// Copyright (c) 2023-2026 Chris (boreddevnl) // This software is released under the GNU General Public License v3.0. See LICENSE file for details. // This header needs to maintain in any file it is present in, as per the GPL license terms. #include #include "graphics.h" #include "font.h" #include "io.h" #include "font_manager.h" #include "../mem/memory_manager.h" static struct limine_framebuffer *g_fb = NULL; static uint32_t g_bg_color = 0xFF696969; extern void serial_write(const char *str); static int g_color_mode = 0; #define PATTERN_SIZE 128 static uint32_t g_bg_pattern[PATTERN_SIZE * PATTERN_SIZE]; static bool g_use_pattern = false; static uint32_t *g_bg_image = NULL; static int g_bg_image_w = 0; static int g_bg_image_h = 0; static bool g_use_image = false; static DirtyRect g_dirty = {0, 0, 0, 0, false}; #define MAX_FB_WIDTH 2048 #define MAX_FB_HEIGHT 2048 static uint32_t g_back_buffer[MAX_FB_WIDTH * MAX_FB_HEIGHT] __attribute__((aligned(4096))); #define MAX_RENDER_CPUS 32 #define CLIP_STACK_DEPTH 8 static int g_clip_stack_x[MAX_RENDER_CPUS][CLIP_STACK_DEPTH]; static int g_clip_stack_y[MAX_RENDER_CPUS][CLIP_STACK_DEPTH]; static int g_clip_stack_w[MAX_RENDER_CPUS][CLIP_STACK_DEPTH]; static int g_clip_stack_h[MAX_RENDER_CPUS][CLIP_STACK_DEPTH]; static int g_clip_stack_ptr[MAX_RENDER_CPUS] = {0}; static bool g_clip_enabled[MAX_RENDER_CPUS] = {false}; extern uint32_t smp_this_cpu_id(void); static uint32_t *g_render_target[MAX_RENDER_CPUS] = {0}; static int g_rt_width[MAX_RENDER_CPUS] = {0}; static int g_rt_height[MAX_RENDER_CPUS] = {0}; static ttf_font_t *g_current_ttf = NULL; void graphics_init(struct limine_framebuffer *fb) { g_fb = fb; g_dirty.active = false; // Initialize back buffer to black for (int i = 0; i < MAX_FB_WIDTH * MAX_FB_HEIGHT; i++) { g_back_buffer[i] = 0; } } void graphics_init_fonts(void) { font_manager_init(); g_current_ttf = font_manager_load("/Library/Fonts/firamono.ttf", 15.0f); if (!g_current_ttf) { serial_write("[FONT] Falling back to bitmap font\n"); } font_manager_set_fallback_font(font_manager_load("/Library/Fonts/Emoji/NotoEmoji-VariableFont_wght.ttf", 15.0f)); } void graphics_update_resolution(int width, int height, int bpp, void* fb_addr, int color_mode) { if (!g_fb) return; uint64_t rflags; asm volatile("pushfq; pop %0; cli" : "=r"(rflags)); g_fb->width = width; g_fb->height = height; g_fb->bpp = bpp; g_fb->pitch = width * (bpp / 8); g_fb->address = fb_addr; g_color_mode = color_mode; // Clear back buffer for (int i = 0; i < MAX_FB_WIDTH * MAX_FB_HEIGHT; i++) { g_back_buffer[i] = 0; } // Clear dirty rect g_dirty.active = false; asm volatile("push %0; popfq" : : "r"(rflags)); } void graphics_set_font(const char *path) { ttf_font_t *new_font = font_manager_load(path, 15.0f); if (new_font) { // TODO: free old font data if needed g_current_ttf = new_font; serial_write("[FONT] Switched to: "); serial_write(path); serial_write("\n"); } } int get_screen_width(void) { return g_fb ? g_fb->width : 0; } int get_screen_height(void) { return g_fb ? g_fb->height : 0; } uint64_t graphics_get_fb_addr(void) { return g_fb ? (uint64_t)g_fb->address : 0; } int graphics_get_fb_bpp(void) { return g_fb ? g_fb->bpp : 0; } // Merge new dirty rect with existing one static void merge_dirty_rect(int x, int y, int w, int h) { if (!g_dirty.active) { g_dirty.x = x; g_dirty.y = y; g_dirty.w = w; g_dirty.h = h; g_dirty.active = true; } else { // Calculate union of two rectangles int x1 = g_dirty.x; int y1 = g_dirty.y; int x2 = g_dirty.x + g_dirty.w; int y2 = g_dirty.y + g_dirty.h; int new_x1 = x; int new_y1 = y; int new_x2 = x + w; int new_y2 = y + h; g_dirty.x = new_x1 < x1 ? new_x1 : x1; g_dirty.y = new_y1 < y1 ? new_y1 : y1; g_dirty.w = (new_x2 > x2 ? new_x2 : x2) - g_dirty.x; g_dirty.h = (new_y2 > y2 ? new_y2 : y2) - g_dirty.y; } } void graphics_mark_dirty(int x, int y, int w, int h) { if (x < 0) { w += x; x = 0; } if (y < 0) { h += y; y = 0; } if (x + w > get_screen_width()) { w = get_screen_width() - x; } if (y + h > get_screen_height()) { h = get_screen_height() - y; } if (w <= 0 || h <= 0) { return; } merge_dirty_rect(x, y, w, h); } void graphics_mark_screen_dirty(void) { g_dirty.x = 0; g_dirty.y = 0; g_dirty.w = get_screen_width(); g_dirty.h = get_screen_height(); g_dirty.active = true; } DirtyRect graphics_get_dirty_rect(void) { return g_dirty; } void graphics_clear_dirty(void) { extern uint64_t wm_lock_acquire(void); extern void wm_lock_release(uint64_t); uint64_t rflags = wm_lock_acquire(); g_dirty.active = false; wm_lock_release(rflags); } void graphics_clear_dirty_no_lock(void) { g_dirty.active = false; } void graphics_set_render_target(uint32_t *buffer, int w, int h) { uint32_t cpu = smp_this_cpu_id(); if (cpu < MAX_RENDER_CPUS) { g_render_target[cpu] = buffer; g_rt_width[cpu] = w; g_rt_height[cpu] = h; } } void put_pixel(int x, int y, uint32_t color) { uint32_t cpu = smp_this_cpu_id(); if (cpu < MAX_RENDER_CPUS && g_render_target[cpu]) { if (x >= 0 && x < g_rt_width[cpu] && y >= 0 && y < g_rt_height[cpu]) { g_render_target[cpu][y * g_rt_width[cpu] + x] = color; } return; } if (!g_fb) return; if (x < 0 || x >= (int)g_fb->width || y < 0 || y >= (int)g_fb->height) return; if (g_clip_enabled[cpu]) { int ptr = g_clip_stack_ptr[cpu]; if (x < g_clip_stack_x[cpu][ptr] || x >= g_clip_stack_x[cpu][ptr] + g_clip_stack_w[cpu][ptr] || y < g_clip_stack_y[cpu][ptr] || y >= g_clip_stack_y[cpu][ptr] + g_clip_stack_h[cpu][ptr]) { return; } } uint32_t pixel_offset = y * g_fb->width + x; g_back_buffer[pixel_offset] = color; } uint32_t graphics_get_pixel(int x, int y) { uint32_t cpu = smp_this_cpu_id(); if (cpu < MAX_RENDER_CPUS && g_render_target[cpu]) { if (x >= 0 && x < g_rt_width[cpu] && y >= 0 && y < g_rt_height[cpu]) { return g_render_target[cpu][y * g_rt_width[cpu] + x]; } return 0; } if (!g_fb) return 0; if (x < 0 || x >= (int)g_fb->width || y < 0 || y >= (int)g_fb->height) return 0; return g_back_buffer[y * g_fb->width + x]; } void draw_rect(int x, int y, int w, int h, uint32_t color) { int x1 = x, y1 = y, x2 = x + w, y2 = y + h; uint32_t cpu = smp_this_cpu_id(); if (cpu < MAX_RENDER_CPUS && g_render_target[cpu]) { if (x1 < 0) x1 = 0; if (y1 < 0) y1 = 0; if (x2 > g_rt_width[cpu]) x2 = g_rt_width[cpu]; if (y2 > g_rt_height[cpu]) y2 = g_rt_height[cpu]; if (x1 >= x2 || y1 >= y2) return; for (int i = y1; i < y2; i++) { uint32_t *row = &g_render_target[cpu][i * g_rt_width[cpu] + x1]; int len = x2 - x1; for (int j = 0; j < len; j++) { row[j] = color; } } return; } if (!g_fb) return; if (g_clip_enabled[cpu]) { int ptr = g_clip_stack_ptr[cpu]; if (x1 < g_clip_stack_x[cpu][ptr]) x1 = g_clip_stack_x[cpu][ptr]; if (y1 < g_clip_stack_y[cpu][ptr]) y1 = g_clip_stack_y[cpu][ptr]; if (x2 > g_clip_stack_x[cpu][ptr] + g_clip_stack_w[cpu][ptr]) x2 = g_clip_stack_x[cpu][ptr] + g_clip_stack_w[cpu][ptr]; if (y2 > g_clip_stack_y[cpu][ptr] + g_clip_stack_h[cpu][ptr]) y2 = g_clip_stack_y[cpu][ptr] + g_clip_stack_h[cpu][ptr]; } if (x1 < 0) x1 = 0; if (y1 < 0) y1 = 0; if (x2 > (int)g_fb->width) x2 = g_fb->width; if (y2 > (int)g_fb->height) y2 = g_fb->height; if (x1 >= x2 || y1 >= y2) return; for (int i = y1; i < y2; i++) { uint32_t *row = &g_back_buffer[i * g_fb->width + x1]; int len = x2 - x1; for (int j = 0; j < len; j++) { row[j] = color; } } } // Simple integer-based square root approximation static int isqrt(int n) { if (n < 0) return 0; if (n == 0) return 0; int x = n; int y = (x + 1) / 2; while (y < x) { x = y; y = (x + n / x) / 2; } return x; } // Draw rounded rectangle outline void draw_rounded_rect(int x, int y, int w, int h, int radius, uint32_t color) { if (radius > w / 2) radius = w / 2; if (radius > h / 2) radius = h / 2; if (radius < 1) { // Draw a simple rect outline if no radius draw_rect(x, y, w, 1, color); draw_rect(x, y + h - 1, w, 1, color); draw_rect(x, y + 1, 1, h - 2, color); draw_rect(x + w - 1, y + 1, 1, h - 2, color); return; } // Draw top and bottom straight edges draw_rect(x + radius, y, w - 2*radius, 1, color); draw_rect(x + radius, y + h - 1, w - 2*radius, 1, color); // Draw left and right straight edges draw_rect(x, y + radius, 1, h - 2*radius, color); draw_rect(x + w - 1, y + radius, 1, h - 2*radius, color); // Draw four corner arcs for (int dy = 0; dy < radius; dy++) { int y_dist = radius - 1 - dy; int dx = isqrt(radius*radius - y_dist*y_dist); int next_dx = (dy < radius - 1) ? isqrt(radius*radius - (y_dist - 1)*(y_dist - 1)) : radius; for (int i = dx; i < next_dx && i <= radius; i++) { // Top-left put_pixel(x + radius - 1 - i, y + dy, color); // Top-right put_pixel(x + w - radius + i, y + dy, color); // Bottom-left put_pixel(x + radius - 1 - i, y + h - 1 - dy, color); // Bottom-right put_pixel(x + w - radius + i, y + h - 1 - dy, color); } } } // Draw filled rounded rectangle void draw_rounded_rect_filled(int x, int y, int w, int h, int radius, uint32_t color) { if (radius > w / 2) radius = w / 2; if (radius > h / 2) radius = h / 2; if (radius < 1) { draw_rect(x, y, w, h, color); return; } // Draw main rectangle body draw_rect(x, y + radius, w, h - 2*radius, color); // Draw rounded top and bottom caps for (int dy = 0; dy < radius; dy++) { int y_dist = radius - 1 - dy; int dx = isqrt(radius*radius - y_dist*y_dist); draw_rect(x + radius - dx, y + dy, w - 2*radius + 2*dx, 1, color); draw_rect(x + radius - dx, y + h - 1 - dy, w - 2*radius + 2*dx, 1, color); } } static uint32_t blend_color_alpha(uint32_t bottom, uint32_t top, int alpha) { if (alpha <= 0) return bottom; if (alpha >= 255) return top; int rb = (bottom >> 16) & 0xFF; int gb = (bottom >> 8) & 0xFF; int bb = bottom & 0xFF; int rt = (top >> 16) & 0xFF; int gt = (top >> 8) & 0xFF; int bt = top & 0xFF; int rr = rb + (((rt - rb) * alpha) >> 8); int gg = gb + (((gt - gb) * alpha) >> 8); int bb_new = bb + (((bt - bb) * alpha) >> 8); return (rr << 16) | (gg << 8) | bb_new; } void draw_rounded_rect_blurred(int x, int y, int w, int h, int radius, uint32_t tint_color, int blur_radius, int alpha) { if (!g_fb) return; int sw = get_screen_width(); int sh = get_screen_height(); if (x < 0) { w += x; x = 0; } if (y < 0) { h += y; y = 0; } if (x + w > sw) w = sw - x; if (y + h > sh) h = sh - y; if (w <= 0 || h <= 0) return; if (radius > w / 2) radius = w / 2; if (radius > h / 2) radius = h / 2; if (radius < 1) radius = 1; uint32_t *tmp_buf = (uint32_t *)kmalloc(w * h * sizeof(uint32_t)); if (!tmp_buf) { draw_rounded_rect_filled(x, y, w, h, radius, tint_color); return; } for (int r = 0; r < h; r++) { int g_y = y + r; for (int c = 0; c < w; c++) { int g_x = x + c; int r_sum = 0, g_sum = 0, b_sum = 0, count = 0; int start_kx = g_x - blur_radius; int end_kx = g_x + blur_radius; if (start_kx < 0) start_kx = 0; if (end_kx >= sw) end_kx = sw - 1; for (int kx = start_kx; kx <= end_kx; kx++) { uint32_t pixel = g_back_buffer[g_y * sw + kx]; r_sum += (pixel >> 16) & 0xFF; g_sum += (pixel >> 8) & 0xFF; b_sum += pixel & 0xFF; count++; } if(count == 0) count = 1; uint32_t out_pixel = ((r_sum / count) << 16) | ((g_sum / count) << 8) | (b_sum / count); tmp_buf[r * w + c] = out_pixel; } } for (int r = 0; r < h; r++) { int g_y = y + r; if (g_y < 0 || g_y >= sh) continue; uint32_t cpu = smp_this_cpu_id(); if (g_clip_enabled[cpu]) { int ptr = g_clip_stack_ptr[cpu]; if (g_y < g_clip_stack_y[cpu][ptr] || g_y >= g_clip_stack_y[cpu][ptr] + g_clip_stack_h[cpu][ptr]) continue; } for (int c = 0; c < w; c++) { int g_x = x + c; if (g_x < 0 || g_x >= sw) continue; if (g_clip_enabled[cpu]) { int ptr = g_clip_stack_ptr[cpu]; if (g_x < g_clip_stack_x[cpu][ptr] || g_x >= g_clip_stack_x[cpu][ptr] + g_clip_stack_w[cpu][ptr]) continue; } bool in_corner = false; int dx = 0, dy = 0; if (c < radius && r < radius) { dx = radius - c - 1; dy = radius - r - 1; in_corner = true; } else if (c >= w - radius && r < radius) { dx = c - (w - radius); dy = radius - r - 1; in_corner = true; } else if (c < radius && r >= h - radius) { dx = radius - c - 1; dy = r - (h - radius); in_corner = true; } else if (c >= w - radius && r >= h - radius) { dx = c - (w - radius); dy = r - (h - radius); in_corner = true; } if (in_corner) { if (dx*dx + dy*dy >= radius*radius) { continue; } } int r_sum = 0, g_sum = 0, b_sum = 0, count = 0; int start_kr = r - blur_radius; int end_kr = r + blur_radius; if (start_kr < 0) start_kr = 0; if (end_kr >= h) end_kr = h - 1; for (int kr = start_kr; kr <= end_kr; kr++) { uint32_t pixel = tmp_buf[kr * w + c]; r_sum += (pixel >> 16) & 0xFF; g_sum += (pixel >> 8) & 0xFF; b_sum += pixel & 0xFF; count++; } if(count == 0) count = 1; uint32_t blurred_pixel = ((r_sum / count) << 16) | ((g_sum / count) << 8) | (b_sum / count); uint32_t final_pixel = blend_color_alpha(blurred_pixel, tint_color, alpha); g_back_buffer[g_y * sw + g_x] = final_pixel; } } kfree(tmp_buf); } void draw_char(int x, int y, char c, uint32_t color) { if (g_current_ttf) { font_manager_render_char(g_current_ttf, x, y, c, color, put_pixel); return; } unsigned char uc = (unsigned char)c; if (uc > 127) return; uint32_t cpu = smp_this_cpu_id(); bool has_rt = (cpu < MAX_RENDER_CPUS && g_render_target[cpu]); if (g_clip_enabled[cpu] && !has_rt) { int ptr = g_clip_stack_ptr[cpu]; if (x + 8 <= g_clip_stack_x[cpu][ptr] || x >= g_clip_stack_x[cpu][ptr] + g_clip_stack_w[cpu][ptr] || y + 8 <= g_clip_stack_y[cpu][ptr] || y >= g_clip_stack_y[cpu][ptr] + g_clip_stack_h[cpu][ptr]) { return; } } const uint8_t *glyph = font8x8_basic[uc]; for (int row = 0; row < 8; row++) { for (int col = 0; col < 8; col++) { if ((glyph[row] >> (7 - col)) & 1) { put_pixel(x + col, y + row, color); } } } } void draw_char_bitmap(int x, int y, char c, uint32_t color) { unsigned char uc = (unsigned char)c; if (uc > 127) return; uint32_t cpu = smp_this_cpu_id(); bool has_rt = (cpu < MAX_RENDER_CPUS && g_render_target[cpu]); if (g_clip_enabled[cpu] && !has_rt) { int ptr = g_clip_stack_ptr[cpu]; if (x + 8 <= g_clip_stack_x[cpu][ptr] || x >= g_clip_stack_x[cpu][ptr] + g_clip_stack_w[cpu][ptr] || y + 8 <= g_clip_stack_y[cpu][ptr] || y >= g_clip_stack_y[cpu][ptr] + g_clip_stack_h[cpu][ptr]) { return; } } const uint8_t *glyph = font8x8_basic[uc]; for (int row = 0; row < 8; row++) { for (int col = 0; col < 8; col++) { if ((glyph[row] >> (7 - col)) & 1) { put_pixel(x + col, y + row, color); } } } } ttf_font_t *graphics_get_current_ttf(void) { return g_current_ttf; } void draw_string_bitmap(int x, int y, const char *str, uint32_t color) { const char *s = str; int cur_x = x; int cur_y = y; while (*s) { if (*s == '\n') { cur_x = x; cur_y += 10; } else { draw_char_bitmap(cur_x, cur_y, *s, color); cur_x += 8; } s++; } } int graphics_get_font_height(void) { if (g_current_ttf) { return (int)((g_current_ttf->ascent - g_current_ttf->descent) * g_current_ttf->scale); } return 10; // Fallback bitmap height } int graphics_get_font_height_scaled(float scale) { if (g_current_ttf) { return font_manager_get_font_height_scaled(g_current_ttf, scale); } return 10; // Fallback bitmap height } int graphics_get_string_width_scaled(const char *s, float scale) { if (g_current_ttf) { return font_manager_get_string_width_scaled(g_current_ttf, s, scale); } int len = 0; while (s && *s) { utf8_decode(&s); len++; } return len * 8; // Fallback bitmap width } void draw_string(int x, int y, const char *s, uint32_t color) { if (g_current_ttf) draw_string_scaled(x, y, s, color, g_current_ttf->pixel_height); else draw_string_scaled(x, y, s, color, 15.0f); } void draw_string_scaled(int x, int y, const char *s, uint32_t color, float scale) { if (!s) return; int cur_x = x; if (g_current_ttf) { int baseline = y + font_manager_get_font_ascent_scaled(g_current_ttf, scale) - 2; int line_height = font_manager_get_font_line_height_scaled(g_current_ttf, scale); while (*s) { uint32_t codepoint = utf8_decode(&s); if (codepoint == '\n') { cur_x = x; baseline += line_height; } else { font_manager_render_char_scaled(g_current_ttf, cur_x, baseline, codepoint, color, scale, put_pixel); cur_x += font_manager_get_codepoint_width_scaled(g_current_ttf, codepoint, scale); } } return; } int cur_y = y; while (*s) { uint32_t codepoint = utf8_decode(&s); if (codepoint == '\n') { cur_x = x; cur_y += 10; } else { draw_char(cur_x, cur_y, (codepoint < 128) ? (char)codepoint : '?', color); cur_x += 8; } } } void draw_string_sloped(int x, int y, const char *s, uint32_t color, float slope) { if (g_current_ttf) draw_string_scaled_sloped(x, y, s, color, g_current_ttf->pixel_height, slope); else draw_string_scaled(x, y, s, color, 15.0f); // Fast fallback if no ttf } void draw_string_scaled_sloped(int x, int y, const char *s, uint32_t color, float scale, float slope) { if (!s) return; int cur_x = x; if (g_current_ttf) { int baseline = y + font_manager_get_font_ascent_scaled(g_current_ttf, scale) - 2; int line_height = font_manager_get_font_line_height_scaled(g_current_ttf, scale); while (*s) { uint32_t codepoint = utf8_decode(&s); if (codepoint == '\n') { cur_x = x; baseline += line_height; } else { font_manager_render_char_sloped(g_current_ttf, cur_x, baseline, codepoint, color, scale, slope, put_pixel); cur_x += font_manager_get_codepoint_width_scaled(g_current_ttf, codepoint, scale); } } return; } // Fallback to normal draw_string_scaled if no TTF draw_string_scaled(x, y, s, color, scale); } void draw_desktop_background(void) { if (!g_fb) return; if (g_use_image && g_bg_image) { // Draw wallpaper image (stretch/scale to screen) int x1 = 0, y1 = 0, x2 = g_fb->width, y2 = g_fb->height; uint32_t cpu = smp_this_cpu_id(); if (g_clip_enabled[cpu]) { int ptr = g_clip_stack_ptr[cpu]; x1 = g_clip_stack_x[cpu][ptr]; y1 = g_clip_stack_y[cpu][ptr]; x2 = g_clip_stack_x[cpu][ptr] + g_clip_stack_w[cpu][ptr]; y2 = g_clip_stack_y[cpu][ptr] + g_clip_stack_h[cpu][ptr]; } for (int y = y1; y < y2; y++) { int src_y = y * g_bg_image_h / (int)g_fb->height; if (src_y >= g_bg_image_h) src_y = g_bg_image_h - 1; uint32_t *row = &g_back_buffer[y * g_fb->width + x1]; for (int x = x1; x < x2; x++) { int src_x = x * g_bg_image_w / (int)g_fb->width; if (src_x >= g_bg_image_w) src_x = g_bg_image_w - 1; *row++ = g_bg_image[src_y * g_bg_image_w + src_x]; } } } else if (g_use_pattern) { // Optimized tiled pattern: only draw within the clipping/dirty rect int x1 = 0, y1 = 0, x2 = g_fb->width, y2 = g_fb->height; uint32_t cpu = smp_this_cpu_id(); if (g_clip_enabled[cpu]) { int ptr = g_clip_stack_ptr[cpu]; x1 = g_clip_stack_x[cpu][ptr]; y1 = g_clip_stack_y[cpu][ptr]; x2 = g_clip_stack_x[cpu][ptr] + g_clip_stack_w[cpu][ptr]; y2 = g_clip_stack_y[cpu][ptr] + g_clip_stack_h[cpu][ptr]; } for (int y = y1; y < y2; y++) { uint32_t *row = &g_back_buffer[y * g_fb->width + x1]; int py = y % PATTERN_SIZE; for (int x = x1; x < x2; x++) { *row++ = g_bg_pattern[py * PATTERN_SIZE + (x % PATTERN_SIZE)]; } } } else { // Draw solid color draw_rect(0, 0, g_fb->width, g_fb->height, g_bg_color); } } void graphics_set_bg_color(uint32_t color) { g_bg_color = color; g_use_pattern = false; g_use_image = false; } void graphics_set_bg_pattern(const uint32_t *pattern) { if (!pattern) return; // Copy pattern to internal buffer for (int i = 0; i < PATTERN_SIZE * PATTERN_SIZE; i++) { g_bg_pattern[i] = pattern[i]; } g_use_pattern = true; g_use_image = false; } void graphics_set_bg_image(uint32_t *pixels, int w, int h) { g_bg_image = pixels; g_bg_image_w = w; g_bg_image_h = h; g_use_image = true; g_use_pattern = false; } void draw_boredos_logo(int x, int y, int scale) { // Width: 60, Height: 16 // 1: Magenta, 2: Blue, 3: Cyan, 4: White, 0: Deadspace static const uint8_t boredos_bmp[] = { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; const int bmp_w = 60; const int bmp_h = 16; for (int r = 0; r < bmp_h; r++) { for (int c = 0; c < bmp_w; c++) { uint8_t p = boredos_bmp[r * bmp_w + c]; if (p == 0) continue; uint32_t color = 0; switch(p) { case 1: color = 0xFFB589D6; break; // Magenta case 2: color = 0xFF569CD6; break; // Blue case 3: color = 0xFF4EC9B0; break; // Cyan case 4: color = 0xFFFFFFFF; break; // White } draw_rect(x + (c * scale), y + (r * scale), scale, scale, color); } } } // Double buffering functions void graphics_clear_back_buffer(uint32_t color) { if (!g_fb) return; uint32_t *buf = g_back_buffer; for (int i = 0; i < (int)g_fb->width * (int)g_fb->height; i++) { *buf++ = color; } } void graphics_flip_buffer(void) { if (!g_fb || !g_dirty.active) return; int x = g_dirty.x; int y = g_dirty.y; int w = g_dirty.w; int h = g_dirty.h; if (x < 0) { w += x; x = 0; } if (y < 0) { h += y; y = 0; } if (x + w > (int)g_fb->width) w = g_fb->width - x; if (y + h > (int)g_fb->height) h = g_fb->height - y; if (w <= 0 || h <= 0) return; for (int i = 0; i < h; i++) { int curr_y = y + i; uint32_t *src_row = &g_back_buffer[curr_y * g_fb->width + x]; if (g_fb->bpp == 32) { extern void mem_memcpy(void *dest, const void *src, size_t len); uint32_t *dst_row = (uint32_t *)((uint8_t *)g_fb->address + curr_y * g_fb->pitch) + x; mem_memcpy(dst_row, src_row, w * 4); } else if (g_fb->bpp == 16) { uint16_t *dst_row = (uint16_t *)((uint8_t *)g_fb->address + curr_y * g_fb->pitch) + x; for (int j = 0; j < w; j++) { uint32_t c = src_row[j]; uint16_t r = ((c >> 16) & 0xFF) >> 3; uint16_t g = ((c >> 8) & 0xFF) >> 2; uint16_t b = (c & 0xFF) >> 3; dst_row[j] = (r << 11) | (g << 5) | b; } } else if (g_fb->bpp == 8) { uint8_t *dst_row = (uint8_t *)((uint8_t *)g_fb->address + curr_y * g_fb->pitch) + x; if (g_color_mode == 1) { // Grayscale for (int j = 0; j < w; j++) { uint32_t c = src_row[j]; uint8_t r = (c >> 16) & 0xFF; uint8_t g = (c >> 8) & 0xFF; uint8_t b = c & 0xFF; dst_row[j] = (uint8_t)((r * 77 + g * 150 + b * 29) >> 8); } } else if (g_color_mode == 2) { // Monochrome static const uint8_t bayer2[2][2] = { { 0, 128 }, {192, 64 } }; for (int j = 0; j < w; j++) { uint32_t c = src_row[j]; uint8_t r = (c >> 16) & 0xFF; uint8_t g = (c >> 8) & 0xFF; uint8_t b = c & 0xFF; int gray = (r * 77 + g * 150 + b * 29) >> 8; gray = gray * 2; if (gray > 255) gray = 255; int sx = x + j; uint8_t threshold = bayer2[curr_y & 1][sx & 1]; dst_row[j] = (gray > threshold) ? 255 : 0; } } else { // 256 Colors (Standard) for (int j = 0; j < w; j++) { uint32_t c = src_row[j]; uint8_t r = ((c >> 16) & 0xFF) >> 5; uint8_t g = ((c >> 8) & 0xFF) >> 5; uint8_t b = (c & 0xFF) >> 6; dst_row[j] = (r << 5) | (g << 2) | b; } } } } } void graphics_copy_screenbuffer(uint32_t *dest) { if (!g_fb || !dest) return; extern uint64_t wm_lock_acquire(void); extern void wm_lock_release(uint64_t); uint64_t rflags = wm_lock_acquire(); int sw = (int)g_fb->width; int sh = (int)g_fb->height; // Copy from the composition back buffer, applying color mode transformations if necessary for (int y = 0; y < sh; y++) { uint32_t *src_row = &g_back_buffer[y * sw]; for (int x = 0; x < sw; x++) { uint32_t px = src_row[x]; if (g_color_mode == 1) { // 8-bit Grayscale uint8_t r = (px >> 16) & 0xFF; uint8_t g = (px >> 8) & 0xFF; uint8_t b = px & 0xFF; uint8_t gray = (uint8_t)((r * 77 + g * 150 + b * 29) >> 8); dest[y * sw + x] = 0xFF000000 | (gray << 16) | (gray << 8) | gray; } else if (g_color_mode == 2) { // 1-bit Monochrome (Dithered) static const uint8_t bayer2[2][2] = { { 0, 128 }, {192, 64 } }; uint8_t r = (px >> 16) & 0xFF; uint8_t g = (px >> 8) & 0xFF; uint8_t b = px & 0xFF; int gray = (r * 77 + g * 150 + b * 29) >> 8; // Boost contrast (matches graphics_flip_buffer logic) gray = gray * 2; if (gray > 255) gray = 255; uint8_t threshold = bayer2[y & 1][x & 1]; dest[y * sw + x] = (gray > threshold) ? 0xFFFFFFFF : 0xFF000000; } else { // 32-bit (Standard) dest[y * sw + x] = px; } } } wm_lock_release(rflags); } void graphics_set_clipping(int x, int y, int w, int h) { if (x < 0) { w += x; x = 0; } if (y < 0) { h += y; y = 0; } int sw = get_screen_width(); int sh = get_screen_height(); if (x + w > sw) w = sw - x; if (y + h > sh) h = sh - y; if (w < 0) w = 0; if (h < 0) h = 0; uint32_t cpu = smp_this_cpu_id(); g_clip_stack_x[cpu][0] = x; g_clip_stack_y[cpu][0] = y; g_clip_stack_w[cpu][0] = w; g_clip_stack_h[cpu][0] = h; g_clip_stack_ptr[cpu] = 0; // Reset to base g_clip_enabled[cpu] = true; } void graphics_push_clipping(int x, int y, int w, int h) { uint32_t cpu = smp_this_cpu_id(); int cur_ptr = g_clip_stack_ptr[cpu]; if (cur_ptr + 1 >= CLIP_STACK_DEPTH) return; // Stack overflow // Intersect with current top int cx1 = g_clip_stack_x[cpu][cur_ptr]; int cy1 = g_clip_stack_y[cpu][cur_ptr]; int cx2 = cx1 + g_clip_stack_w[cpu][cur_ptr]; int cy2 = cy1 + g_clip_stack_h[cpu][cur_ptr]; int nx1 = x; int ny1 = y; int nx2 = x + w; int ny2 = y + h; if (nx1 < cx1) nx1 = cx1; if (ny1 < cy1) ny1 = cy1; if (nx2 > cx2) nx2 = cx2; if (ny2 > cy2) ny2 = cy2; int nw = nx2 - nx1; int nh = ny2 - ny1; if (nw < 0) nw = 0; if (nh < 0) nh = 0; g_clip_stack_ptr[cpu]++; g_clip_stack_x[cpu][cur_ptr + 1] = nx1; g_clip_stack_y[cpu][cur_ptr + 1] = ny1; g_clip_stack_w[cpu][cur_ptr + 1] = nw; g_clip_stack_h[cpu][cur_ptr + 1] = nh; g_clip_enabled[cpu] = true; } void graphics_pop_clipping(void) { uint32_t cpu = smp_this_cpu_id(); if (g_clip_stack_ptr[cpu] > 0) { g_clip_stack_ptr[cpu]--; } else { g_clip_enabled[cpu] = false; } } void graphics_clear_clipping(void) { uint32_t cpu = smp_this_cpu_id(); g_clip_stack_ptr[cpu] = 0; g_clip_enabled[cpu] = false; } void graphics_blit_buffer(uint32_t *src, int dst_x, int dst_y, int w, int h) { if (!g_fb || !src) return; int sw = get_screen_width(); int sh = get_screen_height(); uint32_t cpu = smp_this_cpu_id(); int cx1 = 0, cy1 = 0, cx2 = sw, cy2 = sh; if (g_clip_enabled[cpu]) { int ptr = g_clip_stack_ptr[cpu]; cx1 = g_clip_stack_x[cpu][ptr]; cy1 = g_clip_stack_y[cpu][ptr]; cx2 = cx1 + g_clip_stack_w[cpu][ptr]; cy2 = cy1 + g_clip_stack_h[cpu][ptr]; } int x1 = dst_x, y1 = dst_y, x2 = dst_x + w, y2 = dst_y + h; if (x1 < cx1) x1 = cx1; if (y1 < cy1) y1 = cy1; if (x2 > cx2) x2 = cx2; if (y2 > cy2) y2 = cy2; if (x1 >= x2 || y1 >= y2) return; for (int y = y1; y < y2; y++) { uint32_t *dst_row = &g_back_buffer[y * sw + x1]; uint32_t *src_row = &src[(y - dst_y) * w + (x1 - dst_x)]; int len = x2 - x1; for (int x = 0; x < len; x++) { uint32_t pcol = src_row[x]; if ((pcol & 0xFF000000) != 0 || (pcol & 0xFFFFFF) != 0) { dst_row[x] = pcol; } } } }