Widget API (libwidget.h)

High-level UI components for BoredOS applications.

--- The Widget library (`libwidget.h`) provides a set of reusable UI components built on top of `libui.h`. It uses an abstract `widget_context_t` to decouple component logic from specific drawing implementations, making it easier to build complex graphical interfaces. ## Widget Context To use any widget, you must first define a `widget_context_t`. This structure contains function pointers for basic drawing operations (rects, strings) and theme preferences. ```c typedef struct { void *user_data; void (*draw_rect)(void *user_data, int x, int y, int w, int h, uint32_t color); void (*draw_rounded_rect_filled)(void *user_data, int x, int y, int w, int h, int r, uint32_t color); void (*draw_string)(void *user_data, int x, int y, const char *str, uint32_t color); int (*measure_string_width)(void *user_data, const char *str); void (*mark_dirty)(void *user_data, int x, int y, int w, int h); bool use_light_theme; } widget_context_t; ``` > [!TIP] > Usually, `user_data` is set to your `ui_window_t` handle, and the functions are simple wrappers around `ui_draw_rect`, `ui_draw_string`, etc. --- ## Button (`widget_button_t`) Standard interactive button with hover and click states. * `void widget_button_init(widget_button_t *btn, int x, int y, int w, int h, const char *text);` * `void widget_button_draw(widget_context_t *ctx, widget_button_t *btn);` * `bool widget_button_handle_mouse(widget_button_t *btn, int mx, int my, bool mouse_down, bool mouse_clicked, void *user_data);` ### Usage Example: ```c widget_button_t my_btn; widget_button_init(&my_btn, 10, 10, 80, 25, "Click Me"); my_btn.on_click = my_callback_func; // In your event loop: widget_button_handle_mouse(&my_btn, ev.arg1, ev.arg2, is_down, is_clicked, my_data); ``` --- ## Scrollbar (`widget_scrollbar_t`) Vertical scrollbar supporting dragging and track-paging. * `void widget_scrollbar_init(widget_scrollbar_t *sb, int x, int y, int w, int h);` * `void widget_scrollbar_update(widget_scrollbar_t *sb, int content_height, int scroll_y);` * `void widget_scrollbar_draw(widget_context_t *ctx, widget_scrollbar_t *sb);` * `bool widget_scrollbar_handle_mouse(widget_scrollbar_t *sb, int mx, int my, bool mouse_down, void *user_data);` > [!NOTE] > The scrollbar automatically calculates the "thumb" size based on the ratio of `h` to `content_height`. --- ## TextBox (`widget_textbox_t`) Editable text field with focus support and keyboard handling. * `void widget_textbox_init(widget_textbox_t *tb, int x, int y, int w, int h, char *buffer, int max_len);` * `void widget_textbox_draw(widget_context_t *ctx, widget_textbox_t *tb);` * `bool widget_textbox_handle_mouse(widget_textbox_t *tb, int mx, int my, bool mouse_clicked, void *user_data);` * `bool widget_textbox_handle_key(widget_textbox_t *tb, char c, void *user_data);` --- ## Dropdown (`widget_dropdown_t`) Selection menu for picking one item from a list. * `void widget_dropdown_init(widget_dropdown_t *dd, int x, int y, int w, int h, const char **items, int count);` * `void widget_dropdown_draw(widget_context_t *ctx, widget_dropdown_t *dd);` * `bool widget_dropdown_handle_mouse(widget_dropdown_t *dd, int mx, int my, bool mouse_clicked, void *user_data);` --- ## Checkbox / Radio (`widget_checkbox_t`) Toggleable options with support for circular "Radio" style or square "Checkbox" style. * `void widget_checkbox_init(widget_checkbox_t *cb, int x, int y, int w, int h, const char *text, bool is_radio);` * `void widget_checkbox_draw(widget_context_t *ctx, widget_checkbox_t *cb);` * `bool widget_checkbox_handle_mouse(widget_checkbox_t *cb, int mx, int my, bool mouse_clicked, void *user_data);` --- ## Event Integration Widgets are designed to be polled within your `libui` event loop. Most handle-mouse functions return `true` if the event was "consumed" by the widget, allowing you to stop further processing for that event. ```c if (ui_get_event(win, &ev)) { bool handled = false; handled |= widget_button_handle_mouse(&btn, ev.arg1, ev.arg2, is_down, is_clicked, NULL); if (!handled) { // Handle global window events... } } ```