
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if (src_y >= g_bg_image_h) src_y = g_bg_image_h - 1;
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uint32_t *row = &g_back_buffer[y * g_fb->width + x1];
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for (int x = x1; x < x2; x++) {
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int src_x = x * g_bg_image_w / (int)g_fb->width;
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if (src_x >= g_bg_image_w) src_x = g_bg_image_w - 1;
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*row++ = g_bg_image[src_y * g_bg_image_w + src_x];
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}
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}
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} else if (g_use_pattern) {
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// Optimized tiled pattern: only draw within the clipping/dirty rect
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int x1 = 0, y1 = 0, x2 = g_fb->width, y2 = g_fb->height;
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if (g_clip_enabled) {
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x1 = g_clip_x; y1 = g_clip_y;
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x2 = g_clip_x + g_clip_w; y2 = g_clip_y + g_clip_h;
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}
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for (int y = y1; y < y2; y++) {
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uint32_t *row = &g_back_buffer[y * g_fb->width + x1];
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int py = y % PATTERN_SIZE;
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for (int x = x1; x < x2; x++) {
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*row++ = g_bg_pattern[py * PATTERN_SIZE + (x % PATTERN_SIZE)];
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}
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}
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} else {
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// Draw solid color
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draw_rect(0, 0, g_fb->width, g_fb->height, g_bg_color);
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}
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}
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void graphics_set_bg_color(uint32_t color) {
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g_bg_color = color;
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g_use_pattern = false;
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g_use_image = false;
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}
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void graphics_set_bg_pattern(const uint32_t *pattern) {
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if (!pattern) return;
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// Copy pattern to internal buffer
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for (int i = 0; i < PATTERN_SIZE * PATTERN_SIZE; i++) {
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g_bg_pattern[i] = pattern[i];
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}
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g_use_pattern = true;
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g_use_image = false;
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}
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void graphics_set_bg_image(uint32_t *pixels, int w, int h) {
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g_bg_image = pixels;
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g_bg_image_w = w;
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g_bg_image_h = h;
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g_use_image = true;
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g_use_pattern = false;
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}
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void draw_boredos_logo(int x, int y, int scale) {
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static const uint8_t brewos_bmp[] = {
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0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0, // 0: Ears
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0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0, // 1: Ears
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1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1, // 2: Ears (Separated)
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1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1, // 3: Forehead / Ears
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1,1,1,2,2,2,2,2,2,2,2,2,2,1,1,1, // 4: Face
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1,1,2,2,2,1,1,2,2,1,1,2,2,2,1,1, // 5: Eyes start
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1,1,2,2,1,1,1,1,1,1,1,1,2,2,1,1, // 6: Eyes
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1,1,2,2,1,1,1,1,1,1,1,1,2,2,1,1, // 7: Eyes
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1,1,2,2,1,1,1,1,1,1,1,1,2,2,1,1, // 8: Eyes
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1,1,2,2,2,1,1,2,2,1,1,2,2,2,1,1, // 9: Under eyes
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1,1,2,2,2,2,2,1,1,2,2,2,2,2,1,1, // 10: Nose
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1,1,2,2,2,2,2,2,2,2,2,2,2,2,1,1, // 11: Cheeks
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1,1,1,2,2,2,2,2,2,2,2,2,2,1,1,1, // 12: Jaw
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0,1,1,1,2,2,2,2,2,2,2,2,1,1,1,0, // 13: Chin
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0,0,1,1,1,2,2,2,2,2,2,1,1,1,0,0, // 14: Chin outline
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0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0 // 15: Bottom
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};
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for (int r = 0; r < 16; r++) {
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for (int c = 0; c < 16; c++) {
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uint8_t p = brewos_bmp[r * 16 + c];
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if (p == 1) {
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draw_rect(x + c * scale, y + r * scale, scale, scale, 0xFF1A1A1A); // rgb(26,26,26)
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} else if (p == 2) {
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draw_rect(x + c * scale, y + r * scale, scale, scale, 0xFFFEFEFE); // rgb(254,254,254)
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}
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}
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}
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}
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// Double buffering functions
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void graphics_clear_back_buffer(uint32_t color) {
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if (!g_fb) return;
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uint32_t *buf = g_back_buffer;
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for (int i = 0; i < (int)g_fb->width * (int)g_fb->height; i++) {
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*buf++ = color;
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}
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}
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void graphics_flip_buffer(void) {
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if (!g_fb || !g_dirty.active) return;
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int x = g_dirty.x;
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int y = g_dirty.y;
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int w = g_dirty.w;
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int h = g_dirty.h;
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if (x < 0) { w += x; x = 0; }
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if (y < 0) { h += y; y = 0; }
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if (x + w > (int)g_fb->width) w = g_fb->width - x;
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if (y + h > (int)g_fb->height) h = g_fb->height - y;
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if (w <= 0 || h <= 0) return;
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for (int i = 0; i < h; i++) {
|
|
int curr_y = y + i;
|
|
uint32_t *src_row = &g_back_buffer[curr_y * g_fb->width + x];
|
|
uint32_t *dst_row = (uint32_t *)((uint8_t *)g_fb->address + curr_y * g_fb->pitch) + x;
|
|
for (int j = 0; j < w; j++) {
|
|
dst_row[j] = src_row[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
void graphics_set_clipping(int x, int y, int w, int h) {
|
|
g_clip_x = x;
|
|
g_clip_y = y;
|
|
g_clip_w = w;
|
|
g_clip_h = h;
|
|
g_clip_enabled = true;
|
|
}
|
|
|
|
void graphics_clear_clipping(void) {
|
|
g_clip_enabled = false;
|
|
}
|