This commit is contained in:
boreddevnl 2026-03-04 21:41:58 +01:00
parent 9bb62a5ade
commit d49d082712
226 changed files with 71703 additions and 37 deletions

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@ -111,8 +111,12 @@ $(ISO_IMAGE): $(KERNEL_ELF) limine.conf limine-setup
fi \
done
# Copy README
# Copy README and WAD
@if [ -f README.md ]; then cp README.md $(ISO_DIR)/; fi
@if [ -f doom1.wad ]; then \
cp doom1.wad $(ISO_DIR)/; \
echo " module_path: boot():/doom1.wad" >> $(ISO_DIR)/limine.conf; \
fi
# Copy Wallpapers
mkdir -p $(ISO_DIR)/Library/images/Wallpapers

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533
build.log Normal file
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@ -0,0 +1,533 @@
mkdir -p build
mkdir -p build
Building Limine host utility...
make[1]: Nothing to be done for `all'.
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/cmd.c -o build/cmd.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/disk_manager.c -o build/disk_manager.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/e1000.c -o build/e1000.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/e1000_netif.c -o build/e1000_netif.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/elf.c -o build/elf.o
src/kernel/elf.c:12:13: warning: 'print_hex' defined but not used [-Wunused-function]
12 | static void print_hex(uint64_t n) {
| ^~~~~~~~~
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/explorer.c -o build/explorer.o
src/kernel/explorer.c: In function 'explorer_draw_file_icon':
src/kernel/explorer.c:887:73: warning: unused parameter 'color' [-Wunused-parameter]
887 | static void explorer_draw_file_icon(int x, int y, bool is_dir, uint32_t color, const char *filename, const char *current_path) {
| ~~~~~~~~~^~~~~
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/fat32.c -o build/fat32.o
src/kernel/fat32.c: In function 'fat32_normalize_path':
src/kernel/fat32.c:151:10: warning: unused variable 'drive' [-Wunused-variable]
151 | char drive = parse_drive_from_path(&p);
| ^~~~~
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/font_manager.c -o build/font_manager.o
In file included from src/kernel/font_manager.c:4:
src/kernel/stb_truetype.h: In function 'stbtt_FreeShape':
src/kernel/stb_truetype.h:2672:54: warning: unused parameter 'info' [-Wunused-parameter]
2672 | STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v)
| ~~~~~~~~~~~~~~~~~~~~~~^~~~
src/kernel/stb_truetype.h: In function 'stbtt__hheap_alloc':
src/kernel/stb_truetype.h:2770:70: warning: unused parameter 'userdata' [-Wunused-parameter]
2770 | static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata)
| ~~~~~~^~~~~~~~
src/kernel/stb_truetype.h: In function 'stbtt__hheap_cleanup':
src/kernel/stb_truetype.h:2797:58: warning: unused parameter 'userdata' [-Wunused-parameter]
2797 | static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata)
| ~~~~~~^~~~~~~~
src/kernel/stb_truetype.h: In function 'stbtt_FlattenCurves':
src/kernel/stb_truetype.h:3618:154: warning: unused parameter 'userdata' [-Wunused-parameter]
3618 | static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata)
| ~~~~~~^~~~~~~~
src/kernel/stb_truetype.h: In function 'stbtt_FreeBitmap':
src/kernel/stb_truetype.h:3708:62: warning: unused parameter 'userdata' [-Wunused-parameter]
3708 | STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata)
| ~~~~~~^~~~~~~~
src/kernel/stb_truetype.h: In function 'stbtt_FreeSDF':
src/kernel/stb_truetype.h:4767:59: warning: unused parameter 'userdata' [-Wunused-parameter]
4767 | STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata)
| ~~~~~~^~~~~~~~
src/kernel/font_manager.c: In function 'font_manager_load':
src/kernel/font_manager.c:93:9: warning: unused variable 'read' [-Wunused-variable]
93 | int read = fat32_read(fh, buffer, fsize);
| ^~~~
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/gdt.c -o build/gdt.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/graphics.c -o build/graphics.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/idt.c -o build/idt.o
src/kernel/idt.c: In function 'pic_remap':
src/kernel/idt.c:110:17: warning: variable 'a2' set but not used [-Wunused-but-set-variable]
110 | uint8_t a1, a2;
| ^~
src/kernel/idt.c:110:13: warning: variable 'a1' set but not used [-Wunused-but-set-variable]
110 | uint8_t a1, a2;
| ^~
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/kutils.c -o build/kutils.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/licensewr.c -o build/licensewr.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip_port.c -o build/lwip_port.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/main.c -o build/main.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/memory_manager.c -o build/memory_manager.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/nanojpeg.c -o build/nanojpeg.o
src/kernel/nanojpeg.c: In function 'njGetVLC':
src/kernel/nanojpeg.c:686:24: warning: left shift of negative value [-Wshift-negative-value]
686 | value += ((-1) << bits) + 1;
| ^~
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/network.c -o build/network.o
src/kernel/network.c: In function 'network_dhcp_acquire':
src/kernel/network.c:181:9: warning: unused variable 'loops' [-Wunused-variable]
181 | int loops = 0;
| ^~~~~
src/kernel/network.c: In function 'network_init':
src/kernel/network.c:97:9: warning: 'ip.bytes[0]' may be used uninitialized [-Wmaybe-uninitialized]
97 | k_itoa(ip.bytes[0], buf); serial_write(buf); serial_write(".");
| ^~~~~~~~~~~~~~~~~~~~~~~~
src/kernel/network.c:92:24: note: 'ip.bytes[0]' was declared here
92 | ipv4_address_t ip;
| ^~
src/kernel/network.c:98:9: warning: 'ip.bytes[1]' may be used uninitialized [-Wmaybe-uninitialized]
98 | k_itoa(ip.bytes[1], buf); serial_write(buf); serial_write(".");
| ^~~~~~~~~~~~~~~~~~~~~~~~
src/kernel/network.c:92:24: note: 'ip.bytes[1]' was declared here
92 | ipv4_address_t ip;
| ^~
src/kernel/network.c:99:9: warning: 'ip.bytes[2]' may be used uninitialized [-Wmaybe-uninitialized]
99 | k_itoa(ip.bytes[2], buf); serial_write(buf); serial_write(".");
| ^~~~~~~~~~~~~~~~~~~~~~~~
src/kernel/network.c:92:24: note: 'ip.bytes[2]' was declared here
92 | ipv4_address_t ip;
| ^~
src/kernel/network.c:100:9: warning: 'ip.bytes[3]' may be used uninitialized [-Wmaybe-uninitialized]
100 | k_itoa(ip.bytes[3], buf); serial_write(buf); serial_write("\n");
| ^~~~~~~~~~~~~~~~~~~~~~~~
src/kernel/network.c:92:24: note: 'ip.bytes[3]' was declared here
92 | ipv4_address_t ip;
| ^~
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/nj_kernel.c -o build/nj_kernel.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/paging.c -o build/paging.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/panic.c -o build/panic.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/pci.c -o build/pci.o
src/kernel/pci.c: In function 'pci_enumerate_devices':
src/kernel/pci.c:52:31: warning: comparison is always true due to limited range of data type [-Wtype-limits]
52 | for (uint8_t bus = 0; bus < 256 && count < max_devices; bus++) {
| ^
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/platform.c -o build/platform.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/process.c -o build/process.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/ps2.c -o build/ps2.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/rtc.c -o build/rtc.o
src/kernel/rtc.c: In function 'rtc_get_datetime':
src/kernel/rtc.c:28:13: warning: unused variable 'last_century' [-Wunused-variable]
28 | uint8_t last_century;
| ^~~~~~~~~~~~
src/kernel/rtc.c:21:13: warning: unused variable 'century' [-Wunused-variable]
21 | uint8_t century;
| ^~~~~~~
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/syscall.c -o build/syscall.o
src/kernel/syscall.c: In function 'syscall_handler_inner':
src/kernel/syscall.c:399:28: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
399 | float scale = *(float*)&scale_bits;
| ^~~~~~~~~~~~~~~~~~~
src/kernel/syscall.c:509:28: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
509 | float scale = *(float*)&scale_bits;
| ^~~~~~~~~~~~~~~~~~~
src/kernel/syscall.c:528:28: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
528 | float scale = *(float*)&scale_bits;
| ^~~~~~~~~~~~~~~~~~~
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/vm.c -o build/vm.o
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/wallpaper.c -o build/wallpaper.o
src/kernel/wallpaper.c:83:13: warning: 'serial_num' defined but not used [-Wunused-function]
83 | static void serial_num(int n) {
| ^~~~~~~~~~
mkdir -p build/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/wm.c -o build/wm.o
src/kernel/wm.c: In function 'wm_handle_click':
src/kernel/wm.c:1570:29: warning: this 'if' clause does not guard... [-Wmisleading-indentation]
1570 | if (col < 0) col = 0; if (row < 0) row = 0;
| ^~
src/kernel/wm.c:1570:51: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if'
1570 | if (col < 0) col = 0; if (row < 0) row = 0;
| ^~
src/kernel/wm.c: In function 'wm_handle_mouse':
src/kernel/wm.c:2214:41: warning: this 'if' clause does not guard... [-Wmisleading-indentation]
2214 | if (col < 0) col = 0; if (row < 0) row = 0;
| ^~
src/kernel/wm.c:2214:63: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if'
2214 | if (col < 0) col = 0; if (row < 0) row = 0;
| ^~
src/kernel/wm.c: At top level:
src/kernel/wm.c:1124:13: warning: 'erase_cursor' defined but not used [-Wunused-function]
1124 | static void erase_cursor(int x, int y) {
| ^~~~~~~~~~~~
src/kernel/wm.c:1014:13: warning: 'draw_dock_editor' defined but not used [-Wunused-function]
1014 | static void draw_dock_editor(int x, int y) {
| ^~~~~~~~~~~~~~~~
src/kernel/wm.c:87:13: warning: 'cursor_visible' defined but not used [-Wunused-variable]
87 | static bool cursor_visible = true;
| ^~~~~~~~~~~~~~
src/kernel/wm.c:84:12: warning: 'desktop_refresh_timer' defined but not used [-Wunused-variable]
84 | static int desktop_refresh_timer = 0;
| ^~~~~~~~~~~~~~~~~~~~~
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/altcp.c -o build/lwip/core/altcp.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/altcp_alloc.c -o build/lwip/core/altcp_alloc.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/altcp_tcp.c -o build/lwip/core/altcp_tcp.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/def.c -o build/lwip/core/def.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/dns.c -o build/lwip/core/dns.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/inet_chksum.c -o build/lwip/core/inet_chksum.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/init.c -o build/lwip/core/init.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/ip.c -o build/lwip/core/ip.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/mem.c -o build/lwip/core/mem.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/memp.c -o build/lwip/core/memp.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/netif.c -o build/lwip/core/netif.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/pbuf.c -o build/lwip/core/pbuf.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/raw.c -o build/lwip/core/raw.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/stats.c -o build/lwip/core/stats.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/sys.c -o build/lwip/core/sys.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/tcp.c -o build/lwip/core/tcp.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/tcp_in.c -o build/lwip/core/tcp_in.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/tcp_out.c -o build/lwip/core/tcp_out.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/timeouts.c -o build/lwip/core/timeouts.o
mkdir -p build/lwip/core/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/udp.c -o build/lwip/core/udp.o
mkdir -p build/lwip/core/ipv4/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/ipv4/autoip.c -o build/lwip/core/ipv4/autoip.o
mkdir -p build/lwip/core/ipv4/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/ipv4/dhcp.c -o build/lwip/core/ipv4/dhcp.o
mkdir -p build/lwip/core/ipv4/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/ipv4/etharp.c -o build/lwip/core/ipv4/etharp.o
mkdir -p build/lwip/core/ipv4/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/ipv4/icmp.c -o build/lwip/core/ipv4/icmp.o
mkdir -p build/lwip/core/ipv4/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/ipv4/igmp.c -o build/lwip/core/ipv4/igmp.o
mkdir -p build/lwip/core/ipv4/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/ipv4/ip4.c -o build/lwip/core/ipv4/ip4.o
mkdir -p build/lwip/core/ipv4/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/ipv4/ip4_addr.c -o build/lwip/core/ipv4/ip4_addr.o
mkdir -p build/lwip/core/ipv4/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/core/ipv4/ip4_frag.c -o build/lwip/core/ipv4/ip4_frag.o
mkdir -p build/lwip/netif/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/netif/ethernet.c -o build/lwip/netif/ethernet.o
mkdir -p build/lwip/netif/
x86_64-elf-gcc -g -O2 -pipe -Wall -Wextra -std=gnu11 -ffreestanding -fno-stack-protector -fno-stack-check -fno-lto -fPIE -m64 -march=x86-64 -msse -msse2 -mstackrealign -mno-red-zone -Isrc/kernel -Isrc/kernel/lwip -c src/kernel/lwip/netif/bridgeif.c -o build/lwip/netif/bridgeif.o
nasm -f elf64 src/kernel/boot.asm -o build/boot.o
nasm -f elf64 src/kernel/gdt_asm.asm -o build/gdt_asm.o
nasm -f elf64 src/kernel/interrupts.asm -o build/interrupts.o
nasm -f elf64 src/kernel/process_asm.asm -o build/process_asm.o
nasm -f elf64 src/kernel/syscalls.asm -o build/syscalls.o
nasm -f elf64 src/kernel/test_syscall.asm -o build/test_syscall.o
nasm -f elf64 src/kernel/user_test.asm -o build/user_test.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -pie --no-dynamic-linker -z text -z max-page-size=0x1000 -T linker.ld -o build/boredos.elf build/cmd.o build/disk_manager.o build/e1000.o build/e1000_netif.o build/elf.o build/explorer.o build/fat32.o build/font_manager.o build/gdt.o build/graphics.o build/idt.o build/kutils.o build/licensewr.o build/lwip_port.o build/main.o build/memory_manager.o build/nanojpeg.o build/network.o build/nj_kernel.o build/paging.o build/panic.o build/pci.o build/platform.o build/process.o build/ps2.o build/rtc.o build/syscall.o build/vm.o build/wallpaper.o build/wm.o build/lwip/core/altcp.o build/lwip/core/altcp_alloc.o build/lwip/core/altcp_tcp.o build/lwip/core/def.o build/lwip/core/dns.o build/lwip/core/inet_chksum.o build/lwip/core/init.o build/lwip/core/ip.o build/lwip/core/mem.o build/lwip/core/memp.o build/lwip/core/netif.o build/lwip/core/pbuf.o build/lwip/core/raw.o build/lwip/core/stats.o build/lwip/core/sys.o build/lwip/core/tcp.o build/lwip/core/tcp_in.o build/lwip/core/tcp_out.o build/lwip/core/timeouts.o build/lwip/core/udp.o build/lwip/core/ipv4/autoip.o build/lwip/core/ipv4/dhcp.o build/lwip/core/ipv4/etharp.o build/lwip/core/ipv4/icmp.o build/lwip/core/ipv4/igmp.o build/lwip/core/ipv4/ip4.o build/lwip/core/ipv4/ip4_addr.o build/lwip/core/ipv4/ip4_frag.o build/lwip/netif/ethernet.o build/lwip/netif/bridgeif.o build/boot.o build/gdt_asm.o build/interrupts.o build/process_asm.o build/syscalls.o build/test_syscall.o build/user_test.o
x86_64-elf-ld: warning: build/boredos.elf has a LOAD segment with RWX permissions
/Library/Developer/CommandLineTools/usr/bin/make -C src/kernel/userland
mkdir -p bin
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c libc/libui.c -o bin/libui.o
libc/libui.c: In function 'ui_draw_string_scaled':
libc/libui.c:64:28: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
64 | uint32_t scale_bits = *(uint32_t*)&scale;
| ^~~~~~~~~~~~~~~~~
libc/libui.c: In function 'ui_get_string_width_scaled':
libc/libui.c:70:28: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
70 | uint32_t scale_bits = *(uint32_t*)&scale;
| ^~~~~~~~~~~~~~~~~
libc/libui.c: In function 'ui_get_font_height_scaled':
libc/libui.c:75:28: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
75 | uint32_t scale_bits = *(uint32_t*)&scale;
| ^~~~~~~~~~~~~~~~~
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c libc/stdlib.c -o bin/stdlib.o
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c libc/syscall.c -o bin/syscall.o
nasm -f elf64 crt0.asm -o bin/crt0.o
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c about.c -o bin/about.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/about.o -o bin/about.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c beep.c -o bin/beep.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/beep.o -o bin/beep.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c browser.c -o bin/browser.o
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c nanojpeg.c -o bin/nanojpeg.o
nanojpeg.c: In function 'njGetVLC':
nanojpeg.c:685:24: warning: left shift of negative value [-Wshift-negative-value]
685 | value += ((-1) << bits) + 1;
| ^~
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/browser.o bin/nanojpeg.o -o bin/browser.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c calculator.c -o bin/calculator.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/calculator.o -o bin/calculator.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c cat.c -o bin/cat.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/cat.o -o bin/cat.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c cc.c -o bin/cc.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/cc.o -o bin/cc.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c clear.c -o bin/clear.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/clear.o -o bin/clear.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c clock.c -o bin/clock.o
clock.c: In function 'clock_paint':
clock.c:89:36: warning: comparison of integer expressions of different signedness: 'tab_t' and 'int' [-Wsign-compare]
89 | uint32_t bg = (current_tab == i) ? COLOR_TAB_ACTIVE : COLOR_DARK_PANEL;
| ^~
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/clock.o -o bin/clock.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c cowsay.c -o bin/cowsay.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/cowsay.o -o bin/cowsay.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c cp.c -o bin/cp.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/cp.o -o bin/cp.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c crash.c -o bin/crash.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/crash.o -o bin/crash.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c curl.c -o bin/curl.o
curl.c: In function 'main':
curl.c:60:9: warning: unused variable 'host_len' [-Wunused-variable]
60 | int host_len = i;
| ^~~~~~~~
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/curl.o -o bin/curl.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c date.c -o bin/date.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/date.o -o bin/date.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c echo.c -o bin/echo.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/echo.o -o bin/echo.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c hello.c -o bin/hello.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/hello.o -o bin/hello.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c help.c -o bin/help.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/help.o -o bin/help.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c ls.c -o bin/ls.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/ls.o -o bin/ls.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c man.c -o bin/man.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/man.o -o bin/man.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c markdown.c -o bin/markdown.o
markdown.c:59:12: warning: 'md_strncpy' defined but not used [-Wunused-function]
59 | static int md_strncpy(char *dest, const char *src, int n) {
| ^~~~~~~~~~
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/markdown.o -o bin/markdown.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c math.c -o bin/math.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/math.o -o bin/math.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c meminfo.c -o bin/meminfo.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/meminfo.o -o bin/meminfo.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c minesweeper.c -o bin/minesweeper.o
minesweeper.c: In function 'minesweeper_handle_click':
minesweeper.c:195:50: warning: unused parameter 'win' [-Wunused-parameter]
195 | static void minesweeper_handle_click(ui_window_t win, int x, int y, int button) {
| ~~~~~~~~~~~~^~~
minesweeper.c: At top level:
minesweeper.c:17:13: warning: 'debug_print' defined but not used [-Wunused-function]
17 | static void debug_print(const char *msg) {
| ^~~~~~~~~~~
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/minesweeper.o -o bin/minesweeper.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c mkdir.c -o bin/mkdir.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/mkdir.o -o bin/mkdir.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c mv.c -o bin/mv.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/mv.o -o bin/mv.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c net.c -o bin/net.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/net.o -o bin/net.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c notepad.c -o bin/notepad.o
notepad.c: In function 'notepad_key':
notepad.c:149:37: warning: unused parameter 'win' [-Wunused-parameter]
149 | static void notepad_key(ui_window_t win, int h, char c) {
| ~~~~~~~~~~~~^~~
notepad.c: In function 'main':
notepad.c:234:14: warning: unused parameter 'argc' [-Wunused-parameter]
234 | int main(int argc, char **argv) {
| ~~~~^~~~
notepad.c:234:27: warning: unused parameter 'argv' [-Wunused-parameter]
234 | int main(int argc, char **argv) {
| ~~~~~~~^~~~
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/notepad.o -o bin/notepad.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c paint.c -o bin/paint.o
paint.c: In function 'wm_show_message':
paint.c:156:41: warning: unused parameter 'title' [-Wunused-parameter]
156 | static void wm_show_message(const char *title, const char *msg) {
| ~~~~~~~~~~~~^~~~~
paint.c:156:60: warning: unused parameter 'msg' [-Wunused-parameter]
156 | static void wm_show_message(const char *title, const char *msg) {
| ~~~~~~~~~~~~^~~
paint.c: At top level:
paint.c:38:13: warning: 'debug_print' defined but not used [-Wunused-function]
38 | static void debug_print(const char *msg) {
| ^~~~~~~~~~~
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/paint.o -o bin/paint.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c pci_list.c -o bin/pci_list.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/pci_list.o -o bin/pci_list.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c ping.c -o bin/ping.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/ping.o -o bin/ping.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c pwd.c -o bin/pwd.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/pwd.o -o bin/pwd.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c reboot.c -o bin/reboot.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/reboot.o -o bin/reboot.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c rm.c -o bin/rm.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/rm.o -o bin/rm.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c settings.c -o bin/settings.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/settings.o bin/nanojpeg.o -o bin/settings.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c shutdown.c -o bin/shutdown.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/shutdown.o -o bin/shutdown.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c sweden.c -o bin/sweden.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/sweden.o -o bin/sweden.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c sysfetch.c -o bin/sysfetch.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/sysfetch.o -o bin/sysfetch.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c telnet.c -o bin/telnet.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/telnet.o -o bin/telnet.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c touch.c -o bin/touch.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/touch.o -o bin/touch.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c txtedit.c -o bin/txtedit.o
txtedit.c: In function 'editor_paint':
txtedit.c:330:10: warning: unused variable 'status_text' [-Wunused-variable]
330 | char status_text[128];
| ^~~~~~~~~~~
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/txtedit.o -o bin/txtedit.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c uptime.c -o bin/uptime.o
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/uptime.o -o bin/uptime.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -c viewer.c -o bin/viewer.o
viewer.c: In function 'viewer_handle_click':
viewer.c:104:45: warning: unused parameter 'win' [-Wunused-parameter]
104 | static void viewer_handle_click(ui_window_t win, int x, int y) {
| ~~~~~~~~~~~~^~~
x86_64-elf-ld -m elf_x86_64 -nostdlib -static -no-pie -Ttext=0x40000000 --no-dynamic-linker -z text -z max-page-size=0x1000 -e _start bin/libui.o bin/stdlib.o bin/syscall.o bin/crt0.o bin/viewer.o bin/nanojpeg.o -o bin/viewer.elf
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -Wno-error -Idoom -c doom/am_map.c -o bin/am_map.o
doom/am_map.c: In function 'AM_initVariables':
doom/am_map.c:427:5: warning: missing initializer for field 'data4' of 'event_t' [-Wmissing-field-initializers]
427 | static event_t st_notify = { ev_keyup, AM_MSGENTERED, 0, 0 };
| ^~~~~~
In file included from doom/st_stuff.h:25,
from doom/am_map.c:27:
doom/d_event.h:67:30: note: 'data4' declared here
67 | int data1, data2, data3, data4;
| ^~~~~
doom/am_map.c: In function 'AM_Stop':
doom/am_map.c:543:5: warning: missing initializer for field 'data4' of 'event_t' [-Wmissing-field-initializers]
543 | static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED, 0 };
| ^~~~~~
doom/d_event.h:67:30: note: 'data4' declared here
67 | int data1, data2, data3, data4;
| ^~~~~
doom/am_map.c: In function 'AM_drawThings':
doom/am_map.c:1293:9: warning: unused parameter 'colorrange' [-Wunused-parameter]
1293 | int colorrange)
| ~~~~~~^~~~~~~~~~
x86_64-elf-gcc -Wall -Wextra -std=gnu11 -ffreestanding -O2 -fno-stack-protector -fno-stack-check -fno-lto -fno-pie -m64 -march=x86-64 -mno-80387 -mno-mmx -mno-sse -mno-sse2 -mno-red-zone -Ilibc -Wno-error -Idoom -c doom/boredos_libc.c -o bin/boredos_libc.o
doom/boredos_libc.c:6:27: error: 'false' undeclared here (not in a function)
6 | static FILE _stderr = {2, false, false};
| ^~~~~
doom/boredos_libc.c:3:1: note: 'false' is defined in header '<stdbool.h>'; this is probably fixable by adding '#include <stdbool.h>'
2 | #include <syscall.h>
+++ |+#include <stdbool.h>
3 |
doom/boredos_libc.c:6:1: warning: missing initializer for field 'eof' of 'FILE' [-Wmissing-field-initializers]
6 | static FILE _stderr = {2, false, false};
| ^~~~~~
In file included from doom/boredos_libc.c:1:
doom/boredos_libc.h:17:9: note: 'eof' declared here
17 | int eof;
| ^~~
doom/boredos_libc.c:7:1: warning: missing initializer for field 'eof' of 'FILE' [-Wmissing-field-initializers]
7 | static FILE _stdout = {1, false, false};
| ^~~~~~
doom/boredos_libc.h:17:9: note: 'eof' declared here
17 | int eof;
| ^~~
doom/boredos_libc.c: In function 'fread':
doom/boredos_libc.c:37:25: error: 'true' undeclared (first use in this function)
37 | stream->error = true;
| ^~~~
doom/boredos_libc.c:37:25: note: 'true' is defined in header '<stdbool.h>'; this is probably fixable by adding '#include <stdbool.h>'
doom/boredos_libc.c:37:25: note: each undeclared identifier is reported only once for each function it appears in
doom/boredos_libc.c: In function 'fwrite':
doom/boredos_libc.c:52:25: error: 'true' undeclared (first use in this function)
52 | stream->error = true;
| ^~~~
doom/boredos_libc.c:52:25: note: 'true' is defined in header '<stdbool.h>'; this is probably fixable by adding '#include <stdbool.h>'
doom/boredos_libc.c: In function 'rename':
doom/boredos_libc.c:73:24: warning: unused parameter 'oldpath' [-Wunused-parameter]
73 | int rename(const char *oldpath, const char *newpath) {
| ~~~~~~~~~~~~^~~~~~~
doom/boredos_libc.c:73:45: warning: unused parameter 'newpath' [-Wunused-parameter]
73 | int rename(const char *oldpath, const char *newpath) {
| ~~~~~~~~~~~~^~~~~~~
doom/boredos_libc.c: In function 'mkdir':
doom/boredos_libc.c:94:37: warning: unused parameter 'mode' [-Wunused-parameter]
94 | int mkdir(const char *pathname, int mode) {
| ~~~~^~~~
doom/boredos_libc.c: In function 'access':
doom/boredos_libc.c:98:38: warning: unused parameter 'mode' [-Wunused-parameter]
98 | int access(const char *pathname, int mode) {
| ~~~~^~~~
doom/boredos_libc.c: In function 'fprintf':
doom/boredos_libc.c:179:19: warning: unused parameter 'stream' [-Wunused-parameter]
179 | int fprintf(FILE *stream, const char *format, ...) { return 0; }
| ~~~~~~^~~~~~
doom/boredos_libc.c:179:39: warning: unused parameter 'format' [-Wunused-parameter]
179 | int fprintf(FILE *stream, const char *format, ...) { return 0; }
| ~~~~~~~~~~~~^~~~~~
doom/boredos_libc.c: In function 'sprintf':
doom/boredos_libc.c:180:19: warning: unused parameter 'str' [-Wunused-parameter]
180 | int sprintf(char *str, const char *format, ...) { return 0; }
| ~~~~~~^~~
doom/boredos_libc.c:180:36: warning: unused parameter 'format' [-Wunused-parameter]
180 | int sprintf(char *str, const char *format, ...) { return 0; }
| ~~~~~~~~~~~~^~~~~~
doom/boredos_libc.c: In function 'snprintf':
doom/boredos_libc.c:181:20: warning: unused parameter 'str' [-Wunused-parameter]
181 | int snprintf(char *str, size_t size, const char *format, ...) { return 0; }
| ~~~~~~^~~
doom/boredos_libc.c:181:32: warning: unused parameter 'size' [-Wunused-parameter]
181 | int snprintf(char *str, size_t size, const char *format, ...) { return 0; }
| ~~~~~~~^~~~
doom/boredos_libc.c:181:50: warning: unused parameter 'format' [-Wunused-parameter]
181 | int snprintf(char *str, size_t size, const char *format, ...) { return 0; }
| ~~~~~~~~~~~~^~~~~~
doom/boredos_libc.c: In function 'vsnprintf':
doom/boredos_libc.c:182:21: warning: unused parameter 'str' [-Wunused-parameter]
182 | int vsnprintf(char *str, size_t size, const char *format, va_list ap) { return 0; }
| ~~~~~~^~~
doom/boredos_libc.c:182:33: warning: unused parameter 'size' [-Wunused-parameter]
182 | int vsnprintf(char *str, size_t size, const char *format, va_list ap) { return 0; }
| ~~~~~~~^~~~
doom/boredos_libc.c:182:51: warning: unused parameter 'format' [-Wunused-parameter]
182 | int vsnprintf(char *str, size_t size, const char *format, va_list ap) { return 0; }
| ~~~~~~~~~~~~^~~~~~
doom/boredos_libc.c:182:67: warning: unused parameter 'ap' [-Wunused-parameter]
182 | int vsnprintf(char *str, size_t size, const char *format, va_list ap) { return 0; }
| ~~~~~~~~^~
doom/boredos_libc.c: In function 'sscanf':
doom/boredos_libc.c:183:24: warning: unused parameter 'str' [-Wunused-parameter]
183 | int sscanf(const char *str, const char *format, ...) { return 0; }
| ~~~~~~~~~~~~^~~
doom/boredos_libc.c:183:41: warning: unused parameter 'format' [-Wunused-parameter]
183 | int sscanf(const char *str, const char *format, ...) { return 0; }
| ~~~~~~~~~~~~^~~~~~
make[1]: *** [bin/boredos_libc.o] Error 1
rm bin/pwd.o bin/minesweeper.o bin/ls.o bin/echo.o bin/pci_list.o bin/date.o bin/mkdir.o bin/help.o bin/markdown.o bin/cc.o bin/sweden.o bin/rm.o bin/notepad.o bin/man.o bin/clock.o bin/clear.o bin/cat.o bin/cp.o bin/paint.o bin/crash.o bin/reboot.o bin/beep.o bin/meminfo.o bin/net.o bin/calculator.o bin/cowsay.o bin/telnet.o bin/hello.o bin/math.o bin/curl.o bin/uptime.o bin/about.o bin/sysfetch.o bin/ping.o bin/mv.o bin/txtedit.o bin/touch.o bin/shutdown.o
make: *** [build/boredos.elf] Error 2

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BIN
doom1.wad Normal file

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View file

@ -13,3 +13,4 @@ backdrop: 000000
/BoredOS
protocol: limine
path: boot():/boredos.elf
module_path: boot():/doom1.wad

View file

@ -2004,7 +2004,8 @@ void cmd_set_raw_mode(bool enabled) {
terminal_raw_mode = enabled;
}
static void cmd_key(Window *target, char c) {
static void cmd_key(Window *target, char c, bool pressed) {
if (!pressed) return;
(void)target;
if (terminal_raw_mode) {

View file

@ -1589,7 +1589,8 @@ static void explorer_handle_click(Window *win, int x, int y) {
// === Key Handler ===
static void explorer_handle_key(Window *win, char c) {
static void explorer_handle_key(Window *win, char c, bool pressed) {
if (!pressed) return;
ExplorerState *state = (ExplorerState*)win->data;
// Handle dialog input

View file

@ -23,6 +23,7 @@
#define GUI_EVENT_MOUSE_DOWN 6
#define GUI_EVENT_MOUSE_UP 7
#define GUI_EVENT_MOUSE_MOVE 8
#define GUI_EVENT_KEYUP 10
typedef struct {
int type;

View file

@ -28,21 +28,20 @@ static bool shift_pressed = false;
static bool ctrl_pressed = false;
static bool extended_scancode = false;
// Simple US QWERTY Scan Code Set 1 Map
static char scancode_map[128] = {
0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '\b',
'\t', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '\n',
0, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', '`', 0,
21, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', '`', 0,
'\\', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', 0, '*',
0, ' ', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
22, ' ', 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
static char scancode_map_shift[128] = {
0, 27, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '\b',
'\t', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', '\n',
0, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0,
21, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0,
'|', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<', '>', '?', 0, '*',
0, ' ', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
22, ' ', 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
uint64_t keyboard_handler(registers_t *regs) {
@ -81,24 +80,34 @@ uint64_t keyboard_handler(registers_t *regs) {
shift_pressed = false;
} else if (!(scancode & 0x80)) { // Key Press (not release)
if (extended_scancode) {
// Extended scancode - arrow keys and special keys
extended_scancode = false;
switch (scancode) {
case 0x48: wm_handle_key(17); break; // Up arrow
case 0x50: wm_handle_key(18); break; // Down arrow
case 0x4B: wm_handle_key(19); break; // Left arrow
case 0x4D: wm_handle_key(20); break; // Right arrow
case 0x48: wm_handle_key(17, true); break; // Up arrow
case 0x50: wm_handle_key(18, true); break; // Down arrow
case 0x4B: wm_handle_key(19, true); break; // Left arrow
case 0x4D: wm_handle_key(20, true); break; // Right arrow
}
} else {
// Regular scancode
char c = shift_pressed ? scancode_map_shift[scancode] : scancode_map[scancode];
if (c) {
wm_handle_key(c);
wm_handle_key(c, true);
}
}
} else if (scancode & 0x80) { // Key release
if (extended_scancode) {
extended_scancode = false;
switch (scancode & 0x7F) { // Strip the release bit
case 0x48: wm_handle_key(17, false); break; // Up arrow
case 0x50: wm_handle_key(18, false); break; // Down arrow
case 0x4B: wm_handle_key(19, false); break; // Left arrow
case 0x4D: wm_handle_key(20, false); break; // Right arrow
}
} else {
char c = shift_pressed ? scancode_map_shift[scancode & 0x7F] : scancode_map[scancode & 0x7F];
if (c) {
wm_handle_key(c, false);
}
}
} else if (scancode & 0x80) {
// Key release
extended_scancode = false;
}
outb(0x20, 0x20); // EOI

View file

@ -125,10 +125,10 @@ void syscall_send_mouse_up_event(Window *win, int x, int y) {
user_window_mouse_up(win, x, y);
}
static void user_window_key(Window *win, char c) {
static void user_window_key(Window *win, char c, bool pressed) {
process_t *proc = (process_t *)win->data;
if (!proc) return;
gui_event_t ev = { .type = GUI_EVENT_KEY, .arg1 = (int)c };
gui_event_t ev = { .type = pressed ? GUI_EVENT_KEY : GUI_EVENT_KEYUP, .arg1 = (int)c };
process_push_gui_event(proc, &ev);
}

View file

@ -16,7 +16,10 @@ LIBC_OBJS = $(patsubst libc/%.c, $(BIN_DIR)/%.o, $(LIBC_SOURCES)) $(BIN_DIR)/crt
APP_SOURCES = $(filter-out nanojpeg.c, $(wildcard *.c))
APP_ELFS = $(patsubst %.c, $(BIN_DIR)/%.elf, $(APP_SOURCES))
all: $(BIN_DIR) $(APP_ELFS)
DOOM_SOURCES = $(wildcard doom/*.c)
DOOM_OBJS = $(patsubst doom/%.c, $(BIN_DIR)/%.o, $(DOOM_SOURCES))
all: $(BIN_DIR) $(APP_ELFS) $(BIN_DIR)/doom.elf
$(BIN_DIR):
mkdir -p $(BIN_DIR)
@ -42,6 +45,12 @@ $(BIN_DIR)/settings.elf: $(LIBC_OBJS) $(BIN_DIR)/settings.o $(BIN_DIR)/nanojpeg.
$(BIN_DIR)/browser.elf: $(LIBC_OBJS) $(BIN_DIR)/browser.o $(BIN_DIR)/nanojpeg.o
$(LD) $(LDFLAGS) $^ -o $@
$(BIN_DIR)/%.o: doom/%.c
$(CC) $(CFLAGS) -Wno-error -Idoom -c $< -o $@
$(BIN_DIR)/doom.elf: $(LIBC_OBJS) $(DOOM_OBJS) $(BIN_DIR)/nanojpeg.o
$(LD) $(LDFLAGS) $^ -o $@
$(BIN_DIR)/%.elf: $(LIBC_OBJS) $(BIN_DIR)/%.o
$(LD) $(LDFLAGS) $^ -o $@

View file

@ -1197,7 +1197,8 @@ int main(int argc, char **argv) {
}
}
if (!found) { focused_element = -1; needs_repaint = true; }
} else if (ev.type == GUI_EVENT_KEY) {
} else if (ev.type == GUI_EVENT_KEY || ev.type == GUI_EVENT_KEYUP) {
if (ev.type == GUI_EVENT_KEYUP) continue;
char c = (char)ev.arg1;
if (focused_element == -1) {
if (c == 13 || c == 10) {

View file

@ -0,0 +1,54 @@
################################################################
#
# $Id:$
#
# $Log:$
#
ifeq ($(V),1)
VB=''
else
VB=@
endif
CC=clang # gcc or g++
CFLAGS+=-ggdb3 -Os
LDFLAGS+=-Wl,--gc-sections
CFLAGS+=-ggdb3 -Wall -DNORMALUNIX -DLINUX -DSNDSERV -D_DEFAULT_SOURCE # -DUSEASM
LIBS+=-lm -lc -lX11
# subdirectory for objects
OBJDIR=build
OUTPUT=doomgeneric
SRC_DOOM = dummy.o am_map.o doomdef.o doomstat.o dstrings.o d_event.o d_items.o d_iwad.o d_loop.o d_main.o d_mode.o d_net.o f_finale.o f_wipe.o g_game.o hu_lib.o hu_stuff.o info.o i_cdmus.o i_endoom.o i_joystick.o i_scale.o i_sound.o i_system.o i_timer.o memio.o m_argv.o m_bbox.o m_cheat.o m_config.o m_controls.o m_fixed.o m_menu.o m_misc.o m_random.o p_ceilng.o p_doors.o p_enemy.o p_floor.o p_inter.o p_lights.o p_map.o p_maputl.o p_mobj.o p_plats.o p_pspr.o p_saveg.o p_setup.o p_sight.o p_spec.o p_switch.o p_telept.o p_tick.o p_user.o r_bsp.o r_data.o r_draw.o r_main.o r_plane.o r_segs.o r_sky.o r_things.o sha1.o sounds.o statdump.o st_lib.o st_stuff.o s_sound.o tables.o v_video.o wi_stuff.o w_checksum.o w_file.o w_main.o w_wad.o z_zone.o w_file_stdc.o i_input.o i_video.o doomgeneric.o doomgeneric_xlib.o
OBJS += $(addprefix $(OBJDIR)/, $(SRC_DOOM))
all: $(OUTPUT)
clean:
rm -rf $(OBJDIR)
rm -f $(OUTPUT)
rm -f $(OUTPUT).gdb
rm -f $(OUTPUT).map
$(OUTPUT): $(OBJS)
@echo [Linking $@]
$(VB)$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) \
-o $(OUTPUT) $(LIBS) -Wl,-Map,$(OUTPUT).map
@echo [Size]
-$(CROSS_COMPILE)size $(OUTPUT)
$(OBJS): | $(OBJDIR)
$(OBJDIR):
mkdir -p $(OBJDIR)
$(OBJDIR)/%.o: %.c
@echo [Compiling $<]
$(VB)$(CC) $(CFLAGS) -c $< -o $@
print:
@echo OBJS: $(OBJS)

View file

@ -0,0 +1,71 @@
################################################################
#
# $Id:$
#
# $Log:$
#
.PHONY: all clean print
.SUFFIXES:
ifeq ($(V),1)
VB=''
else
VB=@
endif
CC:=i386-pc-msdosdjgpp-gcc
OPTFLAGS:=-O3
CFLAGS+=-std=gnu89
CFLAGS+=$(OPTFLAGS)
CFLAGS+=-Werror
CFLAGS+=-DDOOMGENERIC_RESX=320 -DDOOMGENERIC_RESY=200
CFLAGS+=-DFEATURE_SOUND=1
CFLAGS+=-DCMAP256
# link time optimization, no significant effect on performance
# CFLAGS+=-flto
# LDFLAGS+=-flto $(OPTFLAGS)
# debug
# CFLAGS+=-g
# LDFLAGS+=-g
LIBS+=-lalleg
#LIBS+=-lalld # debug library
# subdirectory for objects
OBJDIR:=djgpp
OUTPUT:=doomgen.exe
SRC_DOOM = dummy.o am_map.o doomdef.o doomstat.o dstrings.o d_event.o d_items.o d_iwad.o d_loop.o d_main.o d_mode.o d_net.o f_finale.o f_wipe.o g_game.o hu_lib.o hu_stuff.o info.o i_cdmus.o i_endoom.o i_joystick.o i_scale.o i_sound.o i_system.o i_timer.o memio.o m_argv.o m_bbox.o m_cheat.o m_config.o m_controls.o m_fixed.o m_menu.o m_misc.o m_random.o p_ceilng.o p_doors.o p_enemy.o p_floor.o p_inter.o p_lights.o p_map.o p_maputl.o p_mobj.o p_plats.o p_pspr.o p_saveg.o p_setup.o p_sight.o p_spec.o p_switch.o p_telept.o p_tick.o p_user.o r_bsp.o r_data.o r_draw.o r_main.o r_plane.o r_segs.o r_sky.o r_things.o sha1.o sounds.o statdump.o st_lib.o st_stuff.o s_sound.o tables.o v_video.o wi_stuff.o w_checksum.o w_file.o w_main.o w_wad.o z_zone.o w_file_stdc.o i_input.o i_video.o doomgeneric.o doomgeneric_allegro.o mus2mid.o i_allegromusic.o i_allegrosound.o
OBJS += $(addprefix $(OBJDIR)/, $(SRC_DOOM))
all: $(OUTPUT)
clean:
rm -rf $(OBJDIR)
rm -f $(OUTPUT)
rm -f $(OUTPUT).gdb
rm -f $(OUTPUT).map
$(OUTPUT): $(OBJS)
@echo [Linking $@]
$(VB)$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) \
-o $(OUTPUT) $(LIBS)
$(OBJS): | $(OBJDIR)
$(OBJDIR):
mkdir -p $(OBJDIR)
$(OBJDIR)/%.o: %.c
@echo [Compiling $<]
$(VB)$(CC) $(CFLAGS) -c $< -o $@
print:
@echo OBJS: $(OBJS)

View file

@ -0,0 +1,50 @@
ifeq ($(V),1)
VB=''
else
VB=@
endif
SDL_CFLAGS = `sdl2-config --cflags`
SDL_LIBS = `sdl2-config --cflags --libs` -lSDL2_mixer
CC=emcc
CFLAGS+=-DFEATURE_SOUND -s SDL2_MIXER_FORMATS='["mid"]' $(SDL_CFLAGS)
LDFLAGS+=--preload-file doom1.wad #--preload-file timidity.cfg --preload-file dgguspat
LIBS+=-lm -lc $(SDL_LIBS)
# subdirectory for objects
OBJDIR=build
OUTPUT=doomgeneric
SRC_DOOM = dummy.o am_map.o doomdef.o doomstat.o dstrings.o d_event.o d_items.o d_iwad.o d_loop.o d_main.o d_mode.o d_net.o f_finale.o f_wipe.o g_game.o hu_lib.o hu_stuff.o info.o i_cdmus.o i_endoom.o i_joystick.o i_scale.o i_sound.o i_system.o i_timer.o memio.o m_argv.o m_bbox.o m_cheat.o m_config.o m_controls.o m_fixed.o m_menu.o m_misc.o m_random.o p_ceilng.o p_doors.o p_enemy.o p_floor.o p_inter.o p_lights.o p_map.o p_maputl.o p_mobj.o p_plats.o p_pspr.o p_saveg.o p_setup.o p_sight.o p_spec.o p_switch.o p_telept.o p_tick.o p_user.o r_bsp.o r_data.o r_draw.o r_main.o r_plane.o r_segs.o r_sky.o r_things.o sha1.o sounds.o statdump.o st_lib.o st_stuff.o s_sound.o tables.o v_video.o wi_stuff.o w_checksum.o w_file.o w_main.o w_wad.o z_zone.o w_file_stdc.o i_input.o i_video.o doomgeneric.o doomgeneric_emscripten.o mus2mid.o i_sdlmusic.o i_sdlsound.o
OBJS += $(addprefix $(OBJDIR)/, $(SRC_DOOM))
all: $(OUTPUT)
clean:
rm -rf $(OBJDIR)
rm -f $(OUTPUT).html
rm -f $(OUTPUT).js
rm -f $(OUTPUT).data
rm -f $(OUTPUT).wasm
$(OUTPUT): $(OBJS)
@echo [Linking $@]
$(VB)$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) \
-o $(OUTPUT).html $(LIBS)
$(OBJS): | $(OBJDIR)
$(OBJDIR):
mkdir -p $(OBJDIR)
$(OBJDIR)/%.o: %.c
@echo [Compiling $<]
$(VB)$(CC) $(CFLAGS) -c $< -o $@
print:
@echo OBJS: $(OBJS)

View file

@ -0,0 +1,50 @@
################################################################
#
# $Id:$
#
# $Log:$
#
VB=@
CC=clang # gcc or g++
CFLAGS+=-ggdb3 -Os -I/usr/local/include
LDFLAGS+=-Wl,--gc-sections -L/usr/local/lib
CFLAGS+=-ggdb3 -Wall -DNORMALUNIX -DLINUX -DSNDSERV # -DUSEASM
LIBS+=-lm -lc -lX11
# subdirectory for objects
OBJDIR=build
OUTPUT=doomgeneric
SRC_DOOM = dummy.o am_map.o doomdef.o doomstat.o dstrings.o d_event.o d_items.o d_iwad.o d_loop.o d_main.o d_mode.o d_net.o f_finale.o f_wipe.o g_game.o hu_lib.o hu_stuff.o info.o i_cdmus.o i_endoom.o i_joystick.o i_scale.o i_sound.o i_system.o i_timer.o memio.o m_argv.o m_bbox.o m_cheat.o m_config.o m_controls.o m_fixed.o m_menu.o m_misc.o m_random.o p_ceilng.o p_doors.o p_enemy.o p_floor.o p_inter.o p_lights.o p_map.o p_maputl.o p_mobj.o p_plats.o p_pspr.o p_saveg.o p_setup.o p_sight.o p_spec.o p_switch.o p_telept.o p_tick.o p_user.o r_bsp.o r_data.o r_draw.o r_main.o r_plane.o r_segs.o r_sky.o r_things.o sha1.o sounds.o statdump.o st_lib.o st_stuff.o s_sound.o tables.o v_video.o wi_stuff.o w_checksum.o w_file.o w_main.o w_wad.o z_zone.o w_file_stdc.o i_input.o i_video.o doomgeneric.o doomgeneric_xlib.o
OBJS += $(addprefix $(OBJDIR)/, $(SRC_DOOM))
all: $(OUTPUT)
clean:
rm -rf $(OBJDIR)
rm -f $(OUTPUT)
rm -f $(OUTPUT).gdb
rm -f $(OUTPUT).map
$(OUTPUT): $(OBJS)
@echo [Linking $@]
$(VB)$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) \
-o $(OUTPUT) $(LIBS) -Wl,-Map,$(OUTPUT).map
@echo [Size]
-$(CROSS_COMPILE)size $(OUTPUT)
$(OBJS): | $(OBJDIR)
$(OBJDIR):
mkdir -p $(OBJDIR)
$(OBJDIR)/%.o: %.c
@echo [Compiling $<]
$(VB)$(CC) $(CFLAGS) -c $< -o $@
print:
@echo OBJS: $(OBJS)

View file

@ -0,0 +1,51 @@
################################################################
#
# $Id:$
#
# $Log:$
#
ifeq ($(V),1)
VB=''
else
VB=@
endif
CC=clang # gcc or g++
CFLAGS+=-ggdb3 -Os
LDFLAGS+=-Wl,--gc-sections
CFLAGS+=-ggdb3 -Wall -DNORMALUNIX -DLINUX -DSNDSERV -D_DEFAULT_SOURCE # -DUSEASM
LIBS+=-lm -lc
# subdirectory for objects
OBJDIR=build
OUTPUT=doomgeneric
SRC_DOOM = dummy.o am_map.o doomdef.o doomstat.o dstrings.o d_event.o d_items.o d_iwad.o d_loop.o d_main.o d_mode.o d_net.o f_finale.o f_wipe.o g_game.o hu_lib.o hu_stuff.o info.o i_cdmus.o i_endoom.o i_joystick.o i_scale.o i_sound.o i_system.o i_timer.o memio.o m_argv.o m_bbox.o m_cheat.o m_config.o m_controls.o m_fixed.o m_menu.o m_misc.o m_random.o p_ceilng.o p_doors.o p_enemy.o p_floor.o p_inter.o p_lights.o p_map.o p_maputl.o p_mobj.o p_plats.o p_pspr.o p_saveg.o p_setup.o p_sight.o p_spec.o p_switch.o p_telept.o p_tick.o p_user.o r_bsp.o r_data.o r_draw.o r_main.o r_plane.o r_segs.o r_sky.o r_things.o sha1.o sounds.o statdump.o st_lib.o st_stuff.o s_sound.o tables.o v_video.o wi_stuff.o w_checksum.o w_file.o w_main.o w_wad.o z_zone.o w_file_stdc.o i_input.o i_video.o doomgeneric.o doomgeneric_linuxvt.o mus2mid.o
OBJS += $(addprefix $(OBJDIR)/, $(SRC_DOOM))
all: $(OUTPUT)
clean:
rm -rf $(OBJDIR)
rm -f $(OUTPUT)
rm -f $(OUTPUT).gdb
rm -f $(OUTPUT).map
$(OUTPUT): $(OBJS)
@echo [Linking $@]
$(VB)$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) \
-o $(OUTPUT) $(LIBS)
$(OBJS): | $(OBJDIR)
$(OBJDIR):
mkdir -p $(OBJDIR)
$(OBJDIR)/%.o: %.c
@echo [Compiling $<]
$(VB)$(CC) $(CFLAGS) -c $< -o $@
print:
@echo OBJS: $(OBJS)

View file

@ -0,0 +1,55 @@
################################################################
#
# $Id:$
#
# $Log:$
#
ifeq ($(V),1)
VB=''
else
VB=@
endif
SDL_CFLAGS = `sdl2-config --cflags`
SDL_LIBS = `sdl2-config --cflags --libs` -lSDL2_mixer
CC=clang # gcc or g++
CFLAGS+=-DFEATURE_SOUND $(SDL_CFLAGS)
LDFLAGS+=
LIBS+=-lm -lc $(SDL_LIBS)
# subdirectory for objects
OBJDIR=build
OUTPUT=doomgeneric
SRC_DOOM = dummy.o am_map.o doomdef.o doomstat.o dstrings.o d_event.o d_items.o d_iwad.o d_loop.o d_main.o d_mode.o d_net.o f_finale.o f_wipe.o g_game.o hu_lib.o hu_stuff.o info.o i_cdmus.o i_endoom.o i_joystick.o i_scale.o i_sound.o i_system.o i_timer.o memio.o m_argv.o m_bbox.o m_cheat.o m_config.o m_controls.o m_fixed.o m_menu.o m_misc.o m_random.o p_ceilng.o p_doors.o p_enemy.o p_floor.o p_inter.o p_lights.o p_map.o p_maputl.o p_mobj.o p_plats.o p_pspr.o p_saveg.o p_setup.o p_sight.o p_spec.o p_switch.o p_telept.o p_tick.o p_user.o r_bsp.o r_data.o r_draw.o r_main.o r_plane.o r_segs.o r_sky.o r_things.o sha1.o sounds.o statdump.o st_lib.o st_stuff.o s_sound.o tables.o v_video.o wi_stuff.o w_checksum.o w_file.o w_main.o w_wad.o z_zone.o w_file_stdc.o i_input.o i_video.o doomgeneric.o doomgeneric_sdl.o mus2mid.o i_sdlmusic.o i_sdlsound.o
OBJS += $(addprefix $(OBJDIR)/, $(SRC_DOOM))
all: $(OUTPUT)
clean:
rm -rf $(OBJDIR)
rm -f $(OUTPUT)
rm -f $(OUTPUT).gdb
rm -f $(OUTPUT).map
$(OUTPUT): $(OBJS)
@echo [Linking $@]
$(VB)$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) \
-o $(OUTPUT) $(LIBS)
$(OBJS): | $(OBJDIR)
$(OBJDIR):
mkdir -p $(OBJDIR)
$(OBJDIR)/%.o: %.c
@echo [Compiling $<]
$(VB)$(CC) $(CFLAGS) -c $< -o $@
print:
@echo OBJS: $(OBJS)

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################################################################
#
# $Id:$
#
# $Log:$
#
ifeq ($(V),1)
VB=''
else
VB=@
endif
CC=musl-clang # gcc or g++
CFLAGS+=-O3
LDFLAGS+=-static
CFLAGS+=-Wall -DNORMALUNIX -DLINUX -DSNDSERV -D_DEFAULT_SOURCE # -DUSEASM
LIBS+=
# subdirectory for objects
OBJDIR=build
OUTPUT=fbdoom
SRC_DOOM = dummy.o am_map.o doomdef.o doomstat.o dstrings.o d_event.o d_items.o d_iwad.o d_loop.o d_main.o d_mode.o d_net.o f_finale.o f_wipe.o g_game.o hu_lib.o hu_stuff.o info.o i_cdmus.o i_endoom.o i_joystick.o i_scale.o i_sound.o i_system.o i_timer.o memio.o m_argv.o m_bbox.o m_cheat.o m_config.o m_controls.o m_fixed.o m_menu.o m_misc.o m_random.o p_ceilng.o p_doors.o p_enemy.o p_floor.o p_inter.o p_lights.o p_map.o p_maputl.o p_mobj.o p_plats.o p_pspr.o p_saveg.o p_setup.o p_sight.o p_spec.o p_switch.o p_telept.o p_tick.o p_user.o r_bsp.o r_data.o r_draw.o r_main.o r_plane.o r_segs.o r_sky.o r_things.o sha1.o sounds.o statdump.o st_lib.o st_stuff.o s_sound.o tables.o v_video.o wi_stuff.o w_checksum.o w_file.o w_main.o w_wad.o z_zone.o w_file_stdc.o i_input.o i_video.o doomgeneric.o doomgeneric_soso.o
OBJS += $(addprefix $(OBJDIR)/, $(SRC_DOOM))
all: $(OUTPUT)
clean:
rm -rf $(OBJDIR)
rm -f $(OUTPUT)
rm -f $(OUTPUT).gdb
rm -f $(OUTPUT).map
$(OUTPUT): $(OBJS)
@echo [Linking $@]
musl-clang -v $(LDFLAGS) $(OBJS) -o $(OUTPUT) $(LIBS)
@echo [Size]
-$(CROSS_COMPILE)size $(OUTPUT)
$(OBJS): | $(OBJDIR)
$(OBJDIR):
mkdir -p $(OBJDIR)
$(OBJDIR)/%.o: %.c
@echo [Compiling $<]
$(VB)$(CC) $(CFLAGS) -c $< -o $@
print:
@echo OBJS: $(OBJS)

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################################################################
#
# $Id:$
#
# $Log:$
#
ifeq ($(V),1)
VB=''
else
VB=@
endif
CC=/opt/musl-i386-clang-debug/bin/musl-clang-debug # gcc or g++
CFLAGS+=-g
LDFLAGS+=-static
CFLAGS+=-I../../microwindows/src/include -Wall -DNORMALUNIX -DLINUX -DSNDSERV -D_DEFAULT_SOURCE # -DUSEASM
LIBS+=-L../../microwindows/src/lib -lnano-X
# subdirectory for objects
OBJDIR=build
OUTPUT=doom
SRC_DOOM = dummy.o am_map.o doomdef.o doomstat.o dstrings.o d_event.o d_items.o d_iwad.o d_loop.o d_main.o d_mode.o d_net.o f_finale.o f_wipe.o g_game.o hu_lib.o hu_stuff.o info.o i_cdmus.o i_endoom.o i_joystick.o i_scale.o i_sound.o i_system.o i_timer.o memio.o m_argv.o m_bbox.o m_cheat.o m_config.o m_controls.o m_fixed.o m_menu.o m_misc.o m_random.o p_ceilng.o p_doors.o p_enemy.o p_floor.o p_inter.o p_lights.o p_map.o p_maputl.o p_mobj.o p_plats.o p_pspr.o p_saveg.o p_setup.o p_sight.o p_spec.o p_switch.o p_telept.o p_tick.o p_user.o r_bsp.o r_data.o r_draw.o r_main.o r_plane.o r_segs.o r_sky.o r_things.o sha1.o sounds.o statdump.o st_lib.o st_stuff.o s_sound.o tables.o v_video.o wi_stuff.o w_checksum.o w_file.o w_main.o w_wad.o z_zone.o w_file_stdc.o i_input.o i_video.o doomgeneric.o doomgeneric_sosox.o
OBJS += $(addprefix $(OBJDIR)/, $(SRC_DOOM))
all: $(OUTPUT)
clean:
rm -rf $(OBJDIR)
rm -f $(OUTPUT)
rm -f $(OUTPUT).gdb
rm -f $(OUTPUT).map
$(OUTPUT): $(OBJS)
@echo [Linking $@]
/opt/musl-i386-clang-debug/bin/musl-clang-debug -v $(LDFLAGS) $(OBJS) -o $(OUTPUT) $(LIBS)
@echo [Size]
-$(CROSS_COMPILE)size $(OUTPUT)
cp $(OUTPUT) ~/git/soso/userspace/bin/
$(OBJS): | $(OBJDIR)
$(OBJDIR):
mkdir -p $(OBJDIR)
$(OBJDIR)/%.o: %.c
@echo [Compiling $<]
$(VB)$(CC) $(CFLAGS) -c $< -o $@
print:
@echo OBJS: $(OBJS)

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// AutoMap module.
//
#ifndef __AMMAP_H__
#define __AMMAP_H__
#include "d_event.h"
#include "m_cheat.h"
// Used by ST StatusBar stuff.
#define AM_MSGHEADER (('a'<<24)+('m'<<16))
#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
// Called by main loop.
boolean AM_Responder (event_t* ev);
// Called by main loop.
void AM_Ticker (void);
// Called by main loop,
// called instead of view drawer if automap active.
void AM_Drawer (void);
// Called to force the automap to quit
// if the level is completed while it is up.
void AM_Stop (void);
extern cheatseq_t cheat_amap;
#endif

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#ifndef _ASSERT_H
#define _ASSERT_H
#define assert(x)
#endif

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#include "boredos_libc.h"
#include <syscall.h>
int errno = 0;
static FILE _stderr = {2, 0, 0};
static FILE _stdout = {1, 0, 0};
static FILE _stdin = {0, 0, 0};
FILE* stderr = &_stderr;
FILE* stdout = &_stdout;
FILE* stdin = &_stdin;
FILE *fopen(const char *path, const char *mode) {
int fd = sys_open(path, mode);
if (fd < 0) return NULL;
FILE *f = malloc(sizeof(FILE));
f->fd = fd;
f->eof = 0;
f->error = 0;
return f;
}
int fclose(FILE *stream) {
if (!stream) return EOF;
if (stream != stderr && stream != stdout && stream != stdin) {
sys_close(stream->fd);
free(stream);
}
return 0;
}
size_t fread(void *ptr, size_t size, size_t nmemb, FILE *stream) {
if (!stream) return 0;
int bytes = sys_read(stream->fd, ptr, size * nmemb);
if (bytes < 0) {
stream->error = 1;
return 0;
}
if (bytes == 0) stream->eof = 1;
return bytes / size;
}
size_t fwrite(const void *ptr, size_t size, size_t nmemb, FILE *stream) {
if (!stream) return 0;
if (stream == stdout || stream == stderr) {
sys_write(stream->fd, ptr, size * nmemb);
return nmemb;
}
int bytes = sys_write_fs(stream->fd, ptr, size * nmemb);
if (bytes < 0) {
stream->error = 1;
return 0;
}
return bytes / size;
}
int fseek(FILE *stream, long offset, int whence) {
if (!stream) return -1;
stream->eof = 0;
return sys_seek(stream->fd, offset, whence);
}
long ftell(FILE *stream) {
if (!stream) return -1;
return sys_tell(stream->fd);
}
int remove(const char *pathname) {
return sys_delete(pathname);
}
int rename(const char *oldpath, const char *newpath) {
return -1;
}
int fputc(int c, FILE *stream) {
unsigned char ch = c;
if (fwrite(&ch, 1, 1, stream) != 1) return EOF;
return ch;
}
int fputs(const char *s, FILE *stream) {
size_t len = strlen(s);
if (fwrite(s, 1, len, stream) != len) return EOF;
return 0;
}
long filelength(FILE *f) {
if (!f) return -1;
return sys_size(f->fd);
}
int mkdir(const char *pathname, int mode) {
return sys_mkdir(pathname);
}
int access(const char *pathname, int mode) {
if (sys_exists(pathname)) return 0;
return -1;
}
int stat(const char *pathname, struct stat *statbuf) {
if (sys_exists(pathname)) {
if (statbuf) {
statbuf->st_size = 0;
statbuf->st_mode = 0;
}
return 0;
}
return -1;
}
int strncasecmp(const char *s1, const char *s2, size_t n) {
while (n--) {
char c1 = tolower(*s1++);
char c2 = tolower(*s2++);
if (c1 != c2) return c1 - c2;
if (!c1) break;
}
return 0;
}
int strcasecmp(const char *s1, const char *s2) {
while (1) {
char c1 = tolower(*s1++);
char c2 = tolower(*s2++);
if (c1 != c2) return c1 - c2;
if (!c1) break;
}
return 0;
}
char *strncpy(char *dest, const char *src, size_t n) {
char *ret = dest;
while (n && *src) { *dest++ = *src++; n--; }
while (n) { *dest++ = 0; n--; }
return ret;
}
int strncmp(const char *s1, const char *s2, size_t n) {
while (n--) {
if (*s1 != *s2) return *s1 - *s2;
if (!*s1) break;
s1++; s2++;
}
return 0;
}
char *strrchr(const char *s, int c) {
const char *last = NULL;
while (*s) { if (*s == c) last = s; s++; }
if (c == 0) last = s;
return (char*)last;
}
char *strchr(const char *s, int c) {
while (*s) { if (*s == c) return (char*)s; s++; }
if (c == 0) return (char*)s;
return NULL;
}
char *strdup(const char *s) {
size_t len = strlen(s) + 1;
char *dup = malloc(len);
if (dup) memcpy(dup, s, len);
return dup;
}
char *strstr(const char *haystack, const char *needle) {
size_t n = strlen(needle);
if (!n) return (char *)haystack;
while (*haystack) {
if (!strncmp(haystack, needle, n)) return (char *)haystack;
haystack++;
}
return NULL;
}
int toupper(int c) { return (c >= 'a' && c <= 'z') ? c - 32 : c; }
int tolower(int c) { return (c >= 'A' && c <= 'Z') ? c + 32 : c; }
int isspace(int c) { return c == ' ' || c == '\n' || c == '\t' || c == '\r' || c == '\v' || c == '\f'; }
int isdigit(int c) { return c >= '0' && c <= '9'; }
int isprint(int c) { return c >= 32 && c <= 126; }
int isalpha(int c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z'); }
int isalnum(int c) { return isalpha(c) || isdigit(c); }
int isgraph(int c) { return c > 32 && c <= 126; }
int ispunct(int c) { return isprint(c) && !isspace(c) && !isalnum(c); }
int isupper(int c) { return c >= 'A' && c <= 'Z'; }
void _exit(int status) {
exit(status);
}
void* memmove(void *dest, const void *src, size_t n) {
unsigned char *d = dest;
const unsigned char *s = src;
if (d < s) {
while (n--) *d++ = *s++;
} else {
d += n; s += n;
while (n--) *--d = *--s;
}
return dest;
}
int fflush(FILE *stream) { return 0; }
int abs(int x) { return x < 0 ? -x : x; }
int putchar(int c) { return fputc(c, stdout); }
int system(const char *command) { return -1; }
#define STB_SPRINTF_IMPLEMENTATION
#define STB_SPRINTF_NOFLOAT
#include "stb_sprintf.h"
int vfprintf(FILE *stream, const char *format, va_list ap) {
char buf[1024];
int len = stbsp_vsnprintf(buf, sizeof(buf), format, ap);
if (len > 0) fwrite(buf, 1, len, stream);
return len;
}
int fprintf(FILE *stream, const char *format, ...) {
va_list ap;
va_start(ap, format);
int len = vfprintf(stream, format, ap);
va_end(ap);
return len;
}
int sprintf(char *str, const char *format, ...) {
va_list ap;
va_start(ap, format);
int len = stbsp_vsprintf(str, format, ap);
va_end(ap);
return len;
}
int snprintf(char *str, size_t size, const char *format, ...) {
va_list ap;
va_start(ap, format);
int len = stbsp_vsnprintf(str, size, format, ap);
va_end(ap);
return len;
}
int vsnprintf(char *str, size_t size, const char *format, va_list ap) {
return stbsp_vsnprintf(str, size, format, ap);
}
int sscanf(const char *str, const char *format, ...) { return 0; }

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@ -0,0 +1,96 @@
#ifndef BOREDOS_LIBC_H
#define BOREDOS_LIBC_H
#include <stdlib.h>
#include <stddef.h>
#include <stdarg.h>
#include <stdint.h>
#define SEEK_SET 0
#define SEEK_CUR 1
#define SEEK_END 2
#define EOF (-1)
typedef struct {
int fd;
int eof;
int error;
} FILE;
extern FILE* stderr;
extern FILE* stdout;
extern FILE* stdin;
#define O_RDONLY 1
#define O_WRONLY 2
#define O_RDWR 3
#define O_CREAT 4
#define O_TRUNC 8
#define O_BINARY 0
#define F_OK 0
#define R_OK 4
#define W_OK 2
#define X_OK 1
FILE *fopen(const char *path, const char *mode);
int fclose(FILE *stream);
size_t fread(void *ptr, size_t size, size_t nmemb, FILE *stream);
size_t fwrite(const void *ptr, size_t size, size_t nmemb, FILE *stream);
int fseek(FILE *stream, long offset, int whence);
long ftell(FILE *stream);
int remove(const char *pathname);
int rename(const char *oldpath, const char *newpath);
int fflush(FILE *stream);
int fprintf(FILE *stream, const char *format, ...);
int sprintf(char *str, const char *format, ...);
int snprintf(char *str, size_t size, const char *format, ...);
int vsnprintf(char *str, size_t size, const char *format, va_list ap);
int sscanf(const char *str, const char *format, ...);
int fputc(int c, FILE *stream);
int fputs(const char *s, FILE *stream);
long filelength(FILE *f);
int strncasecmp(const char *s1, const char *s2, size_t n);
int strcasecmp(const char *s1, const char *s2);
char *strncpy(char *dest, const char *src, size_t n);
int strncmp(const char *s1, const char *s2, size_t n);
char *strrchr(const char *s, int c);
char *strchr(const char *s, int c);
char *strdup(const char *s);
int toupper(int c);
int tolower(int c);
int isspace(int c);
int isdigit(int c);
int isprint(int c);
int isalpha(int c);
int isalnum(int c);
int isgraph(int c);
int ispunct(int c);
int isupper(int c);
int mkdir(const char *pathname, int mode);
int access(const char *pathname, int mode);
struct stat {
int st_size;
int st_mode;
};
int stat(const char *pathname, struct stat *statbuf);
char *strstr(const char *haystack, const char *needle);
extern int errno;
#define M_PI 3.14159265358979323846
void _exit(int status);
void _exit(int status);
void *memmove(void *dest, const void *src, size_t n);
int abs(int j);
int putchar(int c);
int system(const char *command);
int vfprintf(FILE *stream, const char *format, va_list ap);
#endif

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/* config.hin. Generated from configure.ac by autoheader. */
/* Define to 1 if you have the <dev/isa/spkrio.h> header file. */
#undef HAVE_DEV_ISA_SPKRIO_H
/* Define to 1 if you have the <dev/speaker/speaker.h> header file. */
#undef HAVE_DEV_SPEAKER_SPEAKER_H
/* Define to 1 if you have the <inttypes.h> header file. */
#define HAVE_INTTYPES_H 1
/* Define to 1 if you have the `ioperm' function. */
#undef HAVE_IOPERM
/* Define to 1 if you have the `amd64' library (-lamd64). */
#undef HAVE_LIBAMD64
/* Define to 1 if you have the `i386' library (-li386). */
#undef HAVE_LIBI386
/* Define to 1 if you have the `m' library (-lm). */
#undef HAVE_LIBM
/* Define to 1 if you have the `png' library (-lpng). */
#undef HAVE_LIBPNG
/* Define to 1 if you have the `samplerate' library (-lsamplerate). */
#undef HAVE_LIBSAMPLERATE
/* Define to 1 if you have the `z' library (-lz). */
#undef HAVE_LIBZ
/* Define to 1 if you have the <linux/kd.h> header file. */
#undef HAVE_LINUX_KD_H
/* Define to 1 if you have the <memory.h> header file. */
#undef HAVE_MEMORY_H
/* Define to 1 if you have the `mmap' function. */
#undef HAVE_MMAP
/* Define to 1 if you have the `sched_setaffinity' function. */
#undef HAVE_SCHED_SETAFFINITY
/* Define to 1 if you have the <stdint.h> header file. */
#define HAVE_STDINT_H 1
/* Define to 1 if you have the <stdlib.h> header file. */
#define HAVE_STDLIB_H 1
/* Define to 1 if you have the <strings.h> header file. */
#define HAVE_STRINGS_H 1
/* Define to 1 if you have the <string.h> header file. */
#define HAVE_STRING_H 1
/* Define to 1 if you have the <sys/stat.h> header file. */
#undef HAVE_SYS_STAT_H
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1
/* Define to 1 if you have the <unistd.h> header file. */
#undef HAVE_UNISTD_H
/* Name of package */
#define PACKAGE "Doom"
/* Define to the address where bug reports for this package should be sent. */
#undef PACKAGE_BUGREPORT
/* Define to the full name of this package. */
#define PACKAGE_NAME "Doom Generic"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "Doom Generic 0.1"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "doomgeneric.tar"
/* Define to the home page for this package. */
#define PACKAGE_URL ""
/* Define to the version of this package. */
#define PACKAGE_VERSION 0.1
/* Change this when you create your awesome forked version */
#define PROGRAM_PREFIX "doomgeneric"
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* Version number of package */
#define VERSION 0.1
/* Define to 1 if you want to compile the unmodified code */
#undef ORIGCODE
/* Define to the directory where all game files are located */
#define FILES_DIR "."

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#include "boredos_libc.h"

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Printed strings for translation.
// English language support (default).
//
#ifndef __D_ENGLSH__
#define __D_ENGLSH__
//
// Printed strings for translation
//
//
// D_Main.C
//
#define D_DEVSTR "Development mode ON.\n"
#define D_CDROM "CD-ROM Version: default.cfg from c:\\doomdata\n"
//
// M_Menu.C
//
#define PRESSKEY "press a key."
#define PRESSYN "press y or n."
#define QUITMSG "are you sure you want to\nquit this great game?"
#define LOADNET "you can't do load while in a net game!\n\n"PRESSKEY
#define QLOADNET "you can't quickload during a netgame!\n\n"PRESSKEY
#define QSAVESPOT "you haven't picked a quicksave slot yet!\n\n"PRESSKEY
#define SAVEDEAD "you can't save if you aren't playing!\n\n"PRESSKEY
#define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN
#define QLPROMPT "do you want to quickload the game named\n\n'%s'?\n\n"PRESSYN
#define NEWGAME \
"you can't start a new game\n"\
"while in a network game.\n\n"PRESSKEY
#define NIGHTMARE \
"are you sure? this skill level\n"\
"isn't even remotely fair.\n\n"PRESSYN
#define SWSTRING \
"this is the shareware version of doom.\n\n"\
"you need to order the entire trilogy.\n\n"PRESSKEY
#define MSGOFF "Messages OFF"
#define MSGON "Messages ON"
#define NETEND "you can't end a netgame!\n\n"PRESSKEY
#define ENDGAME "are you sure you want to end the game?\n\n"PRESSYN
#define DOSY "(press y to quit to dos.)"
#define DETAILHI "High detail"
#define DETAILLO "Low detail"
#define GAMMALVL0 "Gamma correction OFF"
#define GAMMALVL1 "Gamma correction level 1"
#define GAMMALVL2 "Gamma correction level 2"
#define GAMMALVL3 "Gamma correction level 3"
#define GAMMALVL4 "Gamma correction level 4"
#define EMPTYSTRING "empty slot"
//
// P_inter.C
//
#define GOTARMOR "Picked up the armor."
#define GOTMEGA "Picked up the MegaArmor!"
#define GOTHTHBONUS "Picked up a health bonus."
#define GOTARMBONUS "Picked up an armor bonus."
#define GOTSTIM "Picked up a stimpack."
#define GOTMEDINEED "Picked up a medikit that you REALLY need!"
#define GOTMEDIKIT "Picked up a medikit."
#define GOTSUPER "Supercharge!"
#define GOTBLUECARD "Picked up a blue keycard."
#define GOTYELWCARD "Picked up a yellow keycard."
#define GOTREDCARD "Picked up a red keycard."
#define GOTBLUESKUL "Picked up a blue skull key."
#define GOTYELWSKUL "Picked up a yellow skull key."
#define GOTREDSKULL "Picked up a red skull key."
#define GOTINVUL "Invulnerability!"
#define GOTBERSERK "Berserk!"
#define GOTINVIS "Partial Invisibility"
#define GOTSUIT "Radiation Shielding Suit"
#define GOTMAP "Computer Area Map"
#define GOTVISOR "Light Amplification Visor"
#define GOTMSPHERE "MegaSphere!"
#define GOTCLIP "Picked up a clip."
#define GOTCLIPBOX "Picked up a box of bullets."
#define GOTROCKET "Picked up a rocket."
#define GOTROCKBOX "Picked up a box of rockets."
#define GOTCELL "Picked up an energy cell."
#define GOTCELLBOX "Picked up an energy cell pack."
#define GOTSHELLS "Picked up 4 shotgun shells."
#define GOTSHELLBOX "Picked up a box of shotgun shells."
#define GOTBACKPACK "Picked up a backpack full of ammo!"
#define GOTBFG9000 "You got the BFG9000! Oh, yes."
#define GOTCHAINGUN "You got the chaingun!"
#define GOTCHAINSAW "A chainsaw! Find some meat!"
#define GOTLAUNCHER "You got the rocket launcher!"
#define GOTPLASMA "You got the plasma gun!"
#define GOTSHOTGUN "You got the shotgun!"
#define GOTSHOTGUN2 "You got the super shotgun!"
//
// P_Doors.C
//
#define PD_BLUEO "You need a blue key to activate this object"
#define PD_REDO "You need a red key to activate this object"
#define PD_YELLOWO "You need a yellow key to activate this object"
#define PD_BLUEK "You need a blue key to open this door"
#define PD_REDK "You need a red key to open this door"
#define PD_YELLOWK "You need a yellow key to open this door"
//
// G_game.C
//
#define GGSAVED "game saved."
//
// HU_stuff.C
//
#define HUSTR_MSGU "[Message unsent]"
#define HUSTR_E1M1 "E1M1: Hangar"
#define HUSTR_E1M2 "E1M2: Nuclear Plant"
#define HUSTR_E1M3 "E1M3: Toxin Refinery"
#define HUSTR_E1M4 "E1M4: Command Control"
#define HUSTR_E1M5 "E1M5: Phobos Lab"
#define HUSTR_E1M6 "E1M6: Central Processing"
#define HUSTR_E1M7 "E1M7: Computer Station"
#define HUSTR_E1M8 "E1M8: Phobos Anomaly"
#define HUSTR_E1M9 "E1M9: Military Base"
#define HUSTR_E2M1 "E2M1: Deimos Anomaly"
#define HUSTR_E2M2 "E2M2: Containment Area"
#define HUSTR_E2M3 "E2M3: Refinery"
#define HUSTR_E2M4 "E2M4: Deimos Lab"
#define HUSTR_E2M5 "E2M5: Command Center"
#define HUSTR_E2M6 "E2M6: Halls of the Damned"
#define HUSTR_E2M7 "E2M7: Spawning Vats"
#define HUSTR_E2M8 "E2M8: Tower of Babel"
#define HUSTR_E2M9 "E2M9: Fortress of Mystery"
#define HUSTR_E3M1 "E3M1: Hell Keep"
#define HUSTR_E3M2 "E3M2: Slough of Despair"
#define HUSTR_E3M3 "E3M3: Pandemonium"
#define HUSTR_E3M4 "E3M4: House of Pain"
#define HUSTR_E3M5 "E3M5: Unholy Cathedral"
#define HUSTR_E3M6 "E3M6: Mt. Erebus"
#define HUSTR_E3M7 "E3M7: Limbo"
#define HUSTR_E3M8 "E3M8: Dis"
#define HUSTR_E3M9 "E3M9: Warrens"
#define HUSTR_E4M1 "E4M1: Hell Beneath"
#define HUSTR_E4M2 "E4M2: Perfect Hatred"
#define HUSTR_E4M3 "E4M3: Sever The Wicked"
#define HUSTR_E4M4 "E4M4: Unruly Evil"
#define HUSTR_E4M5 "E4M5: They Will Repent"
#define HUSTR_E4M6 "E4M6: Against Thee Wickedly"
#define HUSTR_E4M7 "E4M7: And Hell Followed"
#define HUSTR_E4M8 "E4M8: Unto The Cruel"
#define HUSTR_E4M9 "E4M9: Fear"
#define HUSTR_1 "level 1: entryway"
#define HUSTR_2 "level 2: underhalls"
#define HUSTR_3 "level 3: the gantlet"
#define HUSTR_4 "level 4: the focus"
#define HUSTR_5 "level 5: the waste tunnels"
#define HUSTR_6 "level 6: the crusher"
#define HUSTR_7 "level 7: dead simple"
#define HUSTR_8 "level 8: tricks and traps"
#define HUSTR_9 "level 9: the pit"
#define HUSTR_10 "level 10: refueling base"
#define HUSTR_11 "level 11: 'o' of destruction!"
#define HUSTR_12 "level 12: the factory"
#define HUSTR_13 "level 13: downtown"
#define HUSTR_14 "level 14: the inmost dens"
#define HUSTR_15 "level 15: industrial zone"
#define HUSTR_16 "level 16: suburbs"
#define HUSTR_17 "level 17: tenements"
#define HUSTR_18 "level 18: the courtyard"
#define HUSTR_19 "level 19: the citadel"
#define HUSTR_20 "level 20: gotcha!"
#define HUSTR_21 "level 21: nirvana"
#define HUSTR_22 "level 22: the catacombs"
#define HUSTR_23 "level 23: barrels o' fun"
#define HUSTR_24 "level 24: the chasm"
#define HUSTR_25 "level 25: bloodfalls"
#define HUSTR_26 "level 26: the abandoned mines"
#define HUSTR_27 "level 27: monster condo"
#define HUSTR_28 "level 28: the spirit world"
#define HUSTR_29 "level 29: the living end"
#define HUSTR_30 "level 30: icon of sin"
#define HUSTR_31 "level 31: wolfenstein"
#define HUSTR_32 "level 32: grosse"
#define PHUSTR_1 "level 1: congo"
#define PHUSTR_2 "level 2: well of souls"
#define PHUSTR_3 "level 3: aztec"
#define PHUSTR_4 "level 4: caged"
#define PHUSTR_5 "level 5: ghost town"
#define PHUSTR_6 "level 6: baron's lair"
#define PHUSTR_7 "level 7: caughtyard"
#define PHUSTR_8 "level 8: realm"
#define PHUSTR_9 "level 9: abattoire"
#define PHUSTR_10 "level 10: onslaught"
#define PHUSTR_11 "level 11: hunted"
#define PHUSTR_12 "level 12: speed"
#define PHUSTR_13 "level 13: the crypt"
#define PHUSTR_14 "level 14: genesis"
#define PHUSTR_15 "level 15: the twilight"
#define PHUSTR_16 "level 16: the omen"
#define PHUSTR_17 "level 17: compound"
#define PHUSTR_18 "level 18: neurosphere"
#define PHUSTR_19 "level 19: nme"
#define PHUSTR_20 "level 20: the death domain"
#define PHUSTR_21 "level 21: slayer"
#define PHUSTR_22 "level 22: impossible mission"
#define PHUSTR_23 "level 23: tombstone"
#define PHUSTR_24 "level 24: the final frontier"
#define PHUSTR_25 "level 25: the temple of darkness"
#define PHUSTR_26 "level 26: bunker"
#define PHUSTR_27 "level 27: anti-christ"
#define PHUSTR_28 "level 28: the sewers"
#define PHUSTR_29 "level 29: odyssey of noises"
#define PHUSTR_30 "level 30: the gateway of hell"
#define PHUSTR_31 "level 31: cyberden"
#define PHUSTR_32 "level 32: go 2 it"
#define THUSTR_1 "level 1: system control"
#define THUSTR_2 "level 2: human bbq"
#define THUSTR_3 "level 3: power control"
#define THUSTR_4 "level 4: wormhole"
#define THUSTR_5 "level 5: hanger"
#define THUSTR_6 "level 6: open season"
#define THUSTR_7 "level 7: prison"
#define THUSTR_8 "level 8: metal"
#define THUSTR_9 "level 9: stronghold"
#define THUSTR_10 "level 10: redemption"
#define THUSTR_11 "level 11: storage facility"
#define THUSTR_12 "level 12: crater"
#define THUSTR_13 "level 13: nukage processing"
#define THUSTR_14 "level 14: steel works"
#define THUSTR_15 "level 15: dead zone"
#define THUSTR_16 "level 16: deepest reaches"
#define THUSTR_17 "level 17: processing area"
#define THUSTR_18 "level 18: mill"
#define THUSTR_19 "level 19: shipping/respawning"
#define THUSTR_20 "level 20: central processing"
#define THUSTR_21 "level 21: administration center"
#define THUSTR_22 "level 22: habitat"
#define THUSTR_23 "level 23: lunar mining project"
#define THUSTR_24 "level 24: quarry"
#define THUSTR_25 "level 25: baron's den"
#define THUSTR_26 "level 26: ballistyx"
#define THUSTR_27 "level 27: mount pain"
#define THUSTR_28 "level 28: heck"
#define THUSTR_29 "level 29: river styx"
#define THUSTR_30 "level 30: last call"
#define THUSTR_31 "level 31: pharaoh"
#define THUSTR_32 "level 32: caribbean"
#define HUSTR_CHATMACRO1 "I'm ready to kick butt!"
#define HUSTR_CHATMACRO2 "I'm OK."
#define HUSTR_CHATMACRO3 "I'm not looking too good!"
#define HUSTR_CHATMACRO4 "Help!"
#define HUSTR_CHATMACRO5 "You suck!"
#define HUSTR_CHATMACRO6 "Next time, scumbag..."
#define HUSTR_CHATMACRO7 "Come here!"
#define HUSTR_CHATMACRO8 "I'll take care of it."
#define HUSTR_CHATMACRO9 "Yes"
#define HUSTR_CHATMACRO0 "No"
#define HUSTR_TALKTOSELF1 "You mumble to yourself"
#define HUSTR_TALKTOSELF2 "Who's there?"
#define HUSTR_TALKTOSELF3 "You scare yourself"
#define HUSTR_TALKTOSELF4 "You start to rave"
#define HUSTR_TALKTOSELF5 "You've lost it..."
#define HUSTR_MESSAGESENT "[Message Sent]"
// The following should NOT be changed unless it seems
// just AWFULLY necessary
#define HUSTR_PLRGREEN "Green: "
#define HUSTR_PLRINDIGO "Indigo: "
#define HUSTR_PLRBROWN "Brown: "
#define HUSTR_PLRRED "Red: "
#define HUSTR_KEYGREEN 'g'
#define HUSTR_KEYINDIGO 'i'
#define HUSTR_KEYBROWN 'b'
#define HUSTR_KEYRED 'r'
//
// AM_map.C
//
#define AMSTR_FOLLOWON "Follow Mode ON"
#define AMSTR_FOLLOWOFF "Follow Mode OFF"
#define AMSTR_GRIDON "Grid ON"
#define AMSTR_GRIDOFF "Grid OFF"
#define AMSTR_MARKEDSPOT "Marked Spot"
#define AMSTR_MARKSCLEARED "All Marks Cleared"
//
// ST_stuff.C
//
#define STSTR_MUS "Music Change"
#define STSTR_NOMUS "IMPOSSIBLE SELECTION"
#define STSTR_DQDON "Degreelessness Mode On"
#define STSTR_DQDOFF "Degreelessness Mode Off"
#define STSTR_KFAADDED "Very Happy Ammo Added"
#define STSTR_FAADDED "Ammo (no keys) Added"
#define STSTR_NCON "No Clipping Mode ON"
#define STSTR_NCOFF "No Clipping Mode OFF"
#define STSTR_BEHOLD "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp"
#define STSTR_BEHOLDX "Power-up Toggled"
#define STSTR_CHOPPERS "... doesn't suck - GM"
#define STSTR_CLEV "Changing Level..."
//
// F_Finale.C
//
#define E1TEXT \
"Once you beat the big badasses and\n"\
"clean out the moon base you're supposed\n"\
"to win, aren't you? Aren't you? Where's\n"\
"your fat reward and ticket home? What\n"\
"the hell is this? It's not supposed to\n"\
"end this way!\n"\
"\n" \
"It stinks like rotten meat, but looks\n"\
"like the lost Deimos base. Looks like\n"\
"you're stuck on The Shores of Hell.\n"\
"The only way out is through.\n"\
"\n"\
"To continue the DOOM experience, play\n"\
"The Shores of Hell and its amazing\n"\
"sequel, Inferno!\n"
#define E2TEXT \
"You've done it! The hideous cyber-\n"\
"demon lord that ruled the lost Deimos\n"\
"moon base has been slain and you\n"\
"are triumphant! But ... where are\n"\
"you? You clamber to the edge of the\n"\
"moon and look down to see the awful\n"\
"truth.\n" \
"\n"\
"Deimos floats above Hell itself!\n"\
"You've never heard of anyone escaping\n"\
"from Hell, but you'll make the bastards\n"\
"sorry they ever heard of you! Quickly,\n"\
"you rappel down to the surface of\n"\
"Hell.\n"\
"\n" \
"Now, it's on to the final chapter of\n"\
"DOOM! -- Inferno."
#define E3TEXT \
"The loathsome spiderdemon that\n"\
"masterminded the invasion of the moon\n"\
"bases and caused so much death has had\n"\
"its ass kicked for all time.\n"\
"\n"\
"A hidden doorway opens and you enter.\n"\
"You've proven too tough for Hell to\n"\
"contain, and now Hell at last plays\n"\
"fair -- for you emerge from the door\n"\
"to see the green fields of Earth!\n"\
"Home at last.\n" \
"\n"\
"You wonder what's been happening on\n"\
"Earth while you were battling evil\n"\
"unleashed. It's good that no Hell-\n"\
"spawn could have come through that\n"\
"door with you ..."
#define E4TEXT \
"the spider mastermind must have sent forth\n"\
"its legions of hellspawn before your\n"\
"final confrontation with that terrible\n"\
"beast from hell. but you stepped forward\n"\
"and brought forth eternal damnation and\n"\
"suffering upon the horde as a true hero\n"\
"would in the face of something so evil.\n"\
"\n"\
"besides, someone was gonna pay for what\n"\
"happened to daisy, your pet rabbit.\n"\
"\n"\
"but now, you see spread before you more\n"\
"potential pain and gibbitude as a nation\n"\
"of demons run amok among our cities.\n"\
"\n"\
"next stop, hell on earth!"
// after level 6, put this:
#define C1TEXT \
"YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n" \
"STARPORT. BUT SOMETHING IS WRONG. THE\n" \
"MONSTERS HAVE BROUGHT THEIR OWN REALITY\n" \
"WITH THEM, AND THE STARPORT'S TECHNOLOGY\n" \
"IS BEING SUBVERTED BY THEIR PRESENCE.\n" \
"\n"\
"AHEAD, YOU SEE AN OUTPOST OF HELL, A\n" \
"FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n" \
"YOU CAN PENETRATE INTO THE HAUNTED HEART\n" \
"OF THE STARBASE AND FIND THE CONTROLLING\n" \
"SWITCH WHICH HOLDS EARTH'S POPULATION\n" \
"HOSTAGE."
// After level 11, put this:
#define C2TEXT \
"YOU HAVE WON! YOUR VICTORY HAS ENABLED\n" \
"HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"\
"THE NIGHTMARE. NOW YOU ARE THE ONLY\n"\
"HUMAN LEFT ON THE FACE OF THE PLANET.\n"\
"CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"\
"AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n"\
"YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"\
"THAT YOU HAVE SAVED YOUR SPECIES.\n"\
"\n"\
"BUT THEN, EARTH CONTROL BEAMS DOWN A\n"\
"MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"\
"THE SOURCE OF THE ALIEN INVASION. IF YOU\n"\
"GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"\
"ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"\
"YOUR OWN HOME CITY, NOT FAR FROM THE\n"\
"STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"\
"UP AND RETURN TO THE FRAY."
// After level 20, put this:
#define C3TEXT \
"YOU ARE AT THE CORRUPT HEART OF THE CITY,\n"\
"SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n"\
"YOU SEE NO WAY TO DESTROY THE CREATURES'\n"\
"ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n"\
"TEETH AND PLUNGE THROUGH IT.\n"\
"\n"\
"THERE MUST BE A WAY TO CLOSE IT ON THE\n"\
"OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n"\
"GOT TO GO THROUGH HELL TO GET TO IT?"
// After level 29, put this:
#define C4TEXT \
"THE HORRENDOUS VISAGE OF THE BIGGEST\n"\
"DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n"\
"YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n"\
"HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n"\
"UP AND DIES, ITS THRASHING LIMBS\n"\
"DEVASTATING UNTOLD MILES OF HELL'S\n"\
"SURFACE.\n"\
"\n"\
"YOU'VE DONE IT. THE INVASION IS OVER.\n"\
"EARTH IS SAVED. HELL IS A WRECK. YOU\n"\
"WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n"\
"DIE, NOW. WIPING THE SWEAT FROM YOUR\n"\
"FOREHEAD YOU BEGIN THE LONG TREK BACK\n"\
"HOME. REBUILDING EARTH OUGHT TO BE A\n"\
"LOT MORE FUN THAN RUINING IT WAS.\n"
// Before level 31, put this:
#define C5TEXT \
"CONGRATULATIONS, YOU'VE FOUND THE SECRET\n"\
"LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n"\
"HUMANS, RATHER THAN DEMONS. YOU WONDER\n"\
"WHO THE INMATES OF THIS CORNER OF HELL\n"\
"WILL BE."
// Before level 32, put this:
#define C6TEXT \
"CONGRATULATIONS, YOU'VE FOUND THE\n"\
"SUPER SECRET LEVEL! YOU'D BETTER\n"\
"BLAZE THROUGH THIS ONE!\n"
// after map 06
#define P1TEXT \
"You gloat over the steaming carcass of the\n"\
"Guardian. With its death, you've wrested\n"\
"the Accelerator from the stinking claws\n"\
"of Hell. You relax and glance around the\n"\
"room. Damn! There was supposed to be at\n"\
"least one working prototype, but you can't\n"\
"see it. The demons must have taken it.\n"\
"\n"\
"You must find the prototype, or all your\n"\
"struggles will have been wasted. Keep\n"\
"moving, keep fighting, keep killing.\n"\
"Oh yes, keep living, too."
// after map 11
#define P2TEXT \
"Even the deadly Arch-Vile labyrinth could\n"\
"not stop you, and you've gotten to the\n"\
"prototype Accelerator which is soon\n"\
"efficiently and permanently deactivated.\n"\
"\n"\
"You're good at that kind of thing."
// after map 20
#define P3TEXT \
"You've bashed and battered your way into\n"\
"the heart of the devil-hive. Time for a\n"\
"Search-and-Destroy mission, aimed at the\n"\
"Gatekeeper, whose foul offspring is\n"\
"cascading to Earth. Yeah, he's bad. But\n"\
"you know who's worse!\n"\
"\n"\
"Grinning evilly, you check your gear, and\n"\
"get ready to give the bastard a little Hell\n"\
"of your own making!"
// after map 30
#define P4TEXT \
"The Gatekeeper's evil face is splattered\n"\
"all over the place. As its tattered corpse\n"\
"collapses, an inverted Gate forms and\n"\
"sucks down the shards of the last\n"\
"prototype Accelerator, not to mention the\n"\
"few remaining demons. You're done. Hell\n"\
"has gone back to pounding bad dead folks \n"\
"instead of good live ones. Remember to\n"\
"tell your grandkids to put a rocket\n"\
"launcher in your coffin. If you go to Hell\n"\
"when you die, you'll need it for some\n"\
"final cleaning-up ..."
// before map 31
#define P5TEXT \
"You've found the second-hardest level we\n"\
"got. Hope you have a saved game a level or\n"\
"two previous. If not, be prepared to die\n"\
"aplenty. For master marines only."
// before map 32
#define P6TEXT \
"Betcha wondered just what WAS the hardest\n"\
"level we had ready for ya? Now you know.\n"\
"No one gets out alive."
#define T1TEXT \
"You've fought your way out of the infested\n"\
"experimental labs. It seems that UAC has\n"\
"once again gulped it down. With their\n"\
"high turnover, it must be hard for poor\n"\
"old UAC to buy corporate health insurance\n"\
"nowadays..\n"\
"\n"\
"Ahead lies the military complex, now\n"\
"swarming with diseased horrors hot to get\n"\
"their teeth into you. With luck, the\n"\
"complex still has some warlike ordnance\n"\
"laying around."
#define T2TEXT \
"You hear the grinding of heavy machinery\n"\
"ahead. You sure hope they're not stamping\n"\
"out new hellspawn, but you're ready to\n"\
"ream out a whole herd if you have to.\n"\
"They might be planning a blood feast, but\n"\
"you feel about as mean as two thousand\n"\
"maniacs packed into one mad killer.\n"\
"\n"\
"You don't plan to go down easy."
#define T3TEXT \
"The vista opening ahead looks real damn\n"\
"familiar. Smells familiar, too -- like\n"\
"fried excrement. You didn't like this\n"\
"place before, and you sure as hell ain't\n"\
"planning to like it now. The more you\n"\
"brood on it, the madder you get.\n"\
"Hefting your gun, an evil grin trickles\n"\
"onto your face. Time to take some names."
#define T4TEXT \
"Suddenly, all is silent, from one horizon\n"\
"to the other. The agonizing echo of Hell\n"\
"fades away, the nightmare sky turns to\n"\
"blue, the heaps of monster corpses start \n"\
"to evaporate along with the evil stench \n"\
"that filled the air. Jeeze, maybe you've\n"\
"done it. Have you really won?\n"\
"\n"\
"Something rumbles in the distance.\n"\
"A blue light begins to glow inside the\n"\
"ruined skull of the demon-spitter."
#define T5TEXT \
"What now? Looks totally different. Kind\n"\
"of like King Tut's condo. Well,\n"\
"whatever's here can't be any worse\n"\
"than usual. Can it? Or maybe it's best\n"\
"to let sleeping gods lie.."
#define T6TEXT \
"Time for a vacation. You've burst the\n"\
"bowels of hell and by golly you're ready\n"\
"for a break. You mutter to yourself,\n"\
"Maybe someone else can kick Hell's ass\n"\
"next time around. Ahead lies a quiet town,\n"\
"with peaceful flowing water, quaint\n"\
"buildings, and presumably no Hellspawn.\n"\
"\n"\
"As you step off the transport, you hear\n"\
"the stomp of a cyberdemon's iron shoe."
//
// Character cast strings F_FINALE.C
//
#define CC_ZOMBIE "ZOMBIEMAN"
#define CC_SHOTGUN "SHOTGUN GUY"
#define CC_HEAVY "HEAVY WEAPON DUDE"
#define CC_IMP "IMP"
#define CC_DEMON "DEMON"
#define CC_LOST "LOST SOUL"
#define CC_CACO "CACODEMON"
#define CC_HELL "HELL KNIGHT"
#define CC_BARON "BARON OF HELL"
#define CC_ARACH "ARACHNOTRON"
#define CC_PAIN "PAIN ELEMENTAL"
#define CC_REVEN "REVENANT"
#define CC_MANCU "MANCUBUS"
#define CC_ARCH "ARCH-VILE"
#define CC_SPIDER "THE SPIDER MASTERMIND"
#define CC_CYBER "THE CYBERDEMON"
#define CC_HERO "OUR HERO"
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// DESCRIPTION: Event handling.
//
// Events are asynchronous inputs generally generated by the game user.
// Events can be discarded if no responder claims them
//
#include <stdlib.h>
#include "d_event.h"
#define MAXEVENTS 64
static event_t events[MAXEVENTS];
static int eventhead;
static int eventtail;
//
// D_PostEvent
// Called by the I/O functions when input is detected
//
void D_PostEvent (event_t* ev)
{
events[eventhead] = *ev;
eventhead = (eventhead + 1) % MAXEVENTS;
}
// Read an event from the queue.
event_t *D_PopEvent(void)
{
event_t *result;
// No more events waiting.
if (eventtail == eventhead)
{
return NULL;
}
result = &events[eventtail];
// Advance to the next event in the queue.
eventtail = (eventtail + 1) % MAXEVENTS;
return result;
}

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//
//
#ifndef __D_EVENT__
#define __D_EVENT__
#include "doomtype.h"
//
// Event handling.
//
// Input event types.
typedef enum
{
ev_keydown,
ev_keyup,
ev_mouse,
ev_joystick,
ev_quit
} evtype_t;
// Event structure.
typedef struct
{
evtype_t type;
// Event-related data that depends on the type of event:
//
// ev_keydown/ev_keyup:
// data1: Key code (from doomkeys.h) of the key that was
// pressed or released.
// data2: Ascii text of the character that was pressed,
// shifted appropriately (eg. '$' if 4 was pressed
// while shift was held).
//
// ev_mouse:
// data1: Bitfield of buttons currently held down.
// (bit 0 = left; bit 1 = right; bit 2 = middle).
// data2: X axis mouse movement (turn).
// data3: Y axis mouse movement (forward/backward).
//
// ev_joystick:
// data1: Bitfield of buttons currently pressed.
// data2: X axis mouse movement (turn).
// data3: Y axis mouse movement (forward/backward).
// data4: Third axis mouse movement (strafe).
int data1, data2, data3, data4;
} event_t;
//
// Button/action code definitions.
//
typedef enum
{
// Press "Fire".
BT_ATTACK = 1,
// Use button, to open doors, activate switches.
BT_USE = 2,
// Flag: game events, not really buttons.
BT_SPECIAL = 128,
BT_SPECIALMASK = 3,
// Flag, weapon change pending.
// If true, the next 3 bits hold weapon num.
BT_CHANGE = 4,
// The 3bit weapon mask and shift, convenience.
BT_WEAPONMASK = (8+16+32),
BT_WEAPONSHIFT = 3,
// Pause the game.
BTS_PAUSE = 1,
// Save the game at each console.
BTS_SAVEGAME = 2,
// Savegame slot numbers
// occupy the second byte of buttons.
BTS_SAVEMASK = (4+8+16),
BTS_SAVESHIFT = 2,
} buttoncode_t;
// villsa [STRIFE] Strife specific buttons
// TODO - not finished
typedef enum
{
// Player view look up
BT2_LOOKUP = 1,
// Player view look down
BT2_LOOKDOWN = 2,
// Center player's view
BT2_CENTERVIEW = 4,
// Use inventory item
BT2_INVUSE = 8,
// Drop inventory item
BT2_INVDROP = 16,
// Jump up and down
BT2_JUMP = 32,
// Use medkit
BT2_HEALTH = 128,
} buttoncode2_t;
// Called by IO functions when input is detected.
void D_PostEvent (event_t *ev);
// Read an event from the event queue
event_t *D_PopEvent(void);
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//
// We are referring to sprite numbers.
#include "info.h"
#include "d_items.h"
//
// PSPRITE ACTIONS for waepons.
// This struct controls the weapon animations.
//
// Each entry is:
// ammo/amunition type
// upstate
// downstate
// readystate
// atkstate, i.e. attack/fire/hit frame
// flashstate, muzzle flash
//
weaponinfo_t weaponinfo[NUMWEAPONS] =
{
{
// fist
am_noammo,
S_PUNCHUP,
S_PUNCHDOWN,
S_PUNCH,
S_PUNCH1,
S_NULL
},
{
// pistol
am_clip,
S_PISTOLUP,
S_PISTOLDOWN,
S_PISTOL,
S_PISTOL1,
S_PISTOLFLASH
},
{
// shotgun
am_shell,
S_SGUNUP,
S_SGUNDOWN,
S_SGUN,
S_SGUN1,
S_SGUNFLASH1
},
{
// chaingun
am_clip,
S_CHAINUP,
S_CHAINDOWN,
S_CHAIN,
S_CHAIN1,
S_CHAINFLASH1
},
{
// missile launcher
am_misl,
S_MISSILEUP,
S_MISSILEDOWN,
S_MISSILE,
S_MISSILE1,
S_MISSILEFLASH1
},
{
// plasma rifle
am_cell,
S_PLASMAUP,
S_PLASMADOWN,
S_PLASMA,
S_PLASMA1,
S_PLASMAFLASH1
},
{
// bfg 9000
am_cell,
S_BFGUP,
S_BFGDOWN,
S_BFG,
S_BFG1,
S_BFGFLASH1
},
{
// chainsaw
am_noammo,
S_SAWUP,
S_SAWDOWN,
S_SAW,
S_SAW1,
S_NULL
},
{
// super shotgun
am_shell,
S_DSGUNUP,
S_DSGUNDOWN,
S_DSGUN,
S_DSGUN1,
S_DSGUNFLASH1
},
};

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Items: key cards, artifacts, weapon, ammunition.
//
#ifndef __D_ITEMS__
#define __D_ITEMS__
#include "doomdef.h"
// Weapon info: sprite frames, ammunition use.
typedef struct
{
ammotype_t ammo;
int upstate;
int downstate;
int readystate;
int atkstate;
int flashstate;
} weaponinfo_t;
extern weaponinfo_t weaponinfo[NUMWEAPONS];
#endif

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//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Search for and locate an IWAD file, and initialize according
// to the IWAD type.
//
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include "config.h"
#include "deh_str.h"
#include "doomkeys.h"
#include "d_iwad.h"
#include "i_system.h"
#include "m_argv.h"
#include "m_config.h"
#include "m_misc.h"
#include "w_wad.h"
#include "z_zone.h"
static const iwad_t iwads[] =
{
{ "doom2.wad", doom2, commercial, "Doom II" },
{ "plutonia.wad", pack_plut, commercial, "Final Doom: Plutonia Experiment" },
{ "tnt.wad", pack_tnt, commercial, "Final Doom: TNT: Evilution" },
{ "doom.wad", doom, retail, "Doom" },
{ "doom1.wad", doom, shareware, "Doom Shareware" },
{ "chex.wad", pack_chex, shareware, "Chex Quest" },
{ "hacx.wad", pack_hacx, commercial, "Hacx" },
{ "freedm.wad", doom2, commercial, "FreeDM" },
{ "freedoom2.wad", doom2, commercial, "Freedoom: Phase 2" },
{ "freedoom1.wad", doom, retail, "Freedoom: Phase 1" },
{ "heretic.wad", heretic, retail, "Heretic" },
{ "heretic1.wad", heretic, shareware, "Heretic Shareware" },
{ "hexen.wad", hexen, commercial, "Hexen" },
//{ "strife0.wad", strife, commercial, "Strife" }, // haleyjd: STRIFE-FIXME
{ "strife1.wad", strife, commercial, "Strife" },
};
// Array of locations to search for IWAD files
//
// "128 IWAD search directories should be enough for anybody".
#define MAX_IWAD_DIRS 128
static boolean iwad_dirs_built = false;
static char *iwad_dirs[MAX_IWAD_DIRS];
static int num_iwad_dirs = 0;
static void AddIWADDir(char *dir)
{
if (num_iwad_dirs < MAX_IWAD_DIRS)
{
iwad_dirs[num_iwad_dirs] = dir;
++num_iwad_dirs;
}
}
// This is Windows-specific code that automatically finds the location
// of installed IWAD files. The registry is inspected to find special
// keys installed by the Windows installers for various CD versions
// of Doom. From these keys we can deduce where to find an IWAD.
#if defined(_WIN32) && !defined(_WIN32_WCE)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
typedef struct
{
HKEY root;
char *path;
char *value;
} registry_value_t;
#define UNINSTALLER_STRING "\\uninstl.exe /S "
// Keys installed by the various CD editions. These are actually the
// commands to invoke the uninstaller and look like this:
//
// C:\Program Files\Path\uninstl.exe /S C:\Program Files\Path
//
// With some munging we can find where Doom was installed.
// [AlexMax] From the persepctive of a 64-bit executable, 32-bit registry
// keys are located in a different spot.
#if _WIN64
#define SOFTWARE_KEY "Software\\Wow6432Node"
#else
#define SOFTWARE_KEY "Software"
#endif
static registry_value_t uninstall_values[] =
{
// Ultimate Doom, CD version (Depths of Doom trilogy)
{
HKEY_LOCAL_MACHINE,
SOFTWARE_KEY "\\Microsoft\\Windows\\CurrentVersion\\"
"Uninstall\\Ultimate Doom for Windows 95",
"UninstallString",
},
// Doom II, CD version (Depths of Doom trilogy)
{
HKEY_LOCAL_MACHINE,
SOFTWARE_KEY "\\Microsoft\\Windows\\CurrentVersion\\"
"Uninstall\\Doom II for Windows 95",
"UninstallString",
},
// Final Doom
{
HKEY_LOCAL_MACHINE,
SOFTWARE_KEY "\\Microsoft\\Windows\\CurrentVersion\\"
"Uninstall\\Final Doom for Windows 95",
"UninstallString",
},
// Shareware version
{
HKEY_LOCAL_MACHINE,
SOFTWARE_KEY "\\Microsoft\\Windows\\CurrentVersion\\"
"Uninstall\\Doom Shareware for Windows 95",
"UninstallString",
},
};
// Value installed by the Collector's Edition when it is installed
static registry_value_t collectors_edition_value =
{
HKEY_LOCAL_MACHINE,
SOFTWARE_KEY "\\Activision\\DOOM Collector's Edition\\v1.0",
"INSTALLPATH",
};
// Subdirectories of the above install path, where IWADs are installed.
static char *collectors_edition_subdirs[] =
{
"Doom2",
"Final Doom",
"Ultimate Doom",
};
// Location where Steam is installed
static registry_value_t steam_install_location =
{
HKEY_LOCAL_MACHINE,
SOFTWARE_KEY "\\Valve\\Steam",
"InstallPath",
};
// Subdirs of the steam install directory where IWADs are found
static char *steam_install_subdirs[] =
{
"steamapps\\common\\doom 2\\base",
"steamapps\\common\\final doom\\base",
"steamapps\\common\\ultimate doom\\base",
"steamapps\\common\\heretic shadow of the serpent riders\\base",
"steamapps\\common\\hexen\\base",
"steamapps\\common\\hexen deathkings of the dark citadel\\base",
// From Doom 3: BFG Edition:
"steamapps\\common\\DOOM 3 BFG Edition\\base\\wads",
};
#define STEAM_BFG_GUS_PATCHES \
"steamapps\\common\\DOOM 3 BFG Edition\\base\\classicmusic\\instruments"
static char *GetRegistryString(registry_value_t *reg_val)
{
HKEY key;
DWORD len;
DWORD valtype;
char *result;
// Open the key (directory where the value is stored)
if (RegOpenKeyEx(reg_val->root, reg_val->path,
0, KEY_READ, &key) != ERROR_SUCCESS)
{
return NULL;
}
result = NULL;
// Find the type and length of the string, and only accept strings.
if (RegQueryValueEx(key, reg_val->value,
NULL, &valtype, NULL, &len) == ERROR_SUCCESS
&& valtype == REG_SZ)
{
// Allocate a buffer for the value and read the value
result = malloc(len);
if (RegQueryValueEx(key, reg_val->value, NULL, &valtype,
(unsigned char *) result, &len) != ERROR_SUCCESS)
{
free(result);
result = NULL;
}
}
// Close the key
RegCloseKey(key);
return result;
}
// Check for the uninstall strings from the CD versions
static void CheckUninstallStrings(void)
{
unsigned int i;
for (i=0; i<arrlen(uninstall_values); ++i)
{
char *val;
char *path;
char *unstr;
val = GetRegistryString(&uninstall_values[i]);
if (val == NULL)
{
continue;
}
unstr = strstr(val, UNINSTALLER_STRING);
if (unstr == NULL)
{
free(val);
}
else
{
path = unstr + strlen(UNINSTALLER_STRING);
AddIWADDir(path);
}
}
}
// Check for Doom: Collector's Edition
static void CheckCollectorsEdition(void)
{
char *install_path;
char *subpath;
unsigned int i;
install_path = GetRegistryString(&collectors_edition_value);
if (install_path == NULL)
{
return;
}
for (i=0; i<arrlen(collectors_edition_subdirs); ++i)
{
subpath = M_StringJoin(install_path, DIR_SEPARATOR_S,
collectors_edition_subdirs[i], NULL);
AddIWADDir(subpath);
}
free(install_path);
}
// Check for Doom downloaded via Steam
static void CheckSteamEdition(void)
{
char *install_path;
char *subpath;
size_t i;
install_path = GetRegistryString(&steam_install_location);
if (install_path == NULL)
{
return;
}
for (i=0; i<arrlen(steam_install_subdirs); ++i)
{
subpath = M_StringJoin(install_path, DIR_SEPARATOR_S,
steam_install_subdirs[i], NULL);
AddIWADDir(subpath);
}
free(install_path);
}
// The BFG edition ships with a full set of GUS patches. If we find them,
// we can autoconfigure to use them.
static void CheckSteamGUSPatches(void)
{
const char *current_path;
char *install_path;
char *patch_path;
int len;
// Already configured? Don't stomp on the user's choices.
current_path = M_GetStrVariable("gus_patch_path");
if (current_path != NULL && strlen(current_path) > 0)
{
return;
}
install_path = GetRegistryString(&steam_install_location);
if (install_path == NULL)
{
return;
}
len = strlen(install_path) + strlen(STEAM_BFG_GUS_PATCHES) + 20;
patch_path = malloc(len);
M_snprintf(patch_path, len, "%s\\%s\\ACBASS.PAT",
install_path, STEAM_BFG_GUS_PATCHES);
// Does acbass.pat exist? If so, then set gus_patch_path.
if (M_FileExists(patch_path))
{
M_snprintf(patch_path, len, "%s\\%s",
install_path, STEAM_BFG_GUS_PATCHES);
M_SetVariable("gus_patch_path", patch_path);
}
free(patch_path);
free(install_path);
}
// Default install directories for DOS Doom
static void CheckDOSDefaults(void)
{
// These are the default install directories used by the deice
// installer program:
AddIWADDir("\\doom2"); // Doom II
AddIWADDir("\\plutonia"); // Final Doom
AddIWADDir("\\tnt");
AddIWADDir("\\doom_se"); // Ultimate Doom
AddIWADDir("\\doom"); // Shareware / Registered Doom
AddIWADDir("\\dooms"); // Shareware versions
AddIWADDir("\\doomsw");
AddIWADDir("\\heretic"); // Heretic
AddIWADDir("\\hrtic_se"); // Heretic Shareware from Quake disc
AddIWADDir("\\hexen"); // Hexen
AddIWADDir("\\hexendk"); // Hexen Deathkings of the Dark Citadel
AddIWADDir("\\strife"); // Strife
}
#endif
// Returns true if the specified path is a path to a file
// of the specified name.
static boolean DirIsFile(char *path, char *filename)
{
size_t path_len;
size_t filename_len;
path_len = strlen(path);
filename_len = strlen(filename);
return path_len >= filename_len + 1
&& path[path_len - filename_len - 1] == DIR_SEPARATOR
&& !strcasecmp(&path[path_len - filename_len], filename);
}
// Check if the specified directory contains the specified IWAD
// file, returning the full path to the IWAD if found, or NULL
// if not found.
static char *CheckDirectoryHasIWAD(char *dir, char *iwadname)
{
char *filename;
// As a special case, the "directory" may refer directly to an
// IWAD file if the path comes from DOOMWADDIR or DOOMWADPATH.
if (DirIsFile(dir, iwadname) && M_FileExists(dir))
{
return strdup(dir);
}
// Construct the full path to the IWAD if it is located in
// this directory, and check if it exists.
if (!strcmp(dir, "."))
{
filename = strdup(iwadname);
}
else
{
filename = M_StringJoin(dir, DIR_SEPARATOR_S, iwadname, NULL);
}
printf("Trying IWAD file:%s\n", filename);
if (M_FileExists(filename))
{
return filename;
}
free(filename);
return NULL;
}
// Search a directory to try to find an IWAD
// Returns the location of the IWAD if found, otherwise NULL.
static char *SearchDirectoryForIWAD(char *dir, int mask, GameMission_t *mission)
{
char *filename;
size_t i;
for (i=0; i<arrlen(iwads); ++i)
{
if (((1 << iwads[i].mission) & mask) == 0)
{
continue;
}
filename = CheckDirectoryHasIWAD(dir, DEH_String(iwads[i].name));
if (filename != NULL)
{
*mission = iwads[i].mission;
return filename;
}
}
return NULL;
}
// When given an IWAD with the '-iwad' parameter,
// attempt to identify it by its name.
static GameMission_t IdentifyIWADByName(char *name, int mask)
{
size_t i;
GameMission_t mission;
char *p;
p = strrchr(name, DIR_SEPARATOR);
if (p != NULL)
{
name = p + 1;
}
mission = none;
for (i=0; i<arrlen(iwads); ++i)
{
// Check if the filename is this IWAD name.
// Only use supported missions:
if (((1 << iwads[i].mission) & mask) == 0)
continue;
// Check if it ends in this IWAD name.
if (!strcasecmp(name, iwads[i].name))
{
mission = iwads[i].mission;
break;
}
}
return mission;
}
#if ORIGCODE
//
// Add directories from the list in the DOOMWADPATH environment variable.
//
static void AddDoomWadPath(void)
{
char *doomwadpath;
char *p;
// Check the DOOMWADPATH environment variable.
doomwadpath = getenv("DOOMWADPATH");
if (doomwadpath == NULL)
{
return;
}
doomwadpath = strdup(doomwadpath);
// Add the initial directory
AddIWADDir(doomwadpath);
// Split into individual dirs within the list.
p = doomwadpath;
for (;;)
{
p = strchr(p, PATH_SEPARATOR);
if (p != NULL)
{
// Break at the separator and store the right hand side
// as another iwad dir
*p = '\0';
p += 1;
AddIWADDir(p);
}
else
{
break;
}
}
}
#endif
//
// Build a list of IWAD files
//
static void BuildIWADDirList(void)
{
#if ORIGCODE
char *doomwaddir;
if (iwad_dirs_built)
{
return;
}
// Look in the current directory. Doom always does this.
AddIWADDir(".");
// Add DOOMWADDIR if it is in the environment
doomwaddir = getenv("DOOMWADDIR");
if (doomwaddir != NULL)
{
AddIWADDir(doomwaddir);
}
// Add dirs from DOOMWADPATH
AddDoomWadPath();
#ifdef _WIN32
// Search the registry and find where IWADs have been installed.
CheckUninstallStrings();
CheckCollectorsEdition();
CheckSteamEdition();
CheckDOSDefaults();
// Check for GUS patches installed with the BFG edition!
CheckSteamGUSPatches();
#else
// Standard places where IWAD files are installed under Unix.
AddIWADDir("/usr/share/games/doom");
AddIWADDir("/usr/local/share/games/doom");
#endif
#else
AddIWADDir (FILES_DIR);
// Don't run this function again.
iwad_dirs_built = true;
#endif
}
//
// Searches WAD search paths for an WAD with a specific filename.
//
char *D_FindWADByName(char *name)
{
char *path;
int i;
// Absolute path?
if (M_FileExists(name))
{
return name;
}
BuildIWADDirList();
// Search through all IWAD paths for a file with the given name.
for (i=0; i<num_iwad_dirs; ++i)
{
// As a special case, if this is in DOOMWADDIR or DOOMWADPATH,
// the "directory" may actually refer directly to an IWAD
// file.
if (DirIsFile(iwad_dirs[i], name) && M_FileExists(iwad_dirs[i]))
{
return strdup(iwad_dirs[i]);
}
// Construct a string for the full path
path = M_StringJoin(iwad_dirs[i], DIR_SEPARATOR_S, name, NULL);
if (M_FileExists(path))
{
return path;
}
free(path);
}
// File not found
return NULL;
}
//
// D_TryWADByName
//
// Searches for a WAD by its filename, or passes through the filename
// if not found.
//
char *D_TryFindWADByName(char *filename)
{
char *result;
result = D_FindWADByName(filename);
if (result != NULL)
{
return result;
}
else
{
return filename;
}
}
//
// FindIWAD
// Checks availability of IWAD files by name,
// to determine whether registered/commercial features
// should be executed (notably loading PWADs).
//
char *D_FindIWAD(int mask, GameMission_t *mission)
{
char *result;
char *iwadfile;
int iwadparm;
int i;
// Check for the -iwad parameter
//!
// Specify an IWAD file to use.
//
// @arg <file>
//
iwadparm = M_CheckParmWithArgs("-iwad", 1);
if (iwadparm)
{
// Search through IWAD dirs for an IWAD with the given name.
iwadfile = myargv[iwadparm + 1];
result = D_FindWADByName(iwadfile);
if (result == NULL)
{
I_Error("IWAD file '%s' not found!", iwadfile);
}
*mission = IdentifyIWADByName(result, mask);
}
else
{
// Search through the list and look for an IWAD
printf("-iwad not specified, trying a few iwad names\n");
result = NULL;
BuildIWADDirList();
for (i=0; result == NULL && i<num_iwad_dirs; ++i)
{
result = SearchDirectoryForIWAD(iwad_dirs[i], mask, mission);
}
}
return result;
}
// Find all IWADs in the IWAD search path matching the given mask.
const iwad_t **D_FindAllIWADs(int mask)
{
const iwad_t **result;
int result_len;
char *filename;
int i;
result = malloc(sizeof(iwad_t *) * (arrlen(iwads) + 1));
result_len = 0;
// Try to find all IWADs
for (i=0; i<arrlen(iwads); ++i)
{
if (((1 << iwads[i].mission) & mask) == 0)
{
continue;
}
filename = D_FindWADByName(iwads[i].name);
if (filename != NULL)
{
result[result_len] = &iwads[i];
++result_len;
}
}
// End of list
result[result_len] = NULL;
return result;
}
//
// Get the IWAD name used for savegames.
//
char *D_SaveGameIWADName(GameMission_t gamemission)
{
size_t i;
// Determine the IWAD name to use for savegames.
// This determines the directory the savegame files get put into.
//
// Note that we match on gamemission rather than on IWAD name.
// This ensures that doom1.wad and doom.wad saves are stored
// in the same place.
for (i=0; i<arrlen(iwads); ++i)
{
if (gamemission == iwads[i].mission)
{
return iwads[i].name;
}
}
// Default fallback:
return "unknown.wad";
}
char *D_SuggestIWADName(GameMission_t mission, GameMode_t mode)
{
int i;
for (i = 0; i < arrlen(iwads); ++i)
{
if (iwads[i].mission == mission && iwads[i].mode == mode)
{
return iwads[i].name;
}
}
return "unknown.wad";
}
char *D_SuggestGameName(GameMission_t mission, GameMode_t mode)
{
int i;
for (i = 0; i < arrlen(iwads); ++i)
{
if (iwads[i].mission == mission
&& (mode == indetermined || iwads[i].mode == mode))
{
return iwads[i].description;
}
}
return "Unknown game?";
}

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//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Find IWAD and initialize according to IWAD type.
//
#ifndef __D_IWAD__
#define __D_IWAD__
#include "d_mode.h"
#define IWAD_MASK_DOOM ((1 << doom) \
| (1 << doom2) \
| (1 << pack_tnt) \
| (1 << pack_plut) \
| (1 << pack_chex) \
| (1 << pack_hacx))
#define IWAD_MASK_HERETIC (1 << heretic)
#define IWAD_MASK_HEXEN (1 << hexen)
#define IWAD_MASK_STRIFE (1 << strife)
typedef struct
{
char *name;
GameMission_t mission;
GameMode_t mode;
char *description;
} iwad_t;
char *D_FindWADByName(char *filename);
char *D_TryFindWADByName(char *filename);
char *D_FindIWAD(int mask, GameMission_t *mission);
const iwad_t **D_FindAllIWADs(int mask);
char *D_SaveGameIWADName(GameMission_t gamemission);
char *D_SuggestIWADName(GameMission_t mission, GameMode_t mode);
char *D_SuggestGameName(GameMission_t mission, GameMode_t mode);
void D_CheckCorrectIWAD(GameMission_t mission);
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Main loop code.
//
#include <stdlib.h>
#include <string.h>
#include "doomfeatures.h"
#include "d_event.h"
#include "d_loop.h"
#include "d_ticcmd.h"
#include "i_system.h"
#include "i_timer.h"
#include "i_video.h"
#include "m_argv.h"
#include "m_fixed.h"
#include "net_client.h"
#include "net_gui.h"
#include "net_io.h"
#include "net_query.h"
#include "net_server.h"
#include "net_sdl.h"
#include "net_loop.h"
// The complete set of data for a particular tic.
typedef struct
{
ticcmd_t cmds[NET_MAXPLAYERS];
boolean ingame[NET_MAXPLAYERS];
} ticcmd_set_t;
//
// gametic is the tic about to (or currently being) run
// maketic is the tic that hasn't had control made for it yet
// recvtic is the latest tic received from the server.
//
// a gametic cannot be run until ticcmds are received for it
// from all players.
//
static ticcmd_set_t ticdata[BACKUPTICS];
// The index of the next tic to be made (with a call to BuildTiccmd).
static int maketic;
// The number of complete tics received from the server so far.
static int recvtic;
// The number of tics that have been run (using RunTic) so far.
int gametic;
// When set to true, a single tic is run each time TryRunTics() is called.
// This is used for -timedemo mode.
boolean singletics = false;
// Index of the local player.
static int localplayer;
// Used for original sync code.
static int skiptics = 0;
// Reduce the bandwidth needed by sampling game input less and transmitting
// less. If ticdup is 2, sample half normal, 3 = one third normal, etc.
int ticdup;
// Amount to offset the timer for game sync.
fixed_t offsetms;
// Use new client syncronisation code
static boolean new_sync = true;
// Callback functions for loop code.
static loop_interface_t *loop_interface = NULL;
// Current players in the multiplayer game.
// This is distinct from playeringame[] used by the game code, which may
// modify playeringame[] when playing back multiplayer demos.
static boolean local_playeringame[NET_MAXPLAYERS];
// Requested player class "sent" to the server on connect.
// If we are only doing a single player game then this needs to be remembered
// and saved in the game settings.
static int player_class;
// 35 fps clock adjusted by offsetms milliseconds
static int GetAdjustedTime(void)
{
int time_ms;
time_ms = I_GetTimeMS();
if (new_sync)
{
// Use the adjustments from net_client.c only if we are
// using the new sync mode.
time_ms += (offsetms / FRACUNIT);
}
return (time_ms * TICRATE) / 1000;
}
static boolean BuildNewTic(void)
{
int gameticdiv;
ticcmd_t cmd;
gameticdiv = gametic/ticdup;
I_StartTic ();
loop_interface->ProcessEvents();
// Always run the menu
loop_interface->RunMenu();
if (drone)
{
// In drone mode, do not generate any ticcmds.
return false;
}
if (new_sync)
{
// If playing single player, do not allow tics to buffer
// up very far
if (!net_client_connected && maketic - gameticdiv > 2)
return false;
// Never go more than ~200ms ahead
if (maketic - gameticdiv > 8)
return false;
}
else
{
if (maketic - gameticdiv >= 5)
return false;
}
//printf ("mk:%i ",maketic);
memset(&cmd, 0, sizeof(ticcmd_t));
loop_interface->BuildTiccmd(&cmd, maketic);
#ifdef FEATURE_MULTIPLAYER
if (net_client_connected)
{
NET_CL_SendTiccmd(&cmd, maketic);
}
#endif
ticdata[maketic % BACKUPTICS].cmds[localplayer] = cmd;
ticdata[maketic % BACKUPTICS].ingame[localplayer] = true;
++maketic;
return true;
}
//
// NetUpdate
// Builds ticcmds for console player,
// sends out a packet
//
int lasttime;
void NetUpdate (void)
{
int nowtime;
int newtics;
int i;
// If we are running with singletics (timing a demo), this
// is all done separately.
if (singletics)
return;
#ifdef FEATURE_MULTIPLAYER
// Run network subsystems
NET_CL_Run();
NET_SV_Run();
#endif
// check time
nowtime = GetAdjustedTime() / ticdup;
newtics = nowtime - lasttime;
lasttime = nowtime;
if (skiptics <= newtics)
{
newtics -= skiptics;
skiptics = 0;
}
else
{
skiptics -= newtics;
newtics = 0;
}
// build new ticcmds for console player
for (i=0 ; i<newtics ; i++)
{
if (!BuildNewTic())
{
break;
}
}
}
static void D_Disconnected(void)
{
// In drone mode, the game cannot continue once disconnected.
if (drone)
{
I_Error("Disconnected from server in drone mode.");
}
// disconnected from server
printf("Disconnected from server.\n");
}
//
// Invoked by the network engine when a complete set of ticcmds is
// available.
//
void D_ReceiveTic(ticcmd_t *ticcmds, boolean *players_mask)
{
int i;
// Disconnected from server?
if (ticcmds == NULL && players_mask == NULL)
{
D_Disconnected();
return;
}
for (i = 0; i < NET_MAXPLAYERS; ++i)
{
if (!drone && i == localplayer)
{
// This is us. Don't overwrite it.
}
else
{
ticdata[recvtic % BACKUPTICS].cmds[i] = ticcmds[i];
ticdata[recvtic % BACKUPTICS].ingame[i] = players_mask[i];
}
}
++recvtic;
}
//
// Start game loop
//
// Called after the screen is set but before the game starts running.
//
void D_StartGameLoop(void)
{
lasttime = GetAdjustedTime() / ticdup;
}
#if ORIGCODE
//
// Block until the game start message is received from the server.
//
static void BlockUntilStart(net_gamesettings_t *settings,
netgame_startup_callback_t callback)
{
while (!NET_CL_GetSettings(settings))
{
NET_CL_Run();
NET_SV_Run();
if (!net_client_connected)
{
I_Error("Lost connection to server");
}
if (callback != NULL && !callback(net_client_wait_data.ready_players,
net_client_wait_data.num_players))
{
I_Error("Netgame startup aborted.");
}
I_Sleep(100);
}
}
#endif
void D_StartNetGame(net_gamesettings_t *settings,
netgame_startup_callback_t callback)
{
#if ORIGCODE
int i;
offsetms = 0;
recvtic = 0;
settings->consoleplayer = 0;
settings->num_players = 1;
settings->player_classes[0] = player_class;
//!
// @category net
//
// Use new network client sync code rather than the classic
// sync code. This is currently disabled by default because it
// has some bugs.
//
if (M_CheckParm("-newsync") > 0)
settings->new_sync = 1;
else
settings->new_sync = 0;
// TODO: New sync code is not enabled by default because it's
// currently broken.
//if (M_CheckParm("-oldsync") > 0)
// settings->new_sync = 0;
//else
// settings->new_sync = 1;
//!
// @category net
// @arg <n>
//
// Send n extra tics in every packet as insurance against dropped
// packets.
//
i = M_CheckParmWithArgs("-extratics", 1);
if (i > 0)
settings->extratics = atoi(myargv[i+1]);
else
settings->extratics = 1;
//!
// @category net
// @arg <n>
//
// Reduce the resolution of the game by a factor of n, reducing
// the amount of network bandwidth needed.
//
i = M_CheckParmWithArgs("-dup", 1);
if (i > 0)
settings->ticdup = atoi(myargv[i+1]);
else
settings->ticdup = 1;
if (net_client_connected)
{
// Send our game settings and block until game start is received
// from the server.
NET_CL_StartGame(settings);
BlockUntilStart(settings, callback);
// Read the game settings that were received.
NET_CL_GetSettings(settings);
}
if (drone)
{
settings->consoleplayer = 0;
}
// Set the local player and playeringame[] values.
localplayer = settings->consoleplayer;
for (i = 0; i < NET_MAXPLAYERS; ++i)
{
local_playeringame[i] = i < settings->num_players;
}
// Copy settings to global variables.
ticdup = settings->ticdup;
new_sync = settings->new_sync;
// TODO: Message disabled until we fix new_sync.
//if (!new_sync)
//{
// printf("Syncing netgames like Vanilla Doom.\n");
//}
#else
settings->consoleplayer = 0;
settings->num_players = 1;
settings->player_classes[0] = player_class;
settings->new_sync = 0;
settings->extratics = 1;
settings->ticdup = 1;
ticdup = settings->ticdup;
new_sync = settings->new_sync;
#endif
}
boolean D_InitNetGame(net_connect_data_t *connect_data)
{
boolean result = false;
#ifdef FEATURE_MULTIPLAYER
net_addr_t *addr = NULL;
int i;
#endif
// Call D_QuitNetGame on exit:
I_AtExit(D_QuitNetGame, true);
player_class = connect_data->player_class;
#ifdef FEATURE_MULTIPLAYER
//!
// @category net
//
// Start a multiplayer server, listening for connections.
//
if (M_CheckParm("-server") > 0
|| M_CheckParm("-privateserver") > 0)
{
NET_SV_Init();
NET_SV_AddModule(&net_loop_server_module);
NET_SV_AddModule(&net_sdl_module);
NET_SV_RegisterWithMaster();
net_loop_client_module.InitClient();
addr = net_loop_client_module.ResolveAddress(NULL);
}
else
{
//!
// @category net
//
// Automatically search the local LAN for a multiplayer
// server and join it.
//
i = M_CheckParm("-autojoin");
if (i > 0)
{
addr = NET_FindLANServer();
if (addr == NULL)
{
I_Error("No server found on local LAN");
}
}
//!
// @arg <address>
// @category net
//
// Connect to a multiplayer server running on the given
// address.
//
i = M_CheckParmWithArgs("-connect", 1);
if (i > 0)
{
net_sdl_module.InitClient();
addr = net_sdl_module.ResolveAddress(myargv[i+1]);
if (addr == NULL)
{
I_Error("Unable to resolve '%s'\n", myargv[i+1]);
}
}
}
if (addr != NULL)
{
if (M_CheckParm("-drone") > 0)
{
connect_data->drone = true;
}
if (!NET_CL_Connect(addr, connect_data))
{
I_Error("D_InitNetGame: Failed to connect to %s\n",
NET_AddrToString(addr));
}
printf("D_InitNetGame: Connected to %s\n", NET_AddrToString(addr));
// Wait for launch message received from server.
NET_WaitForLaunch();
result = true;
}
#endif
return result;
}
//
// D_QuitNetGame
// Called before quitting to leave a net game
// without hanging the other players
//
void D_QuitNetGame (void)
{
#ifdef FEATURE_MULTIPLAYER
NET_SV_Shutdown();
NET_CL_Disconnect();
#endif
}
static int GetLowTic(void)
{
int lowtic;
lowtic = maketic;
#ifdef FEATURE_MULTIPLAYER
if (net_client_connected)
{
if (drone || recvtic < lowtic)
{
lowtic = recvtic;
}
}
#endif
return lowtic;
}
static int frameon;
static int frameskip[4];
static int oldnettics;
static void OldNetSync(void)
{
unsigned int i;
int keyplayer = -1;
frameon++;
// ideally maketic should be 1 - 3 tics above lowtic
// if we are consistantly slower, speed up time
for (i=0 ; i<NET_MAXPLAYERS ; i++)
{
if (local_playeringame[i])
{
keyplayer = i;
break;
}
}
if (keyplayer < 0)
{
// If there are no players, we can never advance anyway
return;
}
if (localplayer == keyplayer)
{
// the key player does not adapt
}
else
{
if (maketic <= recvtic)
{
lasttime--;
// printf ("-");
}
frameskip[frameon & 3] = oldnettics > recvtic;
oldnettics = maketic;
if (frameskip[0] && frameskip[1] && frameskip[2] && frameskip[3])
{
skiptics = 1;
// printf ("+");
}
}
}
// Returns true if there are players in the game:
static boolean PlayersInGame(void)
{
boolean result = false;
unsigned int i;
// If we are connected to a server, check if there are any players
// in the game.
if (net_client_connected)
{
for (i = 0; i < NET_MAXPLAYERS; ++i)
{
result = result || local_playeringame[i];
}
}
// Whether single or multi-player, unless we are running as a drone,
// we are in the game.
if (!drone)
{
result = true;
}
return result;
}
// When using ticdup, certain values must be cleared out when running
// the duplicate ticcmds.
static void TicdupSquash(ticcmd_set_t *set)
{
ticcmd_t *cmd;
unsigned int i;
for (i = 0; i < NET_MAXPLAYERS ; ++i)
{
cmd = &set->cmds[i];
cmd->chatchar = 0;
if (cmd->buttons & BT_SPECIAL)
cmd->buttons = 0;
}
}
// When running in single player mode, clear all the ingame[] array
// except the local player.
static void SinglePlayerClear(ticcmd_set_t *set)
{
unsigned int i;
for (i = 0; i < NET_MAXPLAYERS; ++i)
{
if (i != localplayer)
{
set->ingame[i] = false;
}
}
}
//
// TryRunTics
//
void TryRunTics (void)
{
int i;
int lowtic;
int entertic;
static int oldentertics;
int realtics;
int availabletics;
int counts;
// get real tics
entertic = I_GetTime() / ticdup;
realtics = entertic - oldentertics;
oldentertics = entertic;
// in singletics mode, run a single tic every time this function
// is called.
if (singletics)
{
BuildNewTic();
}
else
{
NetUpdate ();
}
lowtic = GetLowTic();
availabletics = lowtic - gametic/ticdup;
// decide how many tics to run
if (new_sync)
{
counts = availabletics;
}
else
{
// decide how many tics to run
if (realtics < availabletics-1)
counts = realtics+1;
else if (realtics < availabletics)
counts = realtics;
else
counts = availabletics;
if (counts < 1)
counts = 1;
if (net_client_connected)
{
OldNetSync();
}
}
if (counts < 1)
counts = 1;
// wait for new tics if needed
while (!PlayersInGame() || lowtic < gametic/ticdup + counts)
{
NetUpdate ();
lowtic = GetLowTic();
if (lowtic < gametic/ticdup)
I_Error ("TryRunTics: lowtic < gametic");
// Don't stay in this loop forever. The menu is still running,
// so return to update the screen
if (I_GetTime() / ticdup - entertic > 0)
{
return;
}
I_Sleep(1);
}
// run the count * ticdup dics
while (counts--)
{
ticcmd_set_t *set;
if (!PlayersInGame())
{
return;
}
set = &ticdata[(gametic / ticdup) % BACKUPTICS];
if (!net_client_connected)
{
SinglePlayerClear(set);
}
for (i=0 ; i<ticdup ; i++)
{
if (gametic/ticdup > lowtic)
I_Error ("gametic>lowtic");
memcpy(local_playeringame, set->ingame, sizeof(local_playeringame));
loop_interface->RunTic(set->cmds, set->ingame);
gametic++;
// modify command for duplicated tics
TicdupSquash(set);
}
NetUpdate (); // check for new console commands
}
}
void D_RegisterLoopCallbacks(loop_interface_t *i)
{
loop_interface = i;
}

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Main loop stuff.
//
#ifndef __D_LOOP__
#define __D_LOOP__
#include "net_defs.h"
// Callback function invoked while waiting for the netgame to start.
// The callback is invoked when new players are ready. The callback
// should return true, or return false to abort startup.
typedef boolean (*netgame_startup_callback_t)(int ready_players,
int num_players);
typedef struct
{
// Read events from the event queue, and process them.
void (*ProcessEvents)();
// Given the current input state, fill in the fields of the specified
// ticcmd_t structure with data for a new tic.
void (*BuildTiccmd)(ticcmd_t *cmd, int maketic);
// Advance the game forward one tic, using the specified player input.
void (*RunTic)(ticcmd_t *cmds, boolean *ingame);
// Run the menu (runs independently of the game).
void (*RunMenu)();
} loop_interface_t;
// Register callback functions for the main loop code to use.
void D_RegisterLoopCallbacks(loop_interface_t *i);
// Create any new ticcmds and broadcast to other players.
void NetUpdate (void);
// Broadcasts special packets to other players
// to notify of game exit
void D_QuitNetGame (void);
//? how many ticks to run?
void TryRunTics (void);
// Called at start of game loop to initialize timers
void D_StartGameLoop(void);
// Initialize networking code and connect to server.
boolean D_InitNetGame(net_connect_data_t *connect_data);
// Start game with specified settings. The structure will be updated
// with the actual settings for the game.
void D_StartNetGame(net_gamesettings_t *settings,
netgame_startup_callback_t callback);
extern boolean singletics;
extern int gametic, ticdup;
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// System specific interface stuff.
//
#ifndef __D_MAIN__
#define __D_MAIN__
#include "doomdef.h"
// Read events from all input devices
void D_ProcessEvents (void);
//
// BASE LEVEL
//
void D_PageTicker (void);
void D_PageDrawer (void);
void D_AdvanceDemo (void);
void D_DoAdvanceDemo (void);
void D_StartTitle (void);
//
// GLOBAL VARIABLES
//
extern gameaction_t gameaction;
#endif

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//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// DESCRIPTION:
// Functions and definitions relating to the game type and operational
// mode.
//
#include "doomtype.h"
#include "d_mode.h"
// Valid game mode/mission combinations, with the number of
// episodes/maps for each.
static struct
{
GameMission_t mission;
GameMode_t mode;
int episode;
int map;
} valid_modes[] = {
{ pack_chex, shareware, 1, 5 },
{ doom, shareware, 1, 9 },
{ doom, registered, 3, 9 },
{ doom, retail, 4, 9 },
{ doom2, commercial, 1, 32 },
{ pack_tnt, commercial, 1, 32 },
{ pack_plut, commercial, 1, 32 },
{ pack_hacx, commercial, 1, 32 },
{ heretic, shareware, 1, 9 },
{ heretic, registered, 3, 9 },
{ heretic, retail, 5, 9 },
{ hexen, commercial, 1, 60 },
{ strife, commercial, 1, 34 },
};
// Check that a gamemode+gamemission received over the network is valid.
boolean D_ValidGameMode(GameMission_t mission, GameMode_t mode)
{
int i;
for (i=0; i<arrlen(valid_modes); ++i)
{
if (valid_modes[i].mode == mode && valid_modes[i].mission == mission)
{
return true;
}
}
return false;
}
boolean D_ValidEpisodeMap(GameMission_t mission, GameMode_t mode,
int episode, int map)
{
int i;
// Hacks for Heretic secret episodes
if (mission == heretic)
{
if (mode == retail && episode == 6)
{
return map >= 1 && map <= 3;
}
else if (mode == registered && episode == 4)
{
return map == 1;
}
}
// Find the table entry for this mission/mode combination.
for (i=0; i<arrlen(valid_modes); ++i)
{
if (mission == valid_modes[i].mission
&& mode == valid_modes[i].mode)
{
return episode >= 1 && episode <= valid_modes[i].episode
&& map >= 1 && map <= valid_modes[i].map;
}
}
// Unknown mode/mission combination
return false;
}
// Get the number of valid episodes for the specified mission/mode.
int D_GetNumEpisodes(GameMission_t mission, GameMode_t mode)
{
int episode;
episode = 1;
while (D_ValidEpisodeMap(mission, mode, episode, 1))
{
++episode;
}
return episode - 1;
}
// Table of valid versions
static struct {
GameMission_t mission;
GameVersion_t version;
} valid_versions[] = {
{ doom, exe_doom_1_9 },
{ doom, exe_hacx },
{ doom, exe_ultimate },
{ doom, exe_final },
{ doom, exe_final2 },
{ doom, exe_chex },
{ heretic, exe_heretic_1_3 },
{ hexen, exe_hexen_1_1 },
{ strife, exe_strife_1_2 },
{ strife, exe_strife_1_31 },
};
boolean D_ValidGameVersion(GameMission_t mission, GameVersion_t version)
{
int i;
// All Doom variants can use the Doom versions.
if (mission == doom2 || mission == pack_plut || mission == pack_tnt
|| mission == pack_hacx || mission == pack_chex)
{
mission = doom;
}
for (i=0; i<arrlen(valid_versions); ++i)
{
if (valid_versions[i].mission == mission
&& valid_versions[i].version == version)
{
return true;
}
}
return false;
}
// Does this mission type use ExMy form, rather than MAPxy form?
boolean D_IsEpisodeMap(GameMission_t mission)
{
switch (mission)
{
case doom:
case heretic:
case pack_chex:
return true;
case none:
case hexen:
case doom2:
case pack_hacx:
case pack_tnt:
case pack_plut:
case strife:
default:
return false;
}
}
char *D_GameMissionString(GameMission_t mission)
{
switch (mission)
{
case none:
default:
return "none";
case doom:
return "doom";
case doom2:
return "doom2";
case pack_tnt:
return "tnt";
case pack_plut:
return "plutonia";
case pack_hacx:
return "hacx";
case pack_chex:
return "chex";
case heretic:
return "heretic";
case hexen:
return "hexen";
case strife:
return "strife";
}
}

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Functions and definitions relating to the game type and operational
// mode.
//
#ifndef __D_MODE__
#define __D_MODE__
#include "doomtype.h"
// The "mission" controls what game we are playing.
typedef enum
{
doom, // Doom 1
doom2, // Doom 2
pack_tnt, // Final Doom: TNT: Evilution
pack_plut, // Final Doom: The Plutonia Experiment
pack_chex, // Chex Quest (modded doom)
pack_hacx, // Hacx (modded doom2)
heretic, // Heretic
hexen, // Hexen
strife, // Strife
none
} GameMission_t;
// The "mode" allows more accurate specification of the game mode we are
// in: eg. shareware vs. registered. So doom1.wad and doom.wad are the
// same mission, but a different mode.
typedef enum
{
shareware, // Doom/Heretic shareware
registered, // Doom/Heretic registered
commercial, // Doom II/Hexen
retail, // Ultimate Doom
indetermined // Unknown.
} GameMode_t;
// What version are we emulating?
typedef enum
{
exe_doom_1_2, // Doom 1.2: shareware and registered
exe_doom_1_666, // Doom 1.666: for shareware, registered and commercial
exe_doom_1_7, // Doom 1.7/1.7a: "
exe_doom_1_8, // Doom 1.8: "
exe_doom_1_9, // Doom 1.9: "
exe_hacx, // Hacx
exe_ultimate, // Ultimate Doom (retail)
exe_final, // Final Doom
exe_final2, // Final Doom (alternate exe)
exe_chex, // Chex Quest executable (based on Final Doom)
exe_heretic_1_3, // Heretic 1.3
exe_hexen_1_1, // Hexen 1.1
exe_strife_1_2, // Strife v1.2
exe_strife_1_31 // Strife v1.31
} GameVersion_t;
// Skill level.
typedef enum
{
sk_noitems = -1, // the "-skill 0" hack
sk_baby = 0,
sk_easy,
sk_medium,
sk_hard,
sk_nightmare
} skill_t;
boolean D_ValidGameMode(GameMission_t mission, GameMode_t mode);
boolean D_ValidGameVersion(GameMission_t mission, GameVersion_t version);
boolean D_ValidEpisodeMap(GameMission_t mission, GameMode_t mode,
int episode, int map);
int D_GetNumEpisodes(GameMission_t mission, GameMode_t mode);
boolean D_IsEpisodeMap(GameMission_t mission);
char *D_GameMissionString(GameMission_t mission);
#endif /* #ifndef __D_MODE__ */

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// DOOM Network game communication and protocol,
// all OS independend parts.
//
#include <stdlib.h>
#include "doomfeatures.h"
#include "d_main.h"
#include "m_argv.h"
#include "m_menu.h"
#include "m_misc.h"
#include "i_system.h"
#include "i_timer.h"
#include "i_video.h"
#include "g_game.h"
#include "doomdef.h"
#include "doomstat.h"
#include "w_checksum.h"
#include "w_wad.h"
#include "deh_main.h"
#include "d_loop.h"
ticcmd_t *netcmds;
// Called when a player leaves the game
static void PlayerQuitGame(player_t *player)
{
static char exitmsg[80];
unsigned int player_num;
player_num = player - players;
// Do this the same way as Vanilla Doom does, to allow dehacked
// replacements of this message
M_StringCopy(exitmsg, DEH_String("Player 1 left the game"),
sizeof(exitmsg));
exitmsg[7] += player_num;
playeringame[player_num] = false;
players[consoleplayer].message = exitmsg;
// TODO: check if it is sensible to do this:
if (demorecording)
{
G_CheckDemoStatus ();
}
}
static void RunTic(ticcmd_t *cmds, boolean *ingame)
{
extern boolean advancedemo;
unsigned int i;
// Check for player quits.
for (i = 0; i < MAXPLAYERS; ++i)
{
if (!demoplayback && playeringame[i] && !ingame[i])
{
PlayerQuitGame(&players[i]);
}
}
netcmds = cmds;
// check that there are players in the game. if not, we cannot
// run a tic.
if (advancedemo)
D_DoAdvanceDemo ();
G_Ticker ();
}
static loop_interface_t doom_loop_interface = {
D_ProcessEvents,
G_BuildTiccmd,
RunTic,
M_Ticker
};
// Load game settings from the specified structure and
// set global variables.
static void LoadGameSettings(net_gamesettings_t *settings)
{
unsigned int i;
deathmatch = settings->deathmatch;
startepisode = settings->episode;
startmap = settings->map;
startskill = settings->skill;
startloadgame = settings->loadgame;
lowres_turn = settings->lowres_turn;
nomonsters = settings->nomonsters;
fastparm = settings->fast_monsters;
respawnparm = settings->respawn_monsters;
timelimit = settings->timelimit;
consoleplayer = settings->consoleplayer;
if (lowres_turn)
{
printf("NOTE: Turning resolution is reduced; this is probably "
"because there is a client recording a Vanilla demo.\n");
}
for (i = 0; i < MAXPLAYERS; ++i)
{
playeringame[i] = i < settings->num_players;
}
}
// Save the game settings from global variables to the specified
// game settings structure.
static void SaveGameSettings(net_gamesettings_t *settings)
{
// Fill in game settings structure with appropriate parameters
// for the new game
settings->deathmatch = deathmatch;
settings->episode = startepisode;
settings->map = startmap;
settings->skill = startskill;
settings->loadgame = startloadgame;
settings->gameversion = gameversion;
settings->nomonsters = nomonsters;
settings->fast_monsters = fastparm;
settings->respawn_monsters = respawnparm;
settings->timelimit = timelimit;
settings->lowres_turn = M_CheckParm("-record") > 0
&& M_CheckParm("-longtics") == 0;
}
static void InitConnectData(net_connect_data_t *connect_data)
{
connect_data->max_players = MAXPLAYERS;
connect_data->drone = false;
//!
// @category net
//
// Run as the left screen in three screen mode.
//
if (M_CheckParm("-left") > 0)
{
viewangleoffset = ANG90;
connect_data->drone = true;
}
//!
// @category net
//
// Run as the right screen in three screen mode.
//
if (M_CheckParm("-right") > 0)
{
viewangleoffset = ANG270;
connect_data->drone = true;
}
//
// Connect data
//
// Game type fields:
connect_data->gamemode = gamemode;
connect_data->gamemission = gamemission;
// Are we recording a demo? Possibly set lowres turn mode
connect_data->lowres_turn = M_CheckParm("-record") > 0
&& M_CheckParm("-longtics") == 0;
// Read checksums of our WAD directory and dehacked information
W_Checksum(connect_data->wad_sha1sum);
#if ORIGCODE
DEH_Checksum(connect_data->deh_sha1sum);
#endif
// Are we playing with the Freedoom IWAD?
connect_data->is_freedoom = W_CheckNumForName("FREEDOOM") >= 0;
}
void D_ConnectNetGame(void)
{
net_connect_data_t connect_data;
InitConnectData(&connect_data);
netgame = D_InitNetGame(&connect_data);
//!
// @category net
//
// Start the game playing as though in a netgame with a single
// player. This can also be used to play back single player netgame
// demos.
//
if (M_CheckParm("-solo-net") > 0)
{
netgame = true;
}
}
//
// D_CheckNetGame
// Works out player numbers among the net participants
//
void D_CheckNetGame (void)
{
net_gamesettings_t settings;
if (netgame)
{
autostart = true;
}
D_RegisterLoopCallbacks(&doom_loop_interface);
SaveGameSettings(&settings);
D_StartNetGame(&settings, NULL);
LoadGameSettings(&settings);
DEH_printf("startskill %i deathmatch: %i startmap: %i startepisode: %i\n",
startskill, deathmatch, startmap, startepisode);
DEH_printf("player %i of %i (%i nodes)\n",
consoleplayer+1, settings.num_players, settings.num_players);
// Show players here; the server might have specified a time limit
if (timelimit > 0 && deathmatch)
{
// Gross hack to work like Vanilla:
if (timelimit == 20 && M_CheckParm("-avg"))
{
DEH_printf("Austin Virtual Gaming: Levels will end "
"after 20 minutes\n");
}
else
{
DEH_printf("Levels will end after %d minute", timelimit);
if (timelimit > 1)
printf("s");
printf(".\n");
}
}
}

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//
//
#ifndef __D_PLAYER__
#define __D_PLAYER__
// The player data structure depends on a number
// of other structs: items (internal inventory),
// animation states (closely tied to the sprites
// used to represent them, unfortunately).
#include "d_items.h"
#include "p_pspr.h"
// In addition, the player is just a special
// case of the generic moving object/actor.
#include "p_mobj.h"
// Finally, for odd reasons, the player input
// is buffered within the player data struct,
// as commands per game tick.
#include "d_ticcmd.h"
#include "net_defs.h"
//
// Player states.
//
typedef enum
{
// Playing or camping.
PST_LIVE,
// Dead on the ground, view follows killer.
PST_DEAD,
// Ready to restart/respawn???
PST_REBORN
} playerstate_t;
//
// Player internal flags, for cheats and debug.
//
typedef enum
{
// No clipping, walk through barriers.
CF_NOCLIP = 1,
// No damage, no health loss.
CF_GODMODE = 2,
// Not really a cheat, just a debug aid.
CF_NOMOMENTUM = 4
} cheat_t;
//
// Extended player object info: player_t
//
typedef struct player_s
{
mobj_t* mo;
playerstate_t playerstate;
ticcmd_t cmd;
// Determine POV,
// including viewpoint bobbing during movement.
// Focal origin above r.z
fixed_t viewz;
// Base height above floor for viewz.
fixed_t viewheight;
// Bob/squat speed.
fixed_t deltaviewheight;
// bounded/scaled total momentum.
fixed_t bob;
// This is only used between levels,
// mo->health is used during levels.
int health;
int armorpoints;
// Armor type is 0-2.
int armortype;
// Power ups. invinc and invis are tic counters.
int powers[NUMPOWERS];
boolean cards[NUMCARDS];
boolean backpack;
// Frags, kills of other players.
int frags[MAXPLAYERS];
weapontype_t readyweapon;
// Is wp_nochange if not changing.
weapontype_t pendingweapon;
boolean weaponowned[NUMWEAPONS];
int ammo[NUMAMMO];
int maxammo[NUMAMMO];
// True if button down last tic.
int attackdown;
int usedown;
// Bit flags, for cheats and debug.
// See cheat_t, above.
int cheats;
// Refired shots are less accurate.
int refire;
// For intermission stats.
int killcount;
int itemcount;
int secretcount;
// Hint messages.
char* message;
// For screen flashing (red or bright).
int damagecount;
int bonuscount;
// Who did damage (NULL for floors/ceilings).
mobj_t* attacker;
// So gun flashes light up areas.
int extralight;
// Current PLAYPAL, ???
// can be set to REDCOLORMAP for pain, etc.
int fixedcolormap;
// Player skin colorshift,
// 0-3 for which color to draw player.
int colormap;
// Overlay view sprites (gun, etc).
pspdef_t psprites[NUMPSPRITES];
// True if secret level has been done.
boolean didsecret;
} player_t;
//
// INTERMISSION
// Structure passed e.g. to WI_Start(wb)
//
typedef struct
{
boolean in; // whether the player is in game
// Player stats, kills, collected items etc.
int skills;
int sitems;
int ssecret;
int stime;
int frags[4];
int score; // current score on entry, modified on return
} wbplayerstruct_t;
typedef struct
{
int epsd; // episode # (0-2)
// if true, splash the secret level
boolean didsecret;
// previous and next levels, origin 0
int last;
int next;
int maxkills;
int maxitems;
int maxsecret;
int maxfrags;
// the par time
int partime;
// index of this player in game
int pnum;
wbplayerstruct_t plyr[MAXPLAYERS];
} wbstartstruct_t;
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Typedefs related to to textures etc.,
// isolated here to make it easier separating modules.
//
#ifndef __D_TEXTUR__
#define __D_TEXTUR__
#include "doomtype.h"
//
// Flats?
//
// a pic is an unmasked block of pixels
typedef struct
{
byte width;
byte height;
byte data;
} pic_t;
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// MapObj data. Map Objects or mobjs are actors, entities,
// thinker, take-your-pick... anything that moves, acts, or
// suffers state changes of more or less violent nature.
//
#ifndef __D_THINK__
#define __D_THINK__
//
// Experimental stuff.
// To compile this as "ANSI C with classes"
// we will need to handle the various
// action functions cleanly.
//
typedef void (*actionf_v)();
typedef void (*actionf_p1)( void* );
typedef void (*actionf_p2)( void*, void* );
typedef union
{
actionf_v acv;
actionf_p1 acp1;
actionf_p2 acp2;
} actionf_t;
// Historically, "think_t" is yet another
// function pointer to a routine to handle
// an actor.
typedef actionf_t think_t;
// Doubly linked list of actors.
typedef struct thinker_s
{
struct thinker_s* prev;
struct thinker_s* next;
think_t function;
} thinker_t;
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// System specific interface stuff.
//
#ifndef __D_TICCMD__
#define __D_TICCMD__
#include "doomtype.h"
// The data sampled per tick (single player)
// and transmitted to other peers (multiplayer).
// Mainly movements/button commands per game tick,
// plus a checksum for internal state consistency.
typedef struct
{
signed char forwardmove; // *2048 for move
signed char sidemove; // *2048 for move
short angleturn; // <<16 for angle delta
byte chatchar;
byte buttons;
// villsa [STRIFE] according to the asm,
// consistancy is a short, not a byte
byte consistancy; // checks for net game
// villsa - Strife specific:
byte buttons2;
int inventory;
// Heretic/Hexen specific:
byte lookfly; // look/fly up/down/centering
byte arti; // artitype_t to use
} ticcmd_t;
#endif

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//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Dehacked entrypoint and common code
//
#ifndef DEH_MAIN_H
#define DEH_MAIN_H
#include "doomtype.h"
#include "doomfeatures.h"
#include "deh_str.h"
#include "sha1.h"
// These are the limits that dehacked uses (from dheinit.h in the dehacked
// source). If these limits are exceeded, it does not generate an error, but
// a warning is displayed.
#define DEH_VANILLA_NUMSTATES 966
#define DEH_VANILLA_NUMSFX 107
void DEH_ParseCommandLine(void);
int DEH_LoadFile(char *filename);
int DEH_LoadLump(int lumpnum, boolean allow_long, boolean allow_error);
int DEH_LoadLumpByName(char *name, boolean allow_long, boolean allow_error);
boolean DEH_ParseAssignment(char *line, char **variable_name, char **value);
void DEH_Checksum(sha1_digest_t digest);
extern boolean deh_allow_extended_strings;
extern boolean deh_allow_long_strings;
extern boolean deh_allow_long_cheats;
extern boolean deh_apply_cheats;
#endif /* #ifndef DEH_MAIN_H */

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//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Parses "Misc" sections in dehacked files
//
#ifndef DEH_MISC_H
#define DEH_MISC_H
#include "doomfeatures.h"
#define DEH_DEFAULT_INITIAL_HEALTH 100
#define DEH_DEFAULT_INITIAL_BULLETS 50
#define DEH_DEFAULT_MAX_HEALTH 200
#define DEH_DEFAULT_MAX_ARMOR 200
#define DEH_DEFAULT_GREEN_ARMOR_CLASS 1
#define DEH_DEFAULT_BLUE_ARMOR_CLASS 2
#define DEH_DEFAULT_MAX_SOULSPHERE 200
#define DEH_DEFAULT_SOULSPHERE_HEALTH 100
#define DEH_DEFAULT_MEGASPHERE_HEALTH 200
#define DEH_DEFAULT_GOD_MODE_HEALTH 100
#define DEH_DEFAULT_IDFA_ARMOR 200
#define DEH_DEFAULT_IDFA_ARMOR_CLASS 2
#define DEH_DEFAULT_IDKFA_ARMOR 200
#define DEH_DEFAULT_IDKFA_ARMOR_CLASS 2
#define DEH_DEFAULT_BFG_CELLS_PER_SHOT 40
#define DEH_DEFAULT_SPECIES_INFIGHTING 0
#ifdef FEATURE_DEHACKED
extern int deh_initial_health;
extern int deh_initial_bullets;
extern int deh_max_health;
extern int deh_max_armor;
extern int deh_green_armor_class;
extern int deh_blue_armor_class;
extern int deh_max_soulsphere;
extern int deh_soulsphere_health;
extern int deh_megasphere_health;
extern int deh_god_mode_health;
extern int deh_idfa_armor;
extern int deh_idfa_armor_class;
extern int deh_idkfa_armor;
extern int deh_idkfa_armor_class;
extern int deh_bfg_cells_per_shot;
extern int deh_species_infighting;
#else
// If dehacked is disabled, hard coded values
#define deh_initial_health DEH_DEFAULT_INITIAL_HEALTH
#define deh_initial_bullets DEH_DEFAULT_INITIAL_BULLETS
#define deh_max_health DEH_DEFAULT_MAX_HEALTH
#define deh_max_armor DEH_DEFAULT_MAX_ARMOR
#define deh_green_armor_class DEH_DEFAULT_GREEN_ARMOR_CLASS
#define deh_blue_armor_class DEH_DEFAULT_BLUE_ARMOR_CLASS
#define deh_max_soulsphere DEH_DEFAULT_MAX_SOULSPHERE
#define deh_soulsphere_health DEH_DEFAULT_SOULSPHERE_HEALTH
#define deh_megasphere_health DEH_DEFAULT_MEGASPHERE_HEALTH
#define deh_god_mode_health DEH_DEFAULT_GOD_MODE_HEALTH
#define deh_idfa_armor DEH_DEFAULT_IDFA_ARMOR
#define deh_idfa_armor_class DEH_DEFAULT_IDFA_ARMOR_CLASS
#define deh_idkfa_armor DEH_DEFAULT_IDKFA_ARMOR
#define deh_idkfa_armor_class DEH_DEFAULT_IDKFA_ARMOR_CLASS
#define deh_bfg_cells_per_shot DEH_DEFAULT_BFG_CELLS_PER_SHOT
#define deh_species_infighting DEH_DEFAULT_SPECIES_INFIGHTING
#endif
#endif /* #ifndef DEH_MISC_H */

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//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Dehacked string replacements
//
#ifndef DEH_STR_H
#define DEH_STR_H
#include <stdio.h>
#include "doomfeatures.h"
// Used to do dehacked text substitutions throughout the program
#ifdef FEATURE_DEHACKED
char *DEH_String(char *s);
void DEH_printf(char *fmt, ...);
void DEH_fprintf(FILE *fstream, char *fmt, ...);
void DEH_snprintf(char *buffer, size_t len, char *fmt, ...);
void DEH_AddStringReplacement(char *from_text, char *to_text);
#else
#define DEH_String(x) (x)
#define DEH_printf printf
#define DEH_fprintf fprintf
#define DEH_snprintf snprintf
#define DEH_AddStringReplacement(x, y)
#endif
#endif /* #ifndef DEH_STR_H */

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/*
* doom.h
*
* Created on: 18.02.2015
* Author: Florian
*/
#ifndef SRC_CHOCDOOM_DOOM_H_
#define SRC_CHOCDOOM_DOOM_H_
/*---------------------------------------------------------------------*
* additional includes *
*---------------------------------------------------------------------*/
/*---------------------------------------------------------------------*
* global definitions *
*---------------------------------------------------------------------*/
/*---------------------------------------------------------------------*
* type declarations *
*---------------------------------------------------------------------*/
/*---------------------------------------------------------------------*
* function prototypes *
*---------------------------------------------------------------------*/
void D_DoomMain (void);
/*---------------------------------------------------------------------*
* global data *
*---------------------------------------------------------------------*/
/*---------------------------------------------------------------------*
* inline functions and function-like macros *
*---------------------------------------------------------------------*/
/*---------------------------------------------------------------------*
* eof *
*---------------------------------------------------------------------*/
#endif /* SRC_CHOCDOOM_DOOM_H_ */

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// all external data is defined here
// most of the data is loaded into different structures at run time
// some internal structures shared by many modules are here
//
#ifndef __DOOMDATA__
#define __DOOMDATA__
// The most basic types we use, portability.
#include "doomtype.h"
// Some global defines, that configure the game.
#include "doomdef.h"
//
// Map level types.
// The following data structures define the persistent format
// used in the lumps of the WAD files.
//
// Lump order in a map WAD: each map needs a couple of lumps
// to provide a complete scene geometry description.
enum
{
ML_LABEL, // A separator, name, ExMx or MAPxx
ML_THINGS, // Monsters, items..
ML_LINEDEFS, // LineDefs, from editing
ML_SIDEDEFS, // SideDefs, from editing
ML_VERTEXES, // Vertices, edited and BSP splits generated
ML_SEGS, // LineSegs, from LineDefs split by BSP
ML_SSECTORS, // SubSectors, list of LineSegs
ML_NODES, // BSP nodes
ML_SECTORS, // Sectors, from editing
ML_REJECT, // LUT, sector-sector visibility
ML_BLOCKMAP // LUT, motion clipping, walls/grid element
};
// A single Vertex.
typedef struct
{
short x;
short y;
} PACKEDATTR mapvertex_t;
// A SideDef, defining the visual appearance of a wall,
// by setting textures and offsets.
typedef struct
{
short textureoffset;
short rowoffset;
char toptexture[8];
char bottomtexture[8];
char midtexture[8];
// Front sector, towards viewer.
short sector;
} PACKEDATTR mapsidedef_t;
// A LineDef, as used for editing, and as input
// to the BSP builder.
typedef struct
{
short v1;
short v2;
short flags;
short special;
short tag;
// sidenum[1] will be -1 if one sided
short sidenum[2];
} PACKEDATTR maplinedef_t;
//
// LineDef attributes.
//
// Solid, is an obstacle.
#define ML_BLOCKING 1
// Blocks monsters only.
#define ML_BLOCKMONSTERS 2
// Backside will not be present at all
// if not two sided.
#define ML_TWOSIDED 4
// If a texture is pegged, the texture will have
// the end exposed to air held constant at the
// top or bottom of the texture (stairs or pulled
// down things) and will move with a height change
// of one of the neighbor sectors.
// Unpegged textures allways have the first row of
// the texture at the top pixel of the line for both
// top and bottom textures (use next to windows).
// upper texture unpegged
#define ML_DONTPEGTOP 8
// lower texture unpegged
#define ML_DONTPEGBOTTOM 16
// In AutoMap: don't map as two sided: IT'S A SECRET!
#define ML_SECRET 32
// Sound rendering: don't let sound cross two of these.
#define ML_SOUNDBLOCK 64
// Don't draw on the automap at all.
#define ML_DONTDRAW 128
// Set if already seen, thus drawn in automap.
#define ML_MAPPED 256
// Sector definition, from editing.
typedef struct
{
short floorheight;
short ceilingheight;
char floorpic[8];
char ceilingpic[8];
short lightlevel;
short special;
short tag;
} PACKEDATTR mapsector_t;
// SubSector, as generated by BSP.
typedef struct
{
short numsegs;
// Index of first one, segs are stored sequentially.
short firstseg;
} PACKEDATTR mapsubsector_t;
// LineSeg, generated by splitting LineDefs
// using partition lines selected by BSP builder.
typedef struct
{
short v1;
short v2;
short angle;
short linedef;
short side;
short offset;
} PACKEDATTR mapseg_t;
// BSP node structure.
// Indicate a leaf.
#define NF_SUBSECTOR 0x8000
typedef struct
{
// Partition line from (x,y) to x+dx,y+dy)
short x;
short y;
short dx;
short dy;
// Bounding box for each child,
// clip against view frustum.
short bbox[2][4];
// If NF_SUBSECTOR its a subsector,
// else it's a node of another subtree.
unsigned short children[2];
} PACKEDATTR mapnode_t;
// Thing definition, position, orientation and type,
// plus skill/visibility flags and attributes.
typedef struct
{
short x;
short y;
short angle;
short type;
short options;
} PACKEDATTR mapthing_t;
#endif // __DOOMDATA__

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// DoomDef - basic defines for DOOM, e.g. Version, game mode
// and skill level, and display parameters.
//
#include "doomdef.h"
// Location for any defines turned variables.
// None.

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Internally used data structures for virtually everything,
// lots of other stuff.
//
#ifndef __DOOMDEF__
#define __DOOMDEF__
#include <stdio.h>
#include <string.h>
#include "doomtype.h"
#include "i_timer.h"
#include "d_mode.h"
//
// Global parameters/defines.
//
// DOOM version
#define DOOM_VERSION 109
// Version code for cph's longtics hack ("v1.91")
#define DOOM_191_VERSION 111
// If rangecheck is undefined,
// most parameter validation debugging code will not be compiled
#define RANGECHECK
// The maximum number of players, multiplayer/networking.
#define MAXPLAYERS 4
// The current state of the game: whether we are
// playing, gazing at the intermission screen,
// the game final animation, or a demo.
typedef enum
{
GS_LEVEL,
GS_INTERMISSION,
GS_FINALE,
GS_DEMOSCREEN,
} gamestate_t;
typedef enum
{
ga_nothing,
ga_loadlevel,
ga_newgame,
ga_loadgame,
ga_savegame,
ga_playdemo,
ga_completed,
ga_victory,
ga_worlddone,
ga_screenshot
} gameaction_t;
//
// Difficulty/skill settings/filters.
//
// Skill flags.
#define MTF_EASY 1
#define MTF_NORMAL 2
#define MTF_HARD 4
// Deaf monsters/do not react to sound.
#define MTF_AMBUSH 8
//
// Key cards.
//
typedef enum
{
it_bluecard,
it_yellowcard,
it_redcard,
it_blueskull,
it_yellowskull,
it_redskull,
NUMCARDS
} card_t;
// The defined weapons,
// including a marker indicating
// user has not changed weapon.
typedef enum
{
wp_fist,
wp_pistol,
wp_shotgun,
wp_chaingun,
wp_missile,
wp_plasma,
wp_bfg,
wp_chainsaw,
wp_supershotgun,
NUMWEAPONS,
// No pending weapon change.
wp_nochange
} weapontype_t;
// Ammunition types defined.
typedef enum
{
am_clip, // Pistol / chaingun ammo.
am_shell, // Shotgun / double barreled shotgun.
am_cell, // Plasma rifle, BFG.
am_misl, // Missile launcher.
NUMAMMO,
am_noammo // Unlimited for chainsaw / fist.
} ammotype_t;
// Power up artifacts.
typedef enum
{
pw_invulnerability,
pw_strength,
pw_invisibility,
pw_ironfeet,
pw_allmap,
pw_infrared,
NUMPOWERS
} powertype_t;
//
// Power up durations,
// how many seconds till expiration,
// assuming TICRATE is 35 ticks/second.
//
typedef enum
{
INVULNTICS = (30*TICRATE),
INVISTICS = (60*TICRATE),
INFRATICS = (120*TICRATE),
IRONTICS = (60*TICRATE)
} powerduration_t;
#endif // __DOOMDEF__

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//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// List of features which can be enabled/disabled to slim down the
// program.
//
#ifndef DOOM_FEATURES_H
#define DOOM_FEATURES_H
// Enables wad merging (the '-merge' command line parameter)
#undef FEATURE_WAD_MERGE
// Enables dehacked support ('-deh')
#undef FEATURE_DEHACKED
// Enables multiplayer support (network games)
#undef FEATURE_MULTIPLAYER
// Enables sound output
//#undef FEATURE_SOUND
#endif /* #ifndef DOOM_FEATURES_H */

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#include <stdio.h>
#include "m_argv.h"
#include "doomgeneric.h"
pixel_t* DG_ScreenBuffer = NULL;
void M_FindResponseFile(void);
void D_DoomMain (void);
void doomgeneric_Create(int argc, char **argv)
{
// save arguments
myargc = argc;
myargv = argv;
M_FindResponseFile();
DG_ScreenBuffer = malloc(DOOMGENERIC_RESX * DOOMGENERIC_RESY * 4);
DG_Init();
D_DoomMain ();
}

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#ifndef DOOM_GENERIC
#define DOOM_GENERIC
#include <stdlib.h>
#include <stdint.h>
#ifndef DOOMGENERIC_RESX
#define DOOMGENERIC_RESX 640
#endif // DOOMGENERIC_RESX
#ifndef DOOMGENERIC_RESY
#define DOOMGENERIC_RESY 400
#endif // DOOMGENERIC_RESY
#ifdef CMAP256
typedef uint8_t pixel_t;
#else // CMAP256
typedef uint32_t pixel_t;
#endif // CMAP256
extern pixel_t* DG_ScreenBuffer;
#ifdef __cplusplus
extern "C" {
#endif
void doomgeneric_Create(int argc, char **argv);
void doomgeneric_Tick();
//Implement below functions for your platform
void DG_Init();
void DG_DrawFrame();
void DG_SleepMs(uint32_t ms);
uint32_t DG_GetTicksMs();
int DG_GetKey(int* pressed, unsigned char* key);
void DG_SetWindowTitle(const char * title);
#ifdef __cplusplus
}
#endif
#endif //DOOM_GENERIC

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<?xml version="1.0" encoding="utf-8"?>
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<ProjectGuid>{95A126D2-CC94-4840-BF05-80305041B5FB}</ProjectGuid>
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<ClCompile Include="doomstat.c" />
<ClCompile Include="dstrings.c" />
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<ClCompile Include="d_mode.c" />
<ClCompile Include="d_net.c" />
<ClCompile Include="f_finale.c" />
<ClCompile Include="f_wipe.c" />
<ClCompile Include="gusconf.c" />
<ClCompile Include="g_game.c" />
<ClCompile Include="hu_lib.c" />
<ClCompile Include="hu_stuff.c" />
<ClCompile Include="icon.c" />
<ClCompile Include="info.c" />
<ClCompile Include="i_cdmus.c" />
<ClCompile Include="i_endoom.c" />
<ClCompile Include="i_input.c" />
<ClCompile Include="i_joystick.c" />
<ClCompile Include="i_scale.c" />
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<ClCompile Include="i_system.c" />
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<ClCompile Include="i_video.c" />
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<ClCompile Include="m_cheat.c" />
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<ClCompile Include="m_misc.c" />
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<ClCompile Include="p_ceilng.c" />
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<ClCompile Include="p_maputl.c" />
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<ClCompile Include="p_plats.c" />
<ClCompile Include="p_pspr.c" />
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#include "doomgeneric.h"
#include "doomkeys.h"
#include <libui.h>
#include <syscall.h>
static ui_window_t doom_win = 0;
void DG_Init(void) {
doom_win = ui_window_create("Yes, it's DOOM.", (1920 - DOOMGENERIC_RESX) / 2, (1080 - DOOMGENERIC_RESY) / 2, DOOMGENERIC_RESX, DOOMGENERIC_RESY);
}
static uint32_t scaled_buffer[600 * 900]; // DOOMGENERIC_RESX * DOOMGENERIC_RESY
void DG_DrawFrame(void) {
if (doom_win) {
// Doom's internal rendering is always 320x200.
// But doomgeneric seems to expect DOOMGENERIC_RESX x DOOMGENERIC_RESY.
// Actually, if we set DOOMGENERIC_RESX = 600, doom builds its internal tables based on DOOMGENERIC_RESX.
// Wait, Doom's standard resolution is 320x200. Let's find out what DG_ScreenBuffer dimensions are.
// According to Doom source, SCREENWIDTH and SCREENHEIGHT define the buffer size.
// So DG_ScreenBuffer is indeed DOOMGENERIC_RESX x DOOMGENERIC_RESY.
// However, the issue shown in the image is that the *game itself* only drew a 320x200 or 640x400 block in the corner!
// So the image wasn't scaled by Doom. Let's let LibUI do the scaling!
// We will tell Doom its resolution is 640x400 (which it knows how to handle correctly for the 16:10 aspect ratio),
// but we'll scale it to 600x900 (or whatever window size) before sending it to ui_draw_image.
// Wait, ui_draw_image doesn't scale natively yet. Let's do nearest-neighbor scaling.
int src_w = 640;
int src_h = 400;
int dst_w = DOOMGENERIC_RESX;
int dst_h = DOOMGENERIC_RESY;
for (int y = 0; y < dst_h; y++) {
int sy = y * src_h / dst_h;
for (int x = 0; x < dst_w; x++) {
int sx = x * src_w / dst_w;
scaled_buffer[y * dst_w + x] = ((uint32_t*)DG_ScreenBuffer)[sy * src_w + sx];
}
}
ui_draw_image(doom_win, 0, 0, dst_w, dst_h, scaled_buffer);
ui_mark_dirty(doom_win, 0, 0, dst_w, dst_h);
}
}
void DG_SleepMs(uint32_t ms) {
uint32_t end_ticks = DG_GetTicksMs() + ms;
while (DG_GetTicksMs() < end_ticks) {
for(volatile int x=0; x<1000; x++);
}
}
uint32_t DG_GetTicksMs(void) {
uint64_t ticks = sys_system(16, 0, 0, 0, 0); // SYSTEM_CMD_UPTIME = 16 (100Hz)
return (uint32_t)(ticks * 10);
}
void DG_SetWindowTitle(const char * title) {
}
#define KQ_SIZE 64
static struct { int pressed; unsigned char key; } key_queue[KQ_SIZE];
static int kq_head = 0;
static int kq_tail = 0;
static uint32_t key_held_until[256];
static void push_key(int pressed, unsigned char key) {
int next = (kq_head + 1) % KQ_SIZE;
if (next != kq_tail) {
key_queue[kq_head].pressed = pressed;
key_queue[kq_head].key = key;
kq_head = next;
}
}
int DG_GetKey(int* pressed, unsigned char* key) {
if (kq_tail != kq_head) {
*pressed = key_queue[kq_tail].pressed;
*key = key_queue[kq_tail].key;
kq_tail = (kq_tail + 1) % KQ_SIZE;
return 1;
}
gui_event_t ev;
while (ui_get_event(doom_win, &ev)) {
if (ev.type == GUI_EVENT_CLOSE) {
sys_exit(0);
} else if (ev.type == GUI_EVENT_KEY || ev.type == GUI_EVENT_KEYUP) {
unsigned char k = (unsigned char)ev.arg1;
unsigned char dk = k;
if (k == 17) dk = KEY_UPARROW;
else if (k == 18) dk = KEY_DOWNARROW;
else if (k == 19) dk = KEY_LEFTARROW;
else if (k == 20) dk = KEY_RIGHTARROW;
else if (k == 21) dk = KEY_FIRE;
else if (k == 22) dk = KEY_RALT;
else if (k == 23) dk = KEY_CAPSLOCK;
else if (k == 27) dk = KEY_ESCAPE;
else if (k == ' ') dk = KEY_USE;
else if (k == '\n' || k == '\r') dk = KEY_ENTER;
else if (k >= 'A' && k <= 'Z') dk = k + 32;
if (ev.type == GUI_EVENT_KEY) {
push_key(1, dk);
} else if (ev.type == GUI_EVENT_KEYUP) {
push_key(0, dk);
}
}
}
if (kq_tail != kq_head) {
*pressed = key_queue[kq_tail].pressed;
*key = key_queue[kq_tail].key;
kq_tail = (kq_tail + 1) % KQ_SIZE;
return 1;
}
return 0;
}
int main(int argc, char** argv) {
(void)argc;
(void)argv;
char* fake_argv[] = {"doom", "-iwad", "A:/doom1.wad"};
doomgeneric_Create(3, fake_argv);
while (1) {
doomgeneric_Tick();
sleep(1);
}
return 0;
}

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Key definitions
//
#ifndef __DOOMKEYS__
#define __DOOMKEYS__
//
// DOOM keyboard definition.
// This is the stuff configured by Setup.Exe.
// Most key data are simple ascii (uppercased).
//
#define KEY_RIGHTARROW 0xae
#define KEY_LEFTARROW 0xac
#define KEY_UPARROW 0xad
#define KEY_DOWNARROW 0xaf
#define KEY_STRAFE_L 0xa0
#define KEY_STRAFE_R 0xa1
#define KEY_USE 0xa2
#define KEY_FIRE 0xa3
#define KEY_ESCAPE 27
#define KEY_ENTER 13
#define KEY_TAB 9
#define KEY_F1 (0x80+0x3b)
#define KEY_F2 (0x80+0x3c)
#define KEY_F3 (0x80+0x3d)
#define KEY_F4 (0x80+0x3e)
#define KEY_F5 (0x80+0x3f)
#define KEY_F6 (0x80+0x40)
#define KEY_F7 (0x80+0x41)
#define KEY_F8 (0x80+0x42)
#define KEY_F9 (0x80+0x43)
#define KEY_F10 (0x80+0x44)
#define KEY_F11 (0x80+0x57)
#define KEY_F12 (0x80+0x58)
#define KEY_BACKSPACE 0x7f
#define KEY_PAUSE 0xff
#define KEY_EQUALS 0x3d
#define KEY_MINUS 0x2d
#define KEY_RSHIFT (0x80+0x36)
#define KEY_RCTRL (0x80+0x1d)
#define KEY_RALT (0x80+0x38)
#define KEY_LALT KEY_RALT
#define KEY_CAPSLOCK (0x80+0x3a)
#define KEY_NUMLOCK (0x80+0x45)
#define KEY_SCRLCK (0x80+0x46)
#define KEY_PRTSCR (0x80+0x59)
#define KEY_HOME (0x80+0x47)
#define KEY_END (0x80+0x4f)
#define KEY_PGUP (0x80+0x49)
#define KEY_PGDN (0x80+0x51)
#define KEY_INS (0x80+0x52)
#define KEY_DEL (0x80+0x53)
#define KEYP_0 0
#define KEYP_1 KEY_END
#define KEYP_2 KEY_DOWNARROW
#define KEYP_3 KEY_PGDN
#define KEYP_4 KEY_LEFTARROW
#define KEYP_5 '5'
#define KEYP_6 KEY_RIGHTARROW
#define KEYP_7 KEY_HOME
#define KEYP_8 KEY_UPARROW
#define KEYP_9 KEY_PGUP
#define KEYP_DIVIDE '/'
#define KEYP_PLUS '+'
#define KEYP_MINUS '-'
#define KEYP_MULTIPLY '*'
#define KEYP_PERIOD 0
#define KEYP_EQUALS KEY_EQUALS
#define KEYP_ENTER KEY_ENTER
#endif // __DOOMKEYS__

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Put all global tate variables here.
//
#include <stdio.h>
#include "doomstat.h"
// Game Mode - identify IWAD as shareware, retail etc.
GameMode_t gamemode = indetermined;
GameMission_t gamemission = doom;
GameVersion_t gameversion = exe_final2;
char *gamedescription;
// Set if homebrew PWAD stuff has been added.
boolean modifiedgame;

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// All the global variables that store the internal state.
// Theoretically speaking, the internal state of the engine
// should be found by looking at the variables collected
// here, and every relevant module will have to include
// this header file.
// In practice, things are a bit messy.
//
#ifndef __D_STATE__
#define __D_STATE__
// We need globally shared data structures,
// for defining the global state variables.
#include "doomdata.h"
#include "d_loop.h"
// We need the playr data structure as well.
#include "d_player.h"
// Game mode/mission
#include "d_mode.h"
#include "net_defs.h"
// ------------------------
// Command line parameters.
//
extern boolean nomonsters; // checkparm of -nomonsters
extern boolean respawnparm; // checkparm of -respawn
extern boolean fastparm; // checkparm of -fast
extern boolean devparm; // DEBUG: launched with -devparm
// -----------------------------------------------------
// Game Mode - identify IWAD as shareware, retail etc.
//
extern GameMode_t gamemode;
extern GameMission_t gamemission;
extern GameVersion_t gameversion;
extern char *gamedescription;
// If true, we're using one of the mangled BFG edition IWADs.
extern boolean bfgedition;
// Convenience macro.
// 'gamemission' can be equal to pack_chex or pack_hacx, but these are
// just modified versions of doom and doom2, and should be interpreted
// as the same most of the time.
#define logical_gamemission \
(gamemission == pack_chex ? doom : \
gamemission == pack_hacx ? doom2 : gamemission)
// Set if homebrew PWAD stuff has been added.
extern boolean modifiedgame;
// -------------------------------------------
// Selected skill type, map etc.
//
// Defaults for menu, methinks.
extern skill_t startskill;
extern int startepisode;
extern int startmap;
// Savegame slot to load on startup. This is the value provided to
// the -loadgame option. If this has not been provided, this is -1.
extern int startloadgame;
extern boolean autostart;
// Selected by user.
extern skill_t gameskill;
extern int gameepisode;
extern int gamemap;
// If non-zero, exit the level after this number of minutes
extern int timelimit;
// Nightmare mode flag, single player.
extern boolean respawnmonsters;
// Netgame? Only true if >1 player.
extern boolean netgame;
// 0=Cooperative; 1=Deathmatch; 2=Altdeath
extern int deathmatch;
// -------------------------
// Internal parameters for sound rendering.
// These have been taken from the DOS version,
// but are not (yet) supported with Linux
// (e.g. no sound volume adjustment with menu.
// From m_menu.c:
// Sound FX volume has default, 0 - 15
// Music volume has default, 0 - 15
// These are multiplied by 8.
extern int sfxVolume;
extern int musicVolume;
// Current music/sfx card - index useless
// w/o a reference LUT in a sound module.
// Ideally, this would use indices found
// in: /usr/include/linux/soundcard.h
extern int snd_MusicDevice;
extern int snd_SfxDevice;
// Config file? Same disclaimer as above.
extern int snd_DesiredMusicDevice;
extern int snd_DesiredSfxDevice;
// -------------------------
// Status flags for refresh.
//
// Depending on view size - no status bar?
// Note that there is no way to disable the
// status bar explicitely.
extern boolean statusbaractive;
extern boolean automapactive; // In AutoMap mode?
extern boolean menuactive; // Menu overlayed?
extern boolean paused; // Game Pause?
extern boolean viewactive;
extern boolean nodrawers;
extern boolean testcontrols;
extern int testcontrols_mousespeed;
// This one is related to the 3-screen display mode.
// ANG90 = left side, ANG270 = right
extern int viewangleoffset;
// Player taking events, and displaying.
extern int consoleplayer;
extern int displayplayer;
// -------------------------------------
// Scores, rating.
// Statistics on a given map, for intermission.
//
extern int totalkills;
extern int totalitems;
extern int totalsecret;
// Timer, for scores.
extern int levelstarttic; // gametic at level start
extern int leveltime; // tics in game play for par
// --------------------------------------
// DEMO playback/recording related stuff.
// No demo, there is a human player in charge?
// Disable save/end game?
extern boolean usergame;
//?
extern boolean demoplayback;
extern boolean demorecording;
// Round angleturn in ticcmds to the nearest 256. This is used when
// recording Vanilla demos in netgames.
extern boolean lowres_turn;
// Quit after playing a demo from cmdline.
extern boolean singledemo;
//?
extern gamestate_t gamestate;
//-----------------------------
// Internal parameters, fixed.
// These are set by the engine, and not changed
// according to user inputs. Partly load from
// WAD, partly set at startup time.
// Bookkeeping on players - state.
extern player_t players[MAXPLAYERS];
// Alive? Disconnected?
extern boolean playeringame[MAXPLAYERS];
// Player spawn spots for deathmatch.
#define MAX_DM_STARTS 10
extern mapthing_t deathmatchstarts[MAX_DM_STARTS];
extern mapthing_t* deathmatch_p;
// Player spawn spots.
extern mapthing_t playerstarts[MAXPLAYERS];
// Intermission stats.
// Parameters for world map / intermission.
extern wbstartstruct_t wminfo;
//-----------------------------------------
// Internal parameters, used for engine.
//
// File handling stuff.
extern char * savegamedir;
extern char basedefault[1024];
// if true, load all graphics at level load
extern boolean precache;
// wipegamestate can be set to -1
// to force a wipe on the next draw
extern gamestate_t wipegamestate;
extern int mouseSensitivity;
extern int bodyqueslot;
// Needed to store the number of the dummy sky flat.
// Used for rendering,
// as well as tracking projectiles etc.
extern int skyflatnum;
// Netgame stuff (buffers and pointers, i.e. indices).
extern int rndindex;
extern ticcmd_t *netcmds;
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Simple basic typedefs, isolated here to make it easier
// separating modules.
//
#ifndef __DOOMTYPE__
#define __DOOMTYPE__
// #define macros to provide functions missing in Windows.
// Outside Windows, we use strings.h for str[n]casecmp.
#ifdef _WIN32
#define strcasecmp _stricmp
#define strncasecmp _strnicmp
#else
#include <strings.h>
#endif
//
// The packed attribute forces structures to be packed into the minimum
// space necessary. If this is not done, the compiler may align structure
// fields differently to optimize memory access, inflating the overall
// structure size. It is important to use the packed attribute on certain
// structures where alignment is important, particularly data read/written
// to disk.
//
#ifdef __GNUC__
#define PACKEDATTR __attribute__((packed))
#else
#define PACKEDATTR
#endif
// C99 integer types; with gcc we just use this. Other compilers
// should add conditional statements that define the C99 types.
// What is really wanted here is stdint.h; however, some old versions
// of Solaris don't have stdint.h and only have inttypes.h (the
// pre-standardisation version). inttypes.h is also in the C99
// standard and defined to include stdint.h, so include this.
#include <inttypes.h>
#ifdef __cplusplus
// Use builtin bool type with C++.
typedef bool boolean;
#else
typedef enum
{
false = 0,
true = 1,
undef = 0xFFFFFFFF
} boolean;
#endif
typedef uint8_t byte;
#include <limits.h>
#if defined(_WIN32) || defined(__DJGPP__)
#define DIR_SEPARATOR '\\'
#define DIR_SEPARATOR_S "\\"
#define PATH_SEPARATOR ';'
#else
#define DIR_SEPARATOR '/'
#define DIR_SEPARATOR_S "/"
#define PATH_SEPARATOR ':'
#endif
#define arrlen(array) (sizeof(array) / sizeof(*array))
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Globally defined strings.
//
#include "dstrings.h"
char *doom1_endmsg[] =
{
"are you sure you want to\nquit this great game?",
"please don't leave, there's more\ndemons to toast!",
"let's beat it -- this is turning\ninto a bloodbath!",
"i wouldn't leave if i were you.\ndos is much worse.",
"you're trying to say you like dos\nbetter than me, right?",
"don't leave yet -- there's a\ndemon around that corner!",
"ya know, next time you come in here\ni'm gonna toast ya.",
"go ahead and leave. see if i care.",
};
char *doom2_endmsg[] =
{
// QuitDOOM II messages
"are you sure you want to\nquit this great game?",
"you want to quit?\nthen, thou hast lost an eighth!",
"don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!",
"get outta here and go back\nto your boring programs.",
"if i were your boss, i'd \n deathmatch ya in a minute!",
"look, bud. you leave now\nand you forfeit your body count!",
"just leave. when you come\nback, i'll be waiting with a bat.",
"you're lucky i don't smack\nyou for thinking about leaving.",
};
#if 0
// UNUSED messages included in the source release
char* endmsg[] =
{
// DOOM1
QUITMSG,
// FinalDOOM?
"fuck you, pussy!\nget the fuck out!",
"you quit and i'll jizz\nin your cystholes!",
"if you leave, i'll make\nthe lord drink my jizz.",
"hey, ron! can we say\n'fuck' in the game?",
"i'd leave: this is just\nmore monsters and levels.\nwhat a load.",
"suck it down, asshole!\nyou're a fucking wimp!",
"don't quit now! we're \nstill spending your money!",
// Internal debug. Different style, too.
"THIS IS NO MESSAGE!\nPage intentionally left blank."
};
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// DESCRIPTION:
// DOOM strings, by language.
//
#ifndef __DSTRINGS__
#define __DSTRINGS__
// All important printed strings.
#include "d_englsh.h"
// Misc. other strings.
#define SAVEGAMENAME "doomsav"
// QuitDOOM messages
// 8 per each game type
#define NUM_QUITMESSAGES 8
extern char *doom1_endmsg[];
extern char *doom2_endmsg[];
#endif

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/*
* dummy.c
*
* Created on: 16.02.2015
* Author: Florian
*/
/*---------------------------------------------------------------------*
* include files *
*---------------------------------------------------------------------*/
#include "doomtype.h"
/*---------------------------------------------------------------------*
* local definitions *
*---------------------------------------------------------------------*/
/*---------------------------------------------------------------------*
* external declarations *
*---------------------------------------------------------------------*/
/*---------------------------------------------------------------------*
* public data *
*---------------------------------------------------------------------*/
boolean net_client_connected = false;
boolean drone = false;
/*---------------------------------------------------------------------*
* private data *
*---------------------------------------------------------------------*/
/*---------------------------------------------------------------------*
* private functions *
*---------------------------------------------------------------------*/
/*---------------------------------------------------------------------*
* public functions *
*---------------------------------------------------------------------*/
#ifndef FEATURE_SOUND
void I_InitTimidityConfig(void)
{
}
#endif
/*---------------------------------------------------------------------*
* eof *
*---------------------------------------------------------------------*/

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#include "boredos_libc.h"
#define EISDIR 21

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Game completion, final screen animation.
//
#include <stdio.h>
#include <ctype.h>
// Functions.
#include "deh_main.h"
#include "i_system.h"
#include "i_swap.h"
#include "z_zone.h"
#include "v_video.h"
#include "w_wad.h"
#include "s_sound.h"
// Data.
#include "d_main.h"
#include "dstrings.h"
#include "sounds.h"
#include "doomstat.h"
#include "r_state.h"
typedef enum
{
F_STAGE_TEXT,
F_STAGE_ARTSCREEN,
F_STAGE_CAST,
} finalestage_t;
// ?
//#include "doomstat.h"
//#include "r_local.h"
//#include "f_finale.h"
// Stage of animation:
finalestage_t finalestage;
unsigned int finalecount;
#define TEXTSPEED 3
#define TEXTWAIT 250
typedef struct
{
GameMission_t mission;
int episode, level;
char *background;
char *text;
} textscreen_t;
static textscreen_t textscreens[] =
{
{ doom, 1, 8, "FLOOR4_8", E1TEXT},
{ doom, 2, 8, "SFLR6_1", E2TEXT},
{ doom, 3, 8, "MFLR8_4", E3TEXT},
{ doom, 4, 8, "MFLR8_3", E4TEXT},
{ doom2, 1, 6, "SLIME16", C1TEXT},
{ doom2, 1, 11, "RROCK14", C2TEXT},
{ doom2, 1, 20, "RROCK07", C3TEXT},
{ doom2, 1, 30, "RROCK17", C4TEXT},
{ doom2, 1, 15, "RROCK13", C5TEXT},
{ doom2, 1, 31, "RROCK19", C6TEXT},
{ pack_tnt, 1, 6, "SLIME16", T1TEXT},
{ pack_tnt, 1, 11, "RROCK14", T2TEXT},
{ pack_tnt, 1, 20, "RROCK07", T3TEXT},
{ pack_tnt, 1, 30, "RROCK17", T4TEXT},
{ pack_tnt, 1, 15, "RROCK13", T5TEXT},
{ pack_tnt, 1, 31, "RROCK19", T6TEXT},
{ pack_plut, 1, 6, "SLIME16", P1TEXT},
{ pack_plut, 1, 11, "RROCK14", P2TEXT},
{ pack_plut, 1, 20, "RROCK07", P3TEXT},
{ pack_plut, 1, 30, "RROCK17", P4TEXT},
{ pack_plut, 1, 15, "RROCK13", P5TEXT},
{ pack_plut, 1, 31, "RROCK19", P6TEXT},
};
char* finaletext;
char* finaleflat;
void F_StartCast (void);
void F_CastTicker (void);
boolean F_CastResponder (event_t *ev);
void F_CastDrawer (void);
//
// F_StartFinale
//
void F_StartFinale (void)
{
size_t i;
gameaction = ga_nothing;
gamestate = GS_FINALE;
viewactive = false;
automapactive = false;
if (logical_gamemission == doom)
{
S_ChangeMusic(mus_victor, true);
}
else
{
S_ChangeMusic(mus_read_m, true);
}
// Find the right screen and set the text and background
for (i=0; i<arrlen(textscreens); ++i)
{
textscreen_t *screen = &textscreens[i];
// Hack for Chex Quest
if (gameversion == exe_chex && screen->mission == doom)
{
screen->level = 5;
}
if (logical_gamemission == screen->mission
&& (logical_gamemission != doom || gameepisode == screen->episode)
&& gamemap == screen->level)
{
finaletext = screen->text;
finaleflat = screen->background;
}
}
// Do dehacked substitutions of strings
finaletext = DEH_String(finaletext);
finaleflat = DEH_String(finaleflat);
finalestage = F_STAGE_TEXT;
finalecount = 0;
}
boolean F_Responder (event_t *event)
{
if (finalestage == F_STAGE_CAST)
return F_CastResponder (event);
return false;
}
//
// F_Ticker
//
void F_Ticker (void)
{
size_t i;
// check for skipping
if ( (gamemode == commercial)
&& ( finalecount > 50) )
{
// go on to the next level
for (i=0 ; i<MAXPLAYERS ; i++)
if (players[i].cmd.buttons)
break;
if (i < MAXPLAYERS)
{
if (gamemap == 30)
F_StartCast ();
else
gameaction = ga_worlddone;
}
}
// advance animation
finalecount++;
if (finalestage == F_STAGE_CAST)
{
F_CastTicker ();
return;
}
if ( gamemode == commercial)
return;
if (finalestage == F_STAGE_TEXT
&& finalecount>strlen (finaletext)*TEXTSPEED + TEXTWAIT)
{
finalecount = 0;
finalestage = F_STAGE_ARTSCREEN;
wipegamestate = -1; // force a wipe
if (gameepisode == 3)
S_StartMusic (mus_bunny);
}
}
//
// F_TextWrite
//
#include "hu_stuff.h"
extern patch_t *hu_font[HU_FONTSIZE];
void F_TextWrite (void)
{
byte* src;
byte* dest;
int x,y,w;
signed int count;
char* ch;
int c;
int cx;
int cy;
// erase the entire screen to a tiled background
src = W_CacheLumpName ( finaleflat , PU_CACHE);
dest = I_VideoBuffer;
for (y=0 ; y<SCREENHEIGHT ; y++)
{
for (x=0 ; x<SCREENWIDTH/64 ; x++)
{
memcpy (dest, src+((y&63)<<6), 64);
dest += 64;
}
if (SCREENWIDTH&63)
{
memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63);
dest += (SCREENWIDTH&63);
}
}
V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT);
// draw some of the text onto the screen
cx = 10;
cy = 10;
ch = finaletext;
count = ((signed int) finalecount - 10) / TEXTSPEED;
if (count < 0)
count = 0;
for ( ; count ; count-- )
{
c = *ch++;
if (!c)
break;
if (c == '\n')
{
cx = 10;
cy += 11;
continue;
}
c = toupper(c) - HU_FONTSTART;
if (c < 0 || c> HU_FONTSIZE)
{
cx += 4;
continue;
}
w = SHORT (hu_font[c]->width);
if (cx+w > SCREENWIDTH)
break;
V_DrawPatch(cx, cy, hu_font[c]);
cx+=w;
}
}
//
// Final DOOM 2 animation
// Casting by id Software.
// in order of appearance
//
typedef struct
{
char *name;
mobjtype_t type;
} castinfo_t;
castinfo_t castorder[] = {
{CC_ZOMBIE, MT_POSSESSED},
{CC_SHOTGUN, MT_SHOTGUY},
{CC_HEAVY, MT_CHAINGUY},
{CC_IMP, MT_TROOP},
{CC_DEMON, MT_SERGEANT},
{CC_LOST, MT_SKULL},
{CC_CACO, MT_HEAD},
{CC_HELL, MT_KNIGHT},
{CC_BARON, MT_BRUISER},
{CC_ARACH, MT_BABY},
{CC_PAIN, MT_PAIN},
{CC_REVEN, MT_UNDEAD},
{CC_MANCU, MT_FATSO},
{CC_ARCH, MT_VILE},
{CC_SPIDER, MT_SPIDER},
{CC_CYBER, MT_CYBORG},
{CC_HERO, MT_PLAYER},
{NULL,0}
};
int castnum;
int casttics;
state_t* caststate;
boolean castdeath;
int castframes;
int castonmelee;
boolean castattacking;
//
// F_StartCast
//
void F_StartCast (void)
{
wipegamestate = -1; // force a screen wipe
castnum = 0;
caststate = &states[mobjinfo[castorder[castnum].type].seestate];
casttics = caststate->tics;
castdeath = false;
finalestage = F_STAGE_CAST;
castframes = 0;
castonmelee = 0;
castattacking = false;
S_ChangeMusic(mus_evil, true);
}
//
// F_CastTicker
//
void F_CastTicker (void)
{
int st;
int sfx;
if (--casttics > 0)
return; // not time to change state yet
if (caststate->tics == -1 || caststate->nextstate == S_NULL)
{
// switch from deathstate to next monster
castnum++;
castdeath = false;
if (castorder[castnum].name == NULL)
castnum = 0;
if (mobjinfo[castorder[castnum].type].seesound)
S_StartSound (NULL, mobjinfo[castorder[castnum].type].seesound);
caststate = &states[mobjinfo[castorder[castnum].type].seestate];
castframes = 0;
}
else
{
// just advance to next state in animation
if (caststate == &states[S_PLAY_ATK1])
goto stopattack; // Oh, gross hack!
st = caststate->nextstate;
caststate = &states[st];
castframes++;
// sound hacks....
switch (st)
{
case S_PLAY_ATK1: sfx = sfx_dshtgn; break;
case S_POSS_ATK2: sfx = sfx_pistol; break;
case S_SPOS_ATK2: sfx = sfx_shotgn; break;
case S_VILE_ATK2: sfx = sfx_vilatk; break;
case S_SKEL_FIST2: sfx = sfx_skeswg; break;
case S_SKEL_FIST4: sfx = sfx_skepch; break;
case S_SKEL_MISS2: sfx = sfx_skeatk; break;
case S_FATT_ATK8:
case S_FATT_ATK5:
case S_FATT_ATK2: sfx = sfx_firsht; break;
case S_CPOS_ATK2:
case S_CPOS_ATK3:
case S_CPOS_ATK4: sfx = sfx_shotgn; break;
case S_TROO_ATK3: sfx = sfx_claw; break;
case S_SARG_ATK2: sfx = sfx_sgtatk; break;
case S_BOSS_ATK2:
case S_BOS2_ATK2:
case S_HEAD_ATK2: sfx = sfx_firsht; break;
case S_SKULL_ATK2: sfx = sfx_sklatk; break;
case S_SPID_ATK2:
case S_SPID_ATK3: sfx = sfx_shotgn; break;
case S_BSPI_ATK2: sfx = sfx_plasma; break;
case S_CYBER_ATK2:
case S_CYBER_ATK4:
case S_CYBER_ATK6: sfx = sfx_rlaunc; break;
case S_PAIN_ATK3: sfx = sfx_sklatk; break;
default: sfx = 0; break;
}
if (sfx)
S_StartSound (NULL, sfx);
}
if (castframes == 12)
{
// go into attack frame
castattacking = true;
if (castonmelee)
caststate=&states[mobjinfo[castorder[castnum].type].meleestate];
else
caststate=&states[mobjinfo[castorder[castnum].type].missilestate];
castonmelee ^= 1;
if (caststate == &states[S_NULL])
{
if (castonmelee)
caststate=
&states[mobjinfo[castorder[castnum].type].meleestate];
else
caststate=
&states[mobjinfo[castorder[castnum].type].missilestate];
}
}
if (castattacking)
{
if (castframes == 24
|| caststate == &states[mobjinfo[castorder[castnum].type].seestate] )
{
stopattack:
castattacking = false;
castframes = 0;
caststate = &states[mobjinfo[castorder[castnum].type].seestate];
}
}
casttics = caststate->tics;
if (casttics == -1)
casttics = 15;
}
//
// F_CastResponder
//
boolean F_CastResponder (event_t* ev)
{
if (ev->type != ev_keydown)
return false;
if (castdeath)
return true; // already in dying frames
// go into death frame
castdeath = true;
caststate = &states[mobjinfo[castorder[castnum].type].deathstate];
casttics = caststate->tics;
castframes = 0;
castattacking = false;
if (mobjinfo[castorder[castnum].type].deathsound)
S_StartSound (NULL, mobjinfo[castorder[castnum].type].deathsound);
return true;
}
void F_CastPrint (char* text)
{
char* ch;
int c;
int cx;
int w;
int width;
// find width
ch = text;
width = 0;
while (ch)
{
c = *ch++;
if (!c)
break;
c = toupper(c) - HU_FONTSTART;
if (c < 0 || c> HU_FONTSIZE)
{
width += 4;
continue;
}
w = SHORT (hu_font[c]->width);
width += w;
}
// draw it
cx = 160-width/2;
ch = text;
while (ch)
{
c = *ch++;
if (!c)
break;
c = toupper(c) - HU_FONTSTART;
if (c < 0 || c> HU_FONTSIZE)
{
cx += 4;
continue;
}
w = SHORT (hu_font[c]->width);
V_DrawPatch(cx, 180, hu_font[c]);
cx+=w;
}
}
//
// F_CastDrawer
//
void F_CastDrawer (void)
{
spritedef_t* sprdef;
spriteframe_t* sprframe;
int lump;
boolean flip;
patch_t* patch;
// erase the entire screen to a background
V_DrawPatch (0, 0, W_CacheLumpName (DEH_String("BOSSBACK"), PU_CACHE));
F_CastPrint (DEH_String(castorder[castnum].name));
// draw the current frame in the middle of the screen
sprdef = &sprites[caststate->sprite];
sprframe = &sprdef->spriteframes[ caststate->frame & FF_FRAMEMASK];
lump = sprframe->lump[0];
flip = (boolean)sprframe->flip[0];
patch = W_CacheLumpNum (lump+firstspritelump, PU_CACHE);
if (flip)
V_DrawPatchFlipped(160, 170, patch);
else
V_DrawPatch(160, 170, patch);
}
//
// F_DrawPatchCol
//
void
F_DrawPatchCol
( int x,
patch_t* patch,
int col )
{
column_t* column;
byte* source;
byte* dest;
byte* desttop;
int count;
column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
desttop = I_VideoBuffer + x;
// step through the posts in a column
while (column->topdelta != 0xff )
{
source = (byte *)column + 3;
dest = desttop + column->topdelta*SCREENWIDTH;
count = column->length;
while (count--)
{
*dest = *source++;
dest += SCREENWIDTH;
}
column = (column_t *)( (byte *)column + column->length + 4 );
}
}
//
// F_BunnyScroll
//
void F_BunnyScroll (void)
{
signed int scrolled;
int x;
patch_t* p1;
patch_t* p2;
char name[10];
int stage;
static int laststage;
p1 = W_CacheLumpName (DEH_String("PFUB2"), PU_LEVEL);
p2 = W_CacheLumpName (DEH_String("PFUB1"), PU_LEVEL);
V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT);
scrolled = (320 - ((signed int) finalecount-230)/2);
if (scrolled > 320)
scrolled = 320;
if (scrolled < 0)
scrolled = 0;
for ( x=0 ; x<SCREENWIDTH ; x++)
{
if (x+scrolled < 320)
F_DrawPatchCol (x, p1, x+scrolled);
else
F_DrawPatchCol (x, p2, x+scrolled - 320);
}
if (finalecount < 1130)
return;
if (finalecount < 1180)
{
V_DrawPatch((SCREENWIDTH - 13 * 8) / 2,
(SCREENHEIGHT - 8 * 8) / 2,
W_CacheLumpName(DEH_String("END0"), PU_CACHE));
laststage = 0;
return;
}
stage = (finalecount-1180) / 5;
if (stage > 6)
stage = 6;
if (stage > laststage)
{
S_StartSound (NULL, sfx_pistol);
laststage = stage;
}
DEH_snprintf(name, 10, "END%i", stage);
V_DrawPatch((SCREENWIDTH - 13 * 8) / 2,
(SCREENHEIGHT - 8 * 8) / 2,
W_CacheLumpName (name,PU_CACHE));
}
static void F_ArtScreenDrawer(void)
{
char *lumpname;
if (gameepisode == 3)
{
F_BunnyScroll();
}
else
{
switch (gameepisode)
{
case 1:
if (gamemode == retail)
{
lumpname = "CREDIT";
}
else
{
lumpname = "HELP2";
}
break;
case 2:
lumpname = "VICTORY2";
break;
case 4:
lumpname = "ENDPIC";
break;
default:
return;
}
lumpname = DEH_String(lumpname);
V_DrawPatch (0, 0, W_CacheLumpName(lumpname, PU_CACHE));
}
}
//
// F_Drawer
//
void F_Drawer (void)
{
switch (finalestage)
{
case F_STAGE_CAST:
F_CastDrawer();
break;
case F_STAGE_TEXT:
F_TextWrite();
break;
case F_STAGE_ARTSCREEN:
F_ArtScreenDrawer();
break;
}
}

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//
//
#ifndef __F_FINALE__
#define __F_FINALE__
#include "doomtype.h"
#include "d_event.h"
//
// FINALE
//
// Called by main loop.
boolean F_Responder (event_t* ev);
// Called by main loop.
void F_Ticker (void);
// Called by main loop.
void F_Drawer (void);
void F_StartFinale (void);
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Mission begin melt/wipe screen special effect.
//
#include <string.h>
#include "z_zone.h"
#include "i_video.h"
#include "v_video.h"
#include "m_random.h"
#include "doomtype.h"
#include "f_wipe.h"
//
// SCREEN WIPE PACKAGE
//
// when zero, stop the wipe
static boolean go = 0;
static byte* wipe_scr_start;
static byte* wipe_scr_end;
static byte* wipe_scr;
void
wipe_shittyColMajorXform
( short* array,
int width,
int height )
{
int x;
int y;
short* dest;
dest = (short*) Z_Malloc(width*height*2, PU_STATIC, 0);
for(y=0;y<height;y++)
for(x=0;x<width;x++)
dest[x*height+y] = array[y*width+x];
memcpy(array, dest, width*height*2);
Z_Free(dest);
}
int
wipe_initColorXForm
( int width,
int height,
int ticks )
{
memcpy(wipe_scr, wipe_scr_start, width*height);
return 0;
}
int
wipe_doColorXForm
( int width,
int height,
int ticks )
{
boolean changed;
byte* w;
byte* e;
int newval;
changed = false;
w = wipe_scr;
e = wipe_scr_end;
while (w!=wipe_scr+width*height)
{
if (*w != *e)
{
if (*w > *e)
{
newval = *w - ticks;
if (newval < *e)
*w = *e;
else
*w = newval;
changed = true;
}
else if (*w < *e)
{
newval = *w + ticks;
if (newval > *e)
*w = *e;
else
*w = newval;
changed = true;
}
}
w++;
e++;
}
return !changed;
}
int
wipe_exitColorXForm
( int width,
int height,
int ticks )
{
return 0;
}
static int* y;
int
wipe_initMelt
( int width,
int height,
int ticks )
{
int i, r;
// copy start screen to main screen
memcpy(wipe_scr, wipe_scr_start, width*height);
// makes this wipe faster (in theory)
// to have stuff in column-major format
wipe_shittyColMajorXform((short*)wipe_scr_start, width/2, height);
wipe_shittyColMajorXform((short*)wipe_scr_end, width/2, height);
// setup initial column positions
// (y<0 => not ready to scroll yet)
y = (int *) Z_Malloc(width*sizeof(int), PU_STATIC, 0);
y[0] = -(M_Random()%16);
for (i=1;i<width;i++)
{
r = (M_Random()%3) - 1;
y[i] = y[i-1] + r;
if (y[i] > 0) y[i] = 0;
else if (y[i] == -16) y[i] = -15;
}
return 0;
}
int
wipe_doMelt
( int width,
int height,
int ticks )
{
int i;
int j;
int dy;
int idx;
short* s;
short* d;
boolean done = true;
width/=2;
while (ticks--)
{
for (i=0;i<width;i++)
{
if (y[i]<0)
{
y[i]++; done = false;
}
else if (y[i] < height)
{
dy = (y[i] < 16) ? y[i]+1 : 8;
if (y[i]+dy >= height) dy = height - y[i];
s = &((short *)wipe_scr_end)[i*height+y[i]];
d = &((short *)wipe_scr)[y[i]*width+i];
idx = 0;
for (j=dy;j;j--)
{
d[idx] = *(s++);
idx += width;
}
y[i] += dy;
s = &((short *)wipe_scr_start)[i*height];
d = &((short *)wipe_scr)[y[i]*width+i];
idx = 0;
for (j=height-y[i];j;j--)
{
d[idx] = *(s++);
idx += width;
}
done = false;
}
}
}
return done;
}
int
wipe_exitMelt
( int width,
int height,
int ticks )
{
Z_Free(y);
Z_Free(wipe_scr_start);
Z_Free(wipe_scr_end);
return 0;
}
int
wipe_StartScreen
( int x,
int y,
int width,
int height )
{
wipe_scr_start = Z_Malloc(SCREENWIDTH * SCREENHEIGHT, PU_STATIC, NULL);
I_ReadScreen(wipe_scr_start);
return 0;
}
int
wipe_EndScreen
( int x,
int y,
int width,
int height )
{
wipe_scr_end = Z_Malloc(SCREENWIDTH * SCREENHEIGHT, PU_STATIC, NULL);
I_ReadScreen(wipe_scr_end);
V_DrawBlock(x, y, width, height, wipe_scr_start); // restore start scr.
return 0;
}
int
wipe_ScreenWipe
( int wipeno,
int x,
int y,
int width,
int height,
int ticks )
{
int rc;
static int (*wipes[])(int, int, int) =
{
wipe_initColorXForm, wipe_doColorXForm, wipe_exitColorXForm,
wipe_initMelt, wipe_doMelt, wipe_exitMelt
};
// initial stuff
if (!go)
{
go = 1;
// wipe_scr = (byte *) Z_Malloc(width*height, PU_STATIC, 0); // DEBUG
wipe_scr = I_VideoBuffer;
(*wipes[wipeno*3])(width, height, ticks);
}
// do a piece of wipe-in
V_MarkRect(0, 0, width, height);
rc = (*wipes[wipeno*3+1])(width, height, ticks);
// V_DrawBlock(x, y, 0, width, height, wipe_scr); // DEBUG
// final stuff
if (rc)
{
go = 0;
(*wipes[wipeno*3+2])(width, height, ticks);
}
return !go;
}

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Mission start screen wipe/melt, special effects.
//
#ifndef __F_WIPE_H__
#define __F_WIPE_H__
//
// SCREEN WIPE PACKAGE
//
enum
{
// simple gradual pixel change for 8-bit only
wipe_ColorXForm,
// weird screen melt
wipe_Melt,
wipe_NUMWIPES
};
int
wipe_StartScreen
( int x,
int y,
int width,
int height );
int
wipe_EndScreen
( int x,
int y,
int width,
int height );
int
wipe_ScreenWipe
( int wipeno,
int x,
int y,
int width,
int height,
int ticks );
#endif

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#include "boredos_libc.h"

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Duh.
//
#ifndef __G_GAME__
#define __G_GAME__
#include "doomdef.h"
#include "d_event.h"
#include "d_ticcmd.h"
//
// GAME
//
void G_DeathMatchSpawnPlayer (int playernum);
void G_InitNew (skill_t skill, int episode, int map);
// Can be called by the startup code or M_Responder.
// A normal game starts at map 1,
// but a warp test can start elsewhere
void G_DeferedInitNew (skill_t skill, int episode, int map);
void G_DeferedPlayDemo (char* demo);
// Can be called by the startup code or M_Responder,
// calls P_SetupLevel or W_EnterWorld.
void G_LoadGame (char* name);
void G_DoLoadGame (void);
// Called by M_Responder.
void G_SaveGame (int slot, char* description);
// Only called by startup code.
void G_RecordDemo (char* name);
void G_BeginRecording (void);
void G_PlayDemo (char* name);
void G_TimeDemo (char* name);
boolean G_CheckDemoStatus (void);
void G_ExitLevel (void);
void G_SecretExitLevel (void);
void G_WorldDone (void);
// Read current data from inputs and build a player movement command.
void G_BuildTiccmd (ticcmd_t *cmd, int maketic);
void G_Ticker (void);
boolean G_Responder (event_t* ev);
void G_ScreenShot (void);
void G_DrawMouseSpeedBox(void);
int G_VanillaVersionCode(void);
extern int vanilla_savegame_limit;
extern int vanilla_demo_limit;
#endif

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//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// GUS emulation code.
//
// Actually emulating a GUS is far too much work; fortunately
// GUS "emulation" already exists in the form of Timidity, which
// supports GUS patch files. This code therefore converts Doom's
// DMXGUS lump into an equivalent Timidity configuration file.
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "w_wad.h"
#include "z_zone.h"
#define MAX_INSTRUMENTS 256
typedef struct
{
char *patch_names[MAX_INSTRUMENTS];
int mapping[MAX_INSTRUMENTS];
} gus_config_t;
char *gus_patch_path = "";
unsigned int gus_ram_kb = 1024;
static unsigned int MappingIndex(void)
{
unsigned int result = gus_ram_kb / 256;
if (result < 1)
{
return 1;
}
else if (result > 4)
{
return 4;
}
else
{
return result;
}
}
static int SplitLine(char *line, char **fields, unsigned int max_fields)
{
unsigned int num_fields;
char *p;
fields[0] = line;
num_fields = 1;
for (p = line; *p != '\0'; ++p)
{
if (*p == ',')
{
*p = '\0';
// Skip spaces following the comma.
do
{
++p;
} while (*p != '\0' && isspace(*p));
fields[num_fields] = p;
++num_fields;
--p;
if (num_fields >= max_fields)
{
break;
}
}
else if (*p == '#')
{
*p = '\0';
break;
}
}
// Strip off trailing whitespace from the end of the line.
p = fields[num_fields - 1] + strlen(fields[num_fields - 1]);
while (p > fields[num_fields - 1] && isspace(*(p - 1)))
{
--p;
*p = '\0';
}
return num_fields;
}
static void ParseLine(gus_config_t *config, char *line)
{
char *fields[6];
unsigned int num_fields;
unsigned int instr_id, mapped_id;
num_fields = SplitLine(line, fields, 6);
if (num_fields < 6)
{
return;
}
instr_id = atoi(fields[0]);
mapped_id = atoi(fields[MappingIndex()]);
free(config->patch_names[instr_id]);
config->patch_names[instr_id] = strdup(fields[5]);
config->mapping[instr_id] = mapped_id;
}
static void ParseDMXConfig(char *dmxconf, gus_config_t *config)
{
char *p, *newline;
unsigned int i;
memset(config, 0, sizeof(gus_config_t));
for (i = 0; i < MAX_INSTRUMENTS; ++i)
{
config->mapping[i] = -1;
}
p = dmxconf;
for (;;)
{
newline = strchr(p, '\n');
if (newline != NULL)
{
*newline = '\0';
}
ParseLine(config, p);
if (newline == NULL)
{
break;
}
else
{
p = newline + 1;
}
}
}
static void FreeDMXConfig(gus_config_t *config)
{
unsigned int i;
for (i = 0; i < MAX_INSTRUMENTS; ++i)
{
free(config->patch_names[i]);
}
}
static char *ReadDMXConfig(void)
{
int lumpnum;
unsigned int len;
char *data;
// TODO: This should be chosen based on gamemode == commercial:
lumpnum = W_CheckNumForName("DMXGUS");
if (lumpnum < 0)
{
lumpnum = W_GetNumForName("DMXGUSC");
}
len = W_LumpLength(lumpnum);
data = Z_Malloc(len + 1, PU_STATIC, NULL);
W_ReadLump(lumpnum, data);
return data;
}
static boolean WriteTimidityConfig(char *path, gus_config_t *config)
{
FILE *fstream;
unsigned int i;
fstream = fopen(path, "w");
if (fstream == NULL)
{
return false;
}
fprintf(fstream, "# Autogenerated Timidity config.\n\n");
fprintf(fstream, "dir %s\n", gus_patch_path);
fprintf(fstream, "\nbank 0\n\n");
for (i = 0; i < 128; ++i)
{
if (config->mapping[i] >= 0 && config->mapping[i] < MAX_INSTRUMENTS
&& config->patch_names[config->mapping[i]] != NULL)
{
fprintf(fstream, "%i %s\n",
i, config->patch_names[config->mapping[i]]);
}
}
fprintf(fstream, "\ndrumset 0\n\n");
for (i = 128 + 25; i < MAX_INSTRUMENTS; ++i)
{
if (config->mapping[i] >= 0 && config->mapping[i] < MAX_INSTRUMENTS
&& config->patch_names[config->mapping[i]] != NULL)
{
fprintf(fstream, "%i %s\n",
i - 128, config->patch_names[config->mapping[i]]);
}
}
fprintf(fstream, "\n");
fclose(fstream);
return true;
}
boolean GUS_WriteConfig(char *path)
{
boolean result;
char *dmxconf;
gus_config_t config;
if (!strcmp(gus_patch_path, ""))
{
printf("You haven't configured gus_patch_path.\n");
printf("gus_patch_path needs to point to the location of "
"your GUS patch set.\n"
"To get a copy of the \"standard\" GUS patches, "
"download a copy of dgguspat.zip.\n");
return false;
}
dmxconf = ReadDMXConfig();
ParseDMXConfig(dmxconf, &config);
result = WriteTimidityConfig(path, &config);
FreeDMXConfig(&config);
Z_Free(dmxconf);
return result;
}

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//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// GUS emulation code.
//
#ifndef __GUSCONF_H__
#define __GUSCONF_H__
#include "doomtype.h"
extern char *gus_patch_path;
extern unsigned int gus_ram_kb;
boolean GUS_WriteConfig(char *path);
#endif /* #ifndef __GUSCONF_H__ */

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION: heads-up text and input code
//
#include <ctype.h>
#include "doomdef.h"
#include "doomkeys.h"
#include "v_video.h"
#include "i_swap.h"
#include "hu_lib.h"
#include "r_local.h"
#include "r_draw.h"
// boolean : whether the screen is always erased
#define noterased viewwindowx
extern boolean automapactive; // in AM_map.c
void HUlib_init(void)
{
}
void HUlib_clearTextLine(hu_textline_t* t)
{
t->len = 0;
t->l[0] = 0;
t->needsupdate = true;
}
void
HUlib_initTextLine
( hu_textline_t* t,
int x,
int y,
patch_t** f,
int sc )
{
t->x = x;
t->y = y;
t->f = f;
t->sc = sc;
HUlib_clearTextLine(t);
}
boolean
HUlib_addCharToTextLine
( hu_textline_t* t,
char ch )
{
if (t->len == HU_MAXLINELENGTH)
return false;
else
{
t->l[t->len++] = ch;
t->l[t->len] = 0;
t->needsupdate = 4;
return true;
}
}
boolean HUlib_delCharFromTextLine(hu_textline_t* t)
{
if (!t->len) return false;
else
{
t->l[--t->len] = 0;
t->needsupdate = 4;
return true;
}
}
void
HUlib_drawTextLine
( hu_textline_t* l,
boolean drawcursor )
{
int i;
int w;
int x;
unsigned char c;
// draw the new stuff
x = l->x;
for (i=0;i<l->len;i++)
{
c = toupper((int)l->l[i]);
if (c != ' '
&& c >= l->sc
&& c <= '_')
{
w = SHORT(l->f[c - l->sc]->width);
if (x+w > SCREENWIDTH)
break;
V_DrawPatchDirect(x, l->y, l->f[c - l->sc]);
x += w;
}
else
{
x += 4;
if (x >= SCREENWIDTH)
break;
}
}
// draw the cursor if requested
if (drawcursor
&& x + SHORT(l->f['_' - l->sc]->width) <= SCREENWIDTH)
{
V_DrawPatchDirect(x, l->y, l->f['_' - l->sc]);
}
}
// sorta called by HU_Erase and just better darn get things straight
void HUlib_eraseTextLine(hu_textline_t* l)
{
int lh;
int y;
int yoffset;
// Only erases when NOT in automap and the screen is reduced,
// and the text must either need updating or refreshing
// (because of a recent change back from the automap)
if (!automapactive &&
viewwindowx && l->needsupdate)
{
lh = SHORT(l->f[0]->height) + 1;
for (y=l->y,yoffset=y*SCREENWIDTH ; y<l->y+lh ; y++,yoffset+=SCREENWIDTH)
{
if (y < viewwindowy || y >= viewwindowy + viewheight)
R_VideoErase(yoffset, SCREENWIDTH); // erase entire line
else
{
R_VideoErase(yoffset, viewwindowx); // erase left border
R_VideoErase(yoffset + viewwindowx + viewwidth, viewwindowx);
// erase right border
}
}
}
if (l->needsupdate) l->needsupdate--;
}
void
HUlib_initSText
( hu_stext_t* s,
int x,
int y,
int h,
patch_t** font,
int startchar,
boolean* on )
{
int i;
s->h = h;
s->on = on;
s->laston = true;
s->cl = 0;
for (i=0;i<h;i++)
HUlib_initTextLine(&s->l[i],
x, y - i*(SHORT(font[0]->height)+1),
font, startchar);
}
void HUlib_addLineToSText(hu_stext_t* s)
{
int i;
// add a clear line
if (++s->cl == s->h)
s->cl = 0;
HUlib_clearTextLine(&s->l[s->cl]);
// everything needs updating
for (i=0 ; i<s->h ; i++)
s->l[i].needsupdate = 4;
}
void
HUlib_addMessageToSText
( hu_stext_t* s,
char* prefix,
char* msg )
{
HUlib_addLineToSText(s);
if (prefix)
while (*prefix)
HUlib_addCharToTextLine(&s->l[s->cl], *(prefix++));
while (*msg)
HUlib_addCharToTextLine(&s->l[s->cl], *(msg++));
}
void HUlib_drawSText(hu_stext_t* s)
{
int i, idx;
hu_textline_t *l;
if (!*s->on)
return; // if not on, don't draw
// draw everything
for (i=0 ; i<s->h ; i++)
{
idx = s->cl - i;
if (idx < 0)
idx += s->h; // handle queue of lines
l = &s->l[idx];
// need a decision made here on whether to skip the draw
HUlib_drawTextLine(l, false); // no cursor, please
}
}
void HUlib_eraseSText(hu_stext_t* s)
{
int i;
for (i=0 ; i<s->h ; i++)
{
if (s->laston && !*s->on)
s->l[i].needsupdate = 4;
HUlib_eraseTextLine(&s->l[i]);
}
s->laston = *s->on;
}
void
HUlib_initIText
( hu_itext_t* it,
int x,
int y,
patch_t** font,
int startchar,
boolean* on )
{
it->lm = 0; // default left margin is start of text
it->on = on;
it->laston = true;
HUlib_initTextLine(&it->l, x, y, font, startchar);
}
// The following deletion routines adhere to the left margin restriction
void HUlib_delCharFromIText(hu_itext_t* it)
{
if (it->l.len != it->lm)
HUlib_delCharFromTextLine(&it->l);
}
void HUlib_eraseLineFromIText(hu_itext_t* it)
{
while (it->lm != it->l.len)
HUlib_delCharFromTextLine(&it->l);
}
// Resets left margin as well
void HUlib_resetIText(hu_itext_t* it)
{
it->lm = 0;
HUlib_clearTextLine(&it->l);
}
void
HUlib_addPrefixToIText
( hu_itext_t* it,
char* str )
{
while (*str)
HUlib_addCharToTextLine(&it->l, *(str++));
it->lm = it->l.len;
}
// wrapper function for handling general keyed input.
// returns true if it ate the key
boolean
HUlib_keyInIText
( hu_itext_t* it,
unsigned char ch )
{
ch = toupper(ch);
if (ch >= ' ' && ch <= '_')
HUlib_addCharToTextLine(&it->l, (char) ch);
else
if (ch == KEY_BACKSPACE)
HUlib_delCharFromIText(it);
else
if (ch != KEY_ENTER)
return false; // did not eat key
return true; // ate the key
}
void HUlib_drawIText(hu_itext_t* it)
{
hu_textline_t *l = &it->l;
if (!*it->on)
return;
HUlib_drawTextLine(l, true); // draw the line w/ cursor
}
void HUlib_eraseIText(hu_itext_t* it)
{
if (it->laston && !*it->on)
it->l.needsupdate = 4;
HUlib_eraseTextLine(&it->l);
it->laston = *it->on;
}

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION: none
//
#ifndef __HULIB__
#define __HULIB__
// We are referring to patches.
#include "r_defs.h"
// font stuff
#define HU_CHARERASE KEY_BACKSPACE
#define HU_MAXLINES 4
#define HU_MAXLINELENGTH 80
//
// Typedefs of widgets
//
// Text Line widget
// (parent of Scrolling Text and Input Text widgets)
typedef struct
{
// left-justified position of scrolling text window
int x;
int y;
patch_t** f; // font
int sc; // start character
char l[HU_MAXLINELENGTH+1]; // line of text
int len; // current line length
// whether this line needs to be udpated
int needsupdate;
} hu_textline_t;
// Scrolling Text window widget
// (child of Text Line widget)
typedef struct
{
hu_textline_t l[HU_MAXLINES]; // text lines to draw
int h; // height in lines
int cl; // current line number
// pointer to boolean stating whether to update window
boolean* on;
boolean laston; // last value of *->on.
} hu_stext_t;
// Input Text Line widget
// (child of Text Line widget)
typedef struct
{
hu_textline_t l; // text line to input on
// left margin past which I am not to delete characters
int lm;
// pointer to boolean stating whether to update window
boolean* on;
boolean laston; // last value of *->on;
} hu_itext_t;
//
// Widget creation, access, and update routines
//
// initializes heads-up widget library
void HUlib_init(void);
//
// textline code
//
// clear a line of text
void HUlib_clearTextLine(hu_textline_t *t);
void HUlib_initTextLine(hu_textline_t *t, int x, int y, patch_t **f, int sc);
// returns success
boolean HUlib_addCharToTextLine(hu_textline_t *t, char ch);
// returns success
boolean HUlib_delCharFromTextLine(hu_textline_t *t);
// draws tline
void HUlib_drawTextLine(hu_textline_t *l, boolean drawcursor);
// erases text line
void HUlib_eraseTextLine(hu_textline_t *l);
//
// Scrolling Text window widget routines
//
// ?
void
HUlib_initSText
( hu_stext_t* s,
int x,
int y,
int h,
patch_t** font,
int startchar,
boolean* on );
// add a new line
void HUlib_addLineToSText(hu_stext_t* s);
// ?
void
HUlib_addMessageToSText
( hu_stext_t* s,
char* prefix,
char* msg );
// draws stext
void HUlib_drawSText(hu_stext_t* s);
// erases all stext lines
void HUlib_eraseSText(hu_stext_t* s);
// Input Text Line widget routines
void
HUlib_initIText
( hu_itext_t* it,
int x,
int y,
patch_t** font,
int startchar,
boolean* on );
// enforces left margin
void HUlib_delCharFromIText(hu_itext_t* it);
// enforces left margin
void HUlib_eraseLineFromIText(hu_itext_t* it);
// resets line and left margin
void HUlib_resetIText(hu_itext_t* it);
// left of left-margin
void
HUlib_addPrefixToIText
( hu_itext_t* it,
char* str );
// whether eaten
boolean
HUlib_keyInIText
( hu_itext_t* it,
unsigned char ch );
void HUlib_drawIText(hu_itext_t* it);
// erases all itext lines
void HUlib_eraseIText(hu_itext_t* it);
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION: Heads-up displays
//
#include <ctype.h>
#include "doomdef.h"
#include "doomkeys.h"
#include "z_zone.h"
#include "deh_main.h"
#include "i_swap.h"
#include "i_video.h"
#include "hu_stuff.h"
#include "hu_lib.h"
#include "m_controls.h"
#include "m_misc.h"
#include "w_wad.h"
#include "s_sound.h"
#include "doomstat.h"
// Data.
#include "dstrings.h"
#include "sounds.h"
//
// Locally used constants, shortcuts.
//
#define HU_TITLE (mapnames[(gameepisode-1)*9+gamemap-1])
#define HU_TITLE2 (mapnames_commercial[gamemap-1])
#define HU_TITLEP (mapnames_commercial[gamemap-1 + 32])
#define HU_TITLET (mapnames_commercial[gamemap-1 + 64])
#define HU_TITLE_CHEX (mapnames[gamemap - 1])
#define HU_TITLEHEIGHT 1
#define HU_TITLEX 0
#define HU_TITLEY (167 - SHORT(hu_font[0]->height))
#define HU_INPUTTOGGLE 't'
#define HU_INPUTX HU_MSGX
#define HU_INPUTY (HU_MSGY + HU_MSGHEIGHT*(SHORT(hu_font[0]->height) +1))
#define HU_INPUTWIDTH 64
#define HU_INPUTHEIGHT 1
char *chat_macros[10] =
{
HUSTR_CHATMACRO0,
HUSTR_CHATMACRO1,
HUSTR_CHATMACRO2,
HUSTR_CHATMACRO3,
HUSTR_CHATMACRO4,
HUSTR_CHATMACRO5,
HUSTR_CHATMACRO6,
HUSTR_CHATMACRO7,
HUSTR_CHATMACRO8,
HUSTR_CHATMACRO9
};
char* player_names[] =
{
HUSTR_PLRGREEN,
HUSTR_PLRINDIGO,
HUSTR_PLRBROWN,
HUSTR_PLRRED
};
char chat_char; // remove later.
static player_t* plr;
patch_t* hu_font[HU_FONTSIZE];
static hu_textline_t w_title;
boolean chat_on;
static hu_itext_t w_chat;
static boolean always_off = false;
static char chat_dest[MAXPLAYERS];
static hu_itext_t w_inputbuffer[MAXPLAYERS];
static boolean message_on;
boolean message_dontfuckwithme;
static boolean message_nottobefuckedwith;
static hu_stext_t w_message;
static int message_counter;
extern int showMessages;
static boolean headsupactive = false;
//
// Builtin map names.
// The actual names can be found in DStrings.h.
//
char* mapnames[] = // DOOM shareware/registered/retail (Ultimate) names.
{
HUSTR_E1M1,
HUSTR_E1M2,
HUSTR_E1M3,
HUSTR_E1M4,
HUSTR_E1M5,
HUSTR_E1M6,
HUSTR_E1M7,
HUSTR_E1M8,
HUSTR_E1M9,
HUSTR_E2M1,
HUSTR_E2M2,
HUSTR_E2M3,
HUSTR_E2M4,
HUSTR_E2M5,
HUSTR_E2M6,
HUSTR_E2M7,
HUSTR_E2M8,
HUSTR_E2M9,
HUSTR_E3M1,
HUSTR_E3M2,
HUSTR_E3M3,
HUSTR_E3M4,
HUSTR_E3M5,
HUSTR_E3M6,
HUSTR_E3M7,
HUSTR_E3M8,
HUSTR_E3M9,
HUSTR_E4M1,
HUSTR_E4M2,
HUSTR_E4M3,
HUSTR_E4M4,
HUSTR_E4M5,
HUSTR_E4M6,
HUSTR_E4M7,
HUSTR_E4M8,
HUSTR_E4M9,
"NEWLEVEL",
"NEWLEVEL",
"NEWLEVEL",
"NEWLEVEL",
"NEWLEVEL",
"NEWLEVEL",
"NEWLEVEL",
"NEWLEVEL",
"NEWLEVEL"
};
// List of names for levels in commercial IWADs
// (doom2.wad, plutonia.wad, tnt.wad). These are stored in a
// single large array; WADs like pl2.wad have a MAP33, and rely on
// the layout in the Vanilla executable, where it is possible to
// overflow the end of one array into the next.
char *mapnames_commercial[] =
{
// DOOM 2 map names.
HUSTR_1,
HUSTR_2,
HUSTR_3,
HUSTR_4,
HUSTR_5,
HUSTR_6,
HUSTR_7,
HUSTR_8,
HUSTR_9,
HUSTR_10,
HUSTR_11,
HUSTR_12,
HUSTR_13,
HUSTR_14,
HUSTR_15,
HUSTR_16,
HUSTR_17,
HUSTR_18,
HUSTR_19,
HUSTR_20,
HUSTR_21,
HUSTR_22,
HUSTR_23,
HUSTR_24,
HUSTR_25,
HUSTR_26,
HUSTR_27,
HUSTR_28,
HUSTR_29,
HUSTR_30,
HUSTR_31,
HUSTR_32,
// Plutonia WAD map names.
PHUSTR_1,
PHUSTR_2,
PHUSTR_3,
PHUSTR_4,
PHUSTR_5,
PHUSTR_6,
PHUSTR_7,
PHUSTR_8,
PHUSTR_9,
PHUSTR_10,
PHUSTR_11,
PHUSTR_12,
PHUSTR_13,
PHUSTR_14,
PHUSTR_15,
PHUSTR_16,
PHUSTR_17,
PHUSTR_18,
PHUSTR_19,
PHUSTR_20,
PHUSTR_21,
PHUSTR_22,
PHUSTR_23,
PHUSTR_24,
PHUSTR_25,
PHUSTR_26,
PHUSTR_27,
PHUSTR_28,
PHUSTR_29,
PHUSTR_30,
PHUSTR_31,
PHUSTR_32,
// TNT WAD map names.
THUSTR_1,
THUSTR_2,
THUSTR_3,
THUSTR_4,
THUSTR_5,
THUSTR_6,
THUSTR_7,
THUSTR_8,
THUSTR_9,
THUSTR_10,
THUSTR_11,
THUSTR_12,
THUSTR_13,
THUSTR_14,
THUSTR_15,
THUSTR_16,
THUSTR_17,
THUSTR_18,
THUSTR_19,
THUSTR_20,
THUSTR_21,
THUSTR_22,
THUSTR_23,
THUSTR_24,
THUSTR_25,
THUSTR_26,
THUSTR_27,
THUSTR_28,
THUSTR_29,
THUSTR_30,
THUSTR_31,
THUSTR_32
};
void HU_Init(void)
{
int i;
int j;
char buffer[9];
// load the heads-up font
j = HU_FONTSTART;
for (i=0;i<HU_FONTSIZE;i++)
{
DEH_snprintf(buffer, 9, "STCFN%.3d", j++);
hu_font[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC);
}
}
void HU_Stop(void)
{
headsupactive = false;
}
void HU_Start(void)
{
int i;
char* s;
if (headsupactive)
HU_Stop();
plr = &players[consoleplayer];
message_on = false;
message_dontfuckwithme = false;
message_nottobefuckedwith = false;
chat_on = false;
// create the message widget
HUlib_initSText(&w_message,
HU_MSGX, HU_MSGY, HU_MSGHEIGHT,
hu_font,
HU_FONTSTART, &message_on);
// create the map title widget
HUlib_initTextLine(&w_title,
HU_TITLEX, HU_TITLEY,
hu_font,
HU_FONTSTART);
switch ( logical_gamemission )
{
case doom:
s = HU_TITLE;
break;
case doom2:
s = HU_TITLE2;
break;
case pack_plut:
s = HU_TITLEP;
break;
case pack_tnt:
s = HU_TITLET;
break;
default:
s = "Unknown level";
break;
}
// Chex.exe always uses the episode 1 level title
// eg. E2M1 gives the title for E1M1
if (gameversion == exe_chex)
{
s = HU_TITLE_CHEX;
}
// dehacked substitution to get modified level name
s = DEH_String(s);
while (*s)
HUlib_addCharToTextLine(&w_title, *(s++));
// create the chat widget
HUlib_initIText(&w_chat,
HU_INPUTX, HU_INPUTY,
hu_font,
HU_FONTSTART, &chat_on);
// create the inputbuffer widgets
for (i=0 ; i<MAXPLAYERS ; i++)
HUlib_initIText(&w_inputbuffer[i], 0, 0, 0, 0, &always_off);
headsupactive = true;
}
void HU_Drawer(void)
{
HUlib_drawSText(&w_message);
HUlib_drawIText(&w_chat);
if (automapactive)
HUlib_drawTextLine(&w_title, false);
}
void HU_Erase(void)
{
HUlib_eraseSText(&w_message);
HUlib_eraseIText(&w_chat);
HUlib_eraseTextLine(&w_title);
}
void HU_Ticker(void)
{
int i, rc;
char c;
// tick down message counter if message is up
if (message_counter && !--message_counter)
{
message_on = false;
message_nottobefuckedwith = false;
}
if (showMessages || message_dontfuckwithme)
{
// display message if necessary
if ((plr->message && !message_nottobefuckedwith)
|| (plr->message && message_dontfuckwithme))
{
HUlib_addMessageToSText(&w_message, 0, plr->message);
plr->message = 0;
message_on = true;
message_counter = HU_MSGTIMEOUT;
message_nottobefuckedwith = message_dontfuckwithme;
message_dontfuckwithme = 0;
}
} // else message_on = false;
// check for incoming chat characters
if (netgame)
{
for (i=0 ; i<MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (i != consoleplayer
&& (c = players[i].cmd.chatchar))
{
if (c <= HU_BROADCAST)
chat_dest[i] = c;
else
{
rc = HUlib_keyInIText(&w_inputbuffer[i], c);
if (rc && c == KEY_ENTER)
{
if (w_inputbuffer[i].l.len
&& (chat_dest[i] == consoleplayer+1
|| chat_dest[i] == HU_BROADCAST))
{
HUlib_addMessageToSText(&w_message,
DEH_String(player_names[i]),
w_inputbuffer[i].l.l);
message_nottobefuckedwith = true;
message_on = true;
message_counter = HU_MSGTIMEOUT;
if ( gamemode == commercial )
S_StartSound(0, sfx_radio);
else
S_StartSound(0, sfx_tink);
}
HUlib_resetIText(&w_inputbuffer[i]);
}
}
players[i].cmd.chatchar = 0;
}
}
}
}
#define QUEUESIZE 128
static char chatchars[QUEUESIZE];
static int head = 0;
static int tail = 0;
void HU_queueChatChar(char c)
{
if (((head + 1) & (QUEUESIZE-1)) == tail)
{
plr->message = DEH_String(HUSTR_MSGU);
}
else
{
chatchars[head] = c;
head = (head + 1) & (QUEUESIZE-1);
}
}
char HU_dequeueChatChar(void)
{
char c;
if (head != tail)
{
c = chatchars[tail];
tail = (tail + 1) & (QUEUESIZE-1);
}
else
{
c = 0;
}
return c;
}
boolean HU_Responder(event_t *ev)
{
static char lastmessage[HU_MAXLINELENGTH+1];
char* macromessage;
boolean eatkey = false;
static boolean altdown = false;
unsigned char c;
int i;
int numplayers;
static int num_nobrainers = 0;
numplayers = 0;
for (i=0 ; i<MAXPLAYERS ; i++)
numplayers += playeringame[i];
if (ev->data1 == KEY_RSHIFT)
{
return false;
}
else if (ev->data1 == KEY_RALT || ev->data1 == KEY_LALT)
{
altdown = ev->type == ev_keydown;
return false;
}
if (ev->type != ev_keydown)
return false;
if (!chat_on)
{
if (ev->data1 == key_message_refresh)
{
message_on = true;
message_counter = HU_MSGTIMEOUT;
eatkey = true;
}
else if (netgame && ev->data2 == key_multi_msg)
{
eatkey = chat_on = true;
HUlib_resetIText(&w_chat);
HU_queueChatChar(HU_BROADCAST);
}
else if (netgame && numplayers > 2)
{
for (i=0; i<MAXPLAYERS ; i++)
{
if (ev->data2 == key_multi_msgplayer[i])
{
if (playeringame[i] && i!=consoleplayer)
{
eatkey = chat_on = true;
HUlib_resetIText(&w_chat);
HU_queueChatChar(i+1);
break;
}
else if (i == consoleplayer)
{
num_nobrainers++;
if (num_nobrainers < 3)
plr->message = DEH_String(HUSTR_TALKTOSELF1);
else if (num_nobrainers < 6)
plr->message = DEH_String(HUSTR_TALKTOSELF2);
else if (num_nobrainers < 9)
plr->message = DEH_String(HUSTR_TALKTOSELF3);
else if (num_nobrainers < 32)
plr->message = DEH_String(HUSTR_TALKTOSELF4);
else
plr->message = DEH_String(HUSTR_TALKTOSELF5);
}
}
}
}
}
else
{
// send a macro
if (altdown)
{
c = ev->data1 - '0';
if (c > 9)
return false;
// fprintf(stderr, "got here\n");
macromessage = chat_macros[c];
// kill last message with a '\n'
HU_queueChatChar(KEY_ENTER); // DEBUG!!!
// send the macro message
while (*macromessage)
HU_queueChatChar(*macromessage++);
HU_queueChatChar(KEY_ENTER);
// leave chat mode and notify that it was sent
chat_on = false;
M_StringCopy(lastmessage, chat_macros[c], sizeof(lastmessage));
plr->message = lastmessage;
eatkey = true;
}
else
{
c = ev->data2;
eatkey = HUlib_keyInIText(&w_chat, c);
if (eatkey)
{
// static unsigned char buf[20]; // DEBUG
HU_queueChatChar(c);
// M_snprintf(buf, sizeof(buf), "KEY: %d => %d", ev->data1, c);
// plr->message = buf;
}
if (c == KEY_ENTER)
{
chat_on = false;
if (w_chat.l.len)
{
M_StringCopy(lastmessage, w_chat.l.l, sizeof(lastmessage));
plr->message = lastmessage;
}
}
else if (c == KEY_ESCAPE)
chat_on = false;
}
}
return eatkey;
}

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION: Head up display
//
#ifndef __HU_STUFF_H__
#define __HU_STUFF_H__
#include "d_event.h"
//
// Globally visible constants.
//
#define HU_FONTSTART '!' // the first font characters
#define HU_FONTEND '_' // the last font characters
// Calculate # of glyphs in font.
#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
#define HU_BROADCAST 5
#define HU_MSGX 0
#define HU_MSGY 0
#define HU_MSGWIDTH 64 // in characters
#define HU_MSGHEIGHT 1 // in lines
#define HU_MSGTIMEOUT (4*TICRATE)
//
// HEADS UP TEXT
//
void HU_Init(void);
void HU_Start(void);
boolean HU_Responder(event_t* ev);
void HU_Ticker(void);
void HU_Drawer(void);
char HU_dequeueChatChar(void);
void HU_Erase(void);
extern char *chat_macros[10];
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// i_cdmus.h
#ifndef __ICDMUS__
#define __ICDMUS__
#define CDERR_NOTINSTALLED 10 // MSCDEX not installed
#define CDERR_NOAUDIOSUPPORT 11 // CD-ROM Doesn't support audio
#define CDERR_NOAUDIOTRACKS 12 // Current CD has no audio tracks
#define CDERR_BADDRIVE 20 // Bad drive number
#define CDERR_BADTRACK 21 // Bad track number
#define CDERR_IOCTLBUFFMEM 22 // Not enough low memory for IOCTL
#define CDERR_DEVREQBASE 100 // DevReq errors
extern int cd_Error;
int I_CDMusInit(void);
void I_CDMusPrintStartup(void);
int I_CDMusPlay(int track);
int I_CDMusStop(void);
int I_CDMusResume(void);
int I_CDMusSetVolume(int volume);
int I_CDMusFirstTrack(void);
int I_CDMusLastTrack(void);
int I_CDMusTrackLength(int track);
#endif

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//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Exit text-mode ENDOOM screen.
//
#include <stdio.h>
#include <string.h>
#include "config.h"
#include "doomtype.h"
#include "i_video.h"
#ifdef ORIGCODE
#include "txt_main.h"
#endif
#ifdef __DJGPP__
#include <go32.h>
#endif // __DJGPP__
#define ENDOOM_W 80
#define ENDOOM_H 25
//
// Displays the text mode ending screen after the game quits
//
void I_Endoom(byte *endoom_data)
{
#ifdef ORIGCODE
unsigned char *screendata;
int y;
int indent;
// Set up text mode screen
TXT_Init();
I_InitWindowTitle();
I_InitWindowIcon();
// Write the data to the screen memory
screendata = TXT_GetScreenData();
indent = (ENDOOM_W - TXT_SCREEN_W) / 2;
for (y=0; y<TXT_SCREEN_H; ++y)
{
memcpy(screendata + (y * TXT_SCREEN_W * 2),
endoom_data + (y * ENDOOM_W + indent) * 2,
TXT_SCREEN_W * 2);
}
// Wait for a keypress
while (true)
{
TXT_UpdateScreen();
if (TXT_GetChar() > 0)
{
break;
}
TXT_Sleep(0);
}
// Shut down text mode screen
TXT_Shutdown();
#elif defined(__DJGPP__)
int y;
// move cursor to bottom
// there's a direct call for moving cursor somewhere but this is simpler to write
for (y = 0; y < ENDOOM_H; y++) {
puts("\n");
}
// allegro exit should have been run already and so we should be in text mode again
movedata(_my_ds(), (unsigned) endoom_data, _dos_ds, 0xB8000UL, ENDOOM_W * ENDOOM_H * 2);
#endif
}

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Exit text-mode ENDOOM screen.
//
#ifndef __I_ENDOOM__
#define __I_ENDOOM__
// Display the Endoom screen on shutdown. Pass a pointer to the
// ENDOOM lump.
void I_Endoom(byte *data);
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
#include <stdlib.h>
#include <ctype.h>
#include <math.h>
#include <string.h>
#include <fcntl.h>
#include <stdio.h>
#include "config.h"
#include "deh_str.h"
#include "doomtype.h"
#include "doomkeys.h"
#include "i_joystick.h"
#include "i_system.h"
#include "i_swap.h"
#include "i_timer.h"
#include "i_video.h"
#include "i_scale.h"
#include "m_argv.h"
#include "m_config.h"
#include "m_misc.h"
#include "tables.h"
#include "v_video.h"
#include "w_wad.h"
#include "z_zone.h"
#include "doomgeneric.h"
int vanilla_keyboard_mapping = 1;
// Is the shift key currently down?
static int shiftdown = 0;
// Lookup table for mapping AT keycodes to their doom keycode
static const char at_to_doom[] =
{
/* 0x00 */ 0x00,
/* 0x01 */ KEY_ESCAPE,
/* 0x02 */ '1',
/* 0x03 */ '2',
/* 0x04 */ '3',
/* 0x05 */ '4',
/* 0x06 */ '5',
/* 0x07 */ '6',
/* 0x08 */ '7',
/* 0x09 */ '8',
/* 0x0a */ '9',
/* 0x0b */ '0',
/* 0x0c */ '-',
/* 0x0d */ '=',
/* 0x0e */ KEY_BACKSPACE,
/* 0x0f */ KEY_TAB,
/* 0x10 */ 'q',
/* 0x11 */ 'w',
/* 0x12 */ 'e',
/* 0x13 */ 'r',
/* 0x14 */ 't',
/* 0x15 */ 'y',
/* 0x16 */ 'u',
/* 0x17 */ 'i',
/* 0x18 */ 'o',
/* 0x19 */ 'p',
/* 0x1a */ '[',
/* 0x1b */ ']',
/* 0x1c */ KEY_ENTER,
/* 0x1d */ KEY_FIRE, /* KEY_RCTRL, */
/* 0x1e */ 'a',
/* 0x1f */ 's',
/* 0x20 */ 'd',
/* 0x21 */ 'f',
/* 0x22 */ 'g',
/* 0x23 */ 'h',
/* 0x24 */ 'j',
/* 0x25 */ 'k',
/* 0x26 */ 'l',
/* 0x27 */ ';',
/* 0x28 */ '\'',
/* 0x29 */ '`',
/* 0x2a */ KEY_RSHIFT,
/* 0x2b */ '\\',
/* 0x2c */ 'z',
/* 0x2d */ 'x',
/* 0x2e */ 'c',
/* 0x2f */ 'v',
/* 0x30 */ 'b',
/* 0x31 */ 'n',
/* 0x32 */ 'm',
/* 0x33 */ ',',
/* 0x34 */ '.',
/* 0x35 */ '/',
/* 0x36 */ KEY_RSHIFT,
/* 0x37 */ KEYP_MULTIPLY,
/* 0x38 */ KEY_LALT,
/* 0x39 */ KEY_USE,
/* 0x3a */ KEY_CAPSLOCK,
/* 0x3b */ KEY_F1,
/* 0x3c */ KEY_F2,
/* 0x3d */ KEY_F3,
/* 0x3e */ KEY_F4,
/* 0x3f */ KEY_F5,
/* 0x40 */ KEY_F6,
/* 0x41 */ KEY_F7,
/* 0x42 */ KEY_F8,
/* 0x43 */ KEY_F9,
/* 0x44 */ KEY_F10,
/* 0x45 */ KEY_NUMLOCK,
/* 0x46 */ 0x0,
/* 0x47 */ 0x0, /* 47 (Keypad-7/Home) */
/* 0x48 */ 0x0, /* 48 (Keypad-8/Up) */
/* 0x49 */ 0x0, /* 49 (Keypad-9/PgUp) */
/* 0x4a */ 0x0, /* 4a (Keypad--) */
/* 0x4b */ 0x0, /* 4b (Keypad-4/Left) */
/* 0x4c */ 0x0, /* 4c (Keypad-5) */
/* 0x4d */ 0x0, /* 4d (Keypad-6/Right) */
/* 0x4e */ 0x0, /* 4e (Keypad-+) */
/* 0x4f */ 0x0, /* 4f (Keypad-1/End) */
/* 0x50 */ 0x0, /* 50 (Keypad-2/Down) */
/* 0x51 */ 0x0, /* 51 (Keypad-3/PgDn) */
/* 0x52 */ 0x0, /* 52 (Keypad-0/Ins) */
/* 0x53 */ 0x0, /* 53 (Keypad-./Del) */
/* 0x54 */ 0x0, /* 54 (Alt-SysRq) on a 84+ key keyboard */
/* 0x55 */ 0x0,
/* 0x56 */ 0x0,
/* 0x57 */ 0x0,
/* 0x58 */ 0x0,
/* 0x59 */ 0x0,
/* 0x5a */ 0x0,
/* 0x5b */ 0x0,
/* 0x5c */ 0x0,
/* 0x5d */ 0x0,
/* 0x5e */ 0x0,
/* 0x5f */ 0x0,
/* 0x60 */ 0x0,
/* 0x61 */ 0x0,
/* 0x62 */ 0x0,
/* 0x63 */ 0x0,
/* 0x64 */ 0x0,
/* 0x65 */ 0x0,
/* 0x66 */ 0x0,
/* 0x67 */ KEY_UPARROW,
/* 0x68 */ 0x0,
/* 0x69 */ KEY_LEFTARROW,
/* 0x6a */ KEY_RIGHTARROW,
/* 0x6b */ 0x0,
/* 0x6c */ KEY_DOWNARROW,
/* 0x6d */ 0x0,
/* 0x6e */ 0x0,
/* 0x6f */ 0x0,
/* 0x70 */ 0x0,
/* 0x71 */ 0x0,
/* 0x72 */ 0x0,
/* 0x73 */ 0x0,
/* 0x74 */ 0x0,
/* 0x75 */ 0x0,
/* 0x76 */ 0x0,
/* 0x77 */ 0x0,
/* 0x78 */ 0x0,
/* 0x79 */ 0x0,
/* 0x7a */ 0x0,
/* 0x7b */ 0x0,
/* 0x7c */ 0x0,
/* 0x7d */ 0x0,
/* 0x7e */ 0x0,
/* 0x7f */ KEY_FIRE, //KEY_RCTRL,
};
// Lookup table for mapping ASCII characters to their equivalent when
// shift is pressed on an American layout keyboard:
static const char shiftxform[] =
{
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31, ' ', '!', '"', '#', '$', '%', '&',
'"', // shift-'
'(', ')', '*', '+',
'<', // shift-,
'_', // shift--
'>', // shift-.
'?', // shift-/
')', // shift-0
'!', // shift-1
'@', // shift-2
'#', // shift-3
'$', // shift-4
'%', // shift-5
'^', // shift-6
'&', // shift-7
'*', // shift-8
'(', // shift-9
':',
':', // shift-;
'<',
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', // shift-[
'!', // shift-backslash - OH MY GOD DOES WATCOM SUCK
']', // shift-]
'"', '_',
'\'', // shift-`
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127
};
static unsigned char TranslateKey(unsigned char key)
{
return key;
/*
if (key < sizeof(at_to_doom))
return at_to_doom[key];
else
return 0x0;
*/
//default:
// return tolower(key);
}
// Get the equivalent ASCII (Unicode?) character for a keypress.
static unsigned char GetTypedChar(unsigned char key)
{
key = TranslateKey(key);
// Is shift held down? If so, perform a translation.
if (shiftdown > 0)
{
if (key >= 0 && key < arrlen(shiftxform))
{
key = shiftxform[key];
}
else
{
key = 0;
}
}
return key;
}
static void UpdateShiftStatus(int pressed, unsigned char key)
{
int change;
if (pressed) {
change = 1;
} else {
change = -1;
}
if (key == KEY_RSHIFT) {
shiftdown += change;
}
}
void I_GetEvent(void)
{
event_t event;
int pressed;
unsigned char key;
while (DG_GetKey(&pressed, &key))
{
UpdateShiftStatus(pressed, key);
// process event
if (pressed)
{
// data1 has the key pressed, data2 has the character
// (shift-translated, etc)
event.type = ev_keydown;
event.data1 = TranslateKey(key);
event.data2 = GetTypedChar(key);
if (event.data1 != 0)
{
D_PostEvent(&event);
}
}
else
{
event.type = ev_keyup;
event.data1 = TranslateKey(key);
// data2 is just initialized to zero for ev_keyup.
// For ev_keydown it's the shifted Unicode character
// that was typed, but if something wants to detect
// key releases it should do so based on data1
// (key ID), not the printable char.
event.data2 = 0;
if (event.data1 != 0)
{
D_PostEvent(&event);
}
break;
}
}
/*
case SDL_MOUSEMOTION:
event.type = ev_mouse;
event.data1 = mouse_button_state;
event.data2 = AccelerateMouse(sdlevent.motion.xrel);
event.data3 = -AccelerateMouse(sdlevent.motion.yrel);
D_PostEvent(&event);
break;
*/
}
void I_InitInput(void)
{
}

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//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// SDL Joystick code.
//
#ifdef ORIGCODE
#include "SDL.h"
#include "SDL_joystick.h"
#endif
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "doomtype.h"
#include "d_event.h"
#include "i_joystick.h"
#include "i_system.h"
#include "m_config.h"
#include "m_misc.h"
// When an axis is within the dead zone, it is set to zero.
// This is 5% of the full range:
#define DEAD_ZONE (32768 / 3)
#ifdef ORIGCODE
static SDL_Joystick *joystick = NULL;
#endif
// Configuration variables:
// Standard default.cfg Joystick enable/disable
static int usejoystick = 0;
// Joystick to use, as an SDL joystick index:
static int joystick_index = -1;
// Which joystick axis to use for horizontal movement, and whether to
// invert the direction:
static int joystick_x_axis = 0;
static int joystick_x_invert = 0;
// Which joystick axis to use for vertical movement, and whether to
// invert the direction:
static int joystick_y_axis = 1;
static int joystick_y_invert = 0;
// Which joystick axis to use for strafing?
static int joystick_strafe_axis = -1;
static int joystick_strafe_invert = 0;
// Virtual to physical button joystick button mapping. By default this
// is a straight mapping.
static int joystick_physical_buttons[NUM_VIRTUAL_BUTTONS] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9
};
void I_ShutdownJoystick(void)
{
#ifdef ORIGCODE
if (joystick != NULL)
{
SDL_JoystickClose(joystick);
joystick = NULL;
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
#endif
}
#ifdef ORIGCODE
static boolean IsValidAxis(int axis)
{
int num_axes;
if (axis < 0)
{
return true;
}
if (IS_BUTTON_AXIS(axis))
{
return true;
}
if (IS_HAT_AXIS(axis))
{
return HAT_AXIS_HAT(axis) < SDL_JoystickNumHats(joystick);
}
num_axes = SDL_JoystickNumAxes(joystick);
return axis < num_axes;
}
#endif
void I_InitJoystick(void)
{
#ifdef ORIGCODE
if (!usejoystick)
{
return;
}
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
{
return;
}
if (joystick_index < 0 || joystick_index >= SDL_NumJoysticks())
{
printf("I_InitJoystick: Invalid joystick ID: %i\n", joystick_index);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
return;
}
// Open the joystick
joystick = SDL_JoystickOpen(joystick_index);
if (joystick == NULL)
{
printf("I_InitJoystick: Failed to open joystick #%i\n",
joystick_index);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
return;
}
if (!IsValidAxis(joystick_x_axis)
|| !IsValidAxis(joystick_y_axis)
|| !IsValidAxis(joystick_strafe_axis))
{
printf("I_InitJoystick: Invalid joystick axis for joystick #%i "
"(run joystick setup again)\n",
joystick_index);
SDL_JoystickClose(joystick);
joystick = NULL;
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
SDL_JoystickEventState(SDL_ENABLE);
// Initialized okay!
printf("I_InitJoystick: %s\n", SDL_JoystickName(joystick_index));
I_AtExit(I_ShutdownJoystick, true);
#endif
}
#ifdef ORIGCODE
static boolean IsAxisButton(int physbutton)
{
if (IS_BUTTON_AXIS(joystick_x_axis))
{
if (physbutton == BUTTON_AXIS_NEG(joystick_x_axis)
|| physbutton == BUTTON_AXIS_POS(joystick_x_axis))
{
return true;
}
}
if (IS_BUTTON_AXIS(joystick_y_axis))
{
if (physbutton == BUTTON_AXIS_NEG(joystick_y_axis)
|| physbutton == BUTTON_AXIS_POS(joystick_y_axis))
{
return true;
}
}
if (IS_BUTTON_AXIS(joystick_strafe_axis))
{
if (physbutton == BUTTON_AXIS_NEG(joystick_strafe_axis)
|| physbutton == BUTTON_AXIS_POS(joystick_strafe_axis))
{
return true;
}
}
return false;
}
// Get the state of the given virtual button.
static int ReadButtonState(int vbutton)
{
int physbutton;
// Map from virtual button to physical (SDL) button.
if (vbutton < NUM_VIRTUAL_BUTTONS)
{
physbutton = joystick_physical_buttons[vbutton];
}
else
{
physbutton = vbutton;
}
// Never read axis buttons as buttons.
if (IsAxisButton(physbutton))
{
return 0;
}
return SDL_JoystickGetButton(joystick, physbutton);
}
// Get a bitmask of all currently-pressed buttons
static int GetButtonsState(void)
{
int i;
int result;
result = 0;
for (i = 0; i < 20; ++i)
{
if (ReadButtonState(i))
{
result |= 1 << i;
}
}
return result;
}
// Read the state of an axis, inverting if necessary.
static int GetAxisState(int axis, int invert)
{
int result;
// Axis -1 means disabled.
if (axis < 0)
{
return 0;
}
// Is this a button axis, or a hat axis?
// If so, we need to handle it specially.
result = 0;
if (IS_BUTTON_AXIS(axis))
{
if (SDL_JoystickGetButton(joystick, BUTTON_AXIS_NEG(axis)))
{
result -= 32767;
}
if (SDL_JoystickGetButton(joystick, BUTTON_AXIS_POS(axis)))
{
result += 32767;
}
}
else if (IS_HAT_AXIS(axis))
{
int direction = HAT_AXIS_DIRECTION(axis);
int hatval = SDL_JoystickGetHat(joystick, HAT_AXIS_HAT(axis));
if (direction == HAT_AXIS_HORIZONTAL)
{
if ((hatval & SDL_HAT_LEFT) != 0)
{
result -= 32767;
}
else if ((hatval & SDL_HAT_RIGHT) != 0)
{
result += 32767;
}
}
else if (direction == HAT_AXIS_VERTICAL)
{
if ((hatval & SDL_HAT_UP) != 0)
{
result -= 32767;
}
else if ((hatval & SDL_HAT_DOWN) != 0)
{
result += 32767;
}
}
}
else
{
result = SDL_JoystickGetAxis(joystick, axis);
if (result < DEAD_ZONE && result > -DEAD_ZONE)
{
result = 0;
}
}
if (invert)
{
result = -result;
}
return result;
}
#endif
void I_UpdateJoystick(void)
{
#ifdef ORIGCODE
if (joystick != NULL)
{
event_t ev;
ev.type = ev_joystick;
ev.data1 = GetButtonsState();
ev.data2 = GetAxisState(joystick_x_axis, joystick_x_invert);
ev.data3 = GetAxisState(joystick_y_axis, joystick_y_invert);
ev.data4 = GetAxisState(joystick_strafe_axis, joystick_strafe_invert);
D_PostEvent(&ev);
}
#endif
}
void I_BindJoystickVariables(void)
{
int i;
M_BindVariable("use_joystick", &usejoystick);
M_BindVariable("joystick_index", &joystick_index);
M_BindVariable("joystick_x_axis", &joystick_x_axis);
M_BindVariable("joystick_y_axis", &joystick_y_axis);
M_BindVariable("joystick_strafe_axis", &joystick_strafe_axis);
M_BindVariable("joystick_x_invert", &joystick_x_invert);
M_BindVariable("joystick_y_invert", &joystick_y_invert);
M_BindVariable("joystick_strafe_invert",&joystick_strafe_invert);
for (i = 0; i < NUM_VIRTUAL_BUTTONS; ++i)
{
char name[32];
M_snprintf(name, sizeof(name), "joystick_physical_button%i", i);
M_BindVariable(name, &joystick_physical_buttons[i]);
}
}

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//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// System-specific joystick interface.
//
#ifndef __I_JOYSTICK__
#define __I_JOYSTICK__
// Number of "virtual" joystick buttons defined in configuration files.
// This needs to be at least as large as the number of different key
// bindings supported by the higher-level game code (joyb* variables).
#define NUM_VIRTUAL_BUTTONS 10
// If this bit is set in a configuration file axis value, the axis is
// not actually a joystick axis, but instead is a "button axis". This
// means that instead of reading an SDL joystick axis, we read the
// state of two buttons to get the axis value. This is needed for eg.
// the PS3 SIXAXIS controller, where the D-pad buttons register as
// buttons, not as two axes.
#define BUTTON_AXIS 0x10000
// Query whether a given axis value describes a button axis.
#define IS_BUTTON_AXIS(axis) ((axis) >= 0 && ((axis) & BUTTON_AXIS) != 0)
// Get the individual buttons from a button axis value.
#define BUTTON_AXIS_NEG(axis) ((axis) & 0xff)
#define BUTTON_AXIS_POS(axis) (((axis) >> 8) & 0xff)
// Create a button axis value from two button values.
#define CREATE_BUTTON_AXIS(neg, pos) (BUTTON_AXIS | (neg) | ((pos) << 8))
// If this bit is set in an axis value, the axis is not actually a
// joystick axis, but is a "hat" axis. This means that we read (one of)
// the hats on the joystick.
#define HAT_AXIS 0x20000
#define IS_HAT_AXIS(axis) ((axis) >= 0 && ((axis) & HAT_AXIS) != 0)
// Get the hat number from a hat axis value.
#define HAT_AXIS_HAT(axis) ((axis) & 0xff)
// Which axis of the hat? (horizonal or vertical)
#define HAT_AXIS_DIRECTION(axis) (((axis) >> 8) & 0xff)
#define CREATE_HAT_AXIS(hat, direction) \
(HAT_AXIS | (hat) | ((direction) << 8))
#define HAT_AXIS_HORIZONTAL 1
#define HAT_AXIS_VERTICAL 2
void I_InitJoystick(void);
void I_ShutdownJoystick(void);
void I_UpdateJoystick(void);
void I_BindJoystickVariables(void);
#endif /* #ifndef __I_JOYSTICK__ */

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Pixel-doubling scale up functions.
//
#ifndef __I_SCALE__
#define __I_SCALE__
#include "doomtype.h"
void I_InitScale(byte *_src_buffer, byte *_dest_buffer, int _dest_pitch);
void I_ResetScaleTables(byte *palette);
// Scaled modes (direct multiples of 320x200)
extern screen_mode_t mode_scale_1x;
extern screen_mode_t mode_scale_2x;
extern screen_mode_t mode_scale_3x;
extern screen_mode_t mode_scale_4x;
extern screen_mode_t mode_scale_5x;
// Vertically stretched modes (320x200 -> multiples of 320x240)
extern screen_mode_t mode_stretch_1x;
extern screen_mode_t mode_stretch_2x;
extern screen_mode_t mode_stretch_3x;
extern screen_mode_t mode_stretch_4x;
extern screen_mode_t mode_stretch_5x;
// Horizontally squashed modes (320x200 -> multiples of 256x200)
extern screen_mode_t mode_squash_1x;
extern screen_mode_t mode_squash_2x;
extern screen_mode_t mode_squash_3x;
extern screen_mode_t mode_squash_4x;
extern screen_mode_t mode_squash_5x;
#endif /* #ifndef __I_SCALE__ */

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION: none
//
#include <stdio.h>
#include <stdlib.h>
#if defined(FEATURE_SOUND) && !defined(__DJGPP__)
#include <SDL_mixer.h>
#endif
#include "config.h"
#include "doomfeatures.h"
#include "doomtype.h"
#ifdef ORIGCODE
#include "gusconf.h"
#endif
#include "i_sound.h"
#include "i_video.h"
#include "m_argv.h"
#include "m_config.h"
// Sound sample rate to use for digital output (Hz)
int snd_samplerate = 44100;
// Maximum number of bytes to dedicate to allocated sound effects.
// (Default: 64MB)
int snd_cachesize = 64 * 1024 * 1024;
// Config variable that controls the sound buffer size.
// We default to 28ms (1000 / 35fps = 1 buffer per tic).
int snd_maxslicetime_ms = 28;
// External command to invoke to play back music.
char *snd_musiccmd = "";
// Low-level sound and music modules we are using
static sound_module_t *sound_module = NULL;
static music_module_t *music_module = NULL;
int snd_musicdevice = SNDDEVICE_SB;
int snd_sfxdevice = SNDDEVICE_SB;
// DOS-specific options: These are unused but should be maintained
// so that the config file can be shared between chocolate
// doom and doom.exe
static int snd_sbport = 0;
static int snd_sbirq = 0;
static int snd_sbdma = 0;
static int snd_mport = 0;
// Compiled-in sound modules:
static sound_module_t *sound_modules[] =
{
#ifdef FEATURE_SOUND
&DG_sound_module,
#endif
NULL,
};
// Check if a sound device is in the given list of devices
static boolean SndDeviceInList(snddevice_t device, snddevice_t *list,
int len)
{
int i;
for (i=0; i<len; ++i)
{
if (device == list[i])
{
return true;
}
}
return false;
}
// Find and initialize a sound_module_t appropriate for the setting
// in snd_sfxdevice.
static void InitSfxModule(boolean use_sfx_prefix)
{
int i;
sound_module = NULL;
for (i=0; sound_modules[i] != NULL; ++i)
{
// Is the sfx device in the list of devices supported by
// this module?
if (SndDeviceInList(snd_sfxdevice,
sound_modules[i]->sound_devices,
sound_modules[i]->num_sound_devices))
{
// Initialize the module
if (sound_modules[i]->Init(use_sfx_prefix))
{
sound_module = sound_modules[i];
return;
}
}
}
}
// Initialize music according to snd_musicdevice.
static void InitMusicModule(void)
{
#ifdef FEATURE_SOUND
music_module = &DG_music_module;
#endif /* FEATURE_SOUND */
}
//
// Initializes sound stuff, including volume
// Sets channels, SFX and music volume,
// allocates channel buffer, sets S_sfx lookup.
//
void I_InitSound(boolean use_sfx_prefix)
{
boolean nosound, nosfx, nomusic;
//!
// @vanilla
//
// Disable all sound output.
//
nosound = M_CheckParm("-nosound") > 0;
//!
// @vanilla
//
// Disable sound effects.
//
nosfx = M_CheckParm("-nosfx") > 0;
//!
// @vanilla
//
// Disable music.
//
nomusic = M_CheckParm("-nomusic") > 0;
// Initialize the sound and music subsystems.
if (!nosound && !screensaver_mode)
{
// This is kind of a hack. If native MIDI is enabled, set up
// the TIMIDITY_CFG environment variable here before SDL_mixer
// is opened.
if (!nomusic
&& (snd_musicdevice == SNDDEVICE_GENMIDI
|| snd_musicdevice == SNDDEVICE_GUS))
{
//I_InitTimidityConfig();
}
if (!nosfx)
{
InitSfxModule(use_sfx_prefix);
}
if (!nomusic)
{
InitMusicModule();
}
}
}
void I_ShutdownSound(void)
{
if (sound_module != NULL)
{
sound_module->Shutdown();
}
if (music_module != NULL)
{
music_module->Shutdown();
}
}
int I_GetSfxLumpNum(sfxinfo_t *sfxinfo)
{
if (sound_module != NULL)
{
return sound_module->GetSfxLumpNum(sfxinfo);
}
else
{
return 0;
}
}
void I_UpdateSound(void)
{
if (sound_module != NULL)
{
sound_module->Update();
}
if (music_module != NULL && music_module->Poll != NULL)
{
music_module->Poll();
}
}
static void CheckVolumeSeparation(int *vol, int *sep)
{
if (*sep < 0)
{
*sep = 0;
}
else if (*sep > 254)
{
*sep = 254;
}
if (*vol < 0)
{
*vol = 0;
}
else if (*vol > 127)
{
*vol = 127;
}
}
void I_UpdateSoundParams(int channel, int vol, int sep)
{
if (sound_module != NULL)
{
CheckVolumeSeparation(&vol, &sep);
sound_module->UpdateSoundParams(channel, vol, sep);
}
}
int I_StartSound(sfxinfo_t *sfxinfo, int channel, int vol, int sep)
{
if (sound_module != NULL)
{
CheckVolumeSeparation(&vol, &sep);
return sound_module->StartSound(sfxinfo, channel, vol, sep);
}
else
{
return 0;
}
}
void I_StopSound(int channel)
{
if (sound_module != NULL)
{
sound_module->StopSound(channel);
}
}
boolean I_SoundIsPlaying(int channel)
{
if (sound_module != NULL)
{
return sound_module->SoundIsPlaying(channel);
}
else
{
return false;
}
}
void I_PrecacheSounds(sfxinfo_t *sounds, int num_sounds)
{
if (sound_module != NULL && sound_module->CacheSounds != NULL)
{
sound_module->CacheSounds(sounds, num_sounds);
}
}
void I_InitMusic(void)
{
if(music_module != NULL)
{
music_module->Init();
}
}
void I_ShutdownMusic(void)
{
}
void I_SetMusicVolume(int volume)
{
if (music_module != NULL)
{
music_module->SetMusicVolume(volume);
}
}
void I_PauseSong(void)
{
if (music_module != NULL)
{
music_module->PauseMusic();
}
}
void I_ResumeSong(void)
{
if (music_module != NULL)
{
music_module->ResumeMusic();
}
}
void *I_RegisterSong(void *data, int len)
{
if (music_module != NULL)
{
return music_module->RegisterSong(data, len);
}
else
{
return NULL;
}
}
void I_UnRegisterSong(void *handle)
{
if (music_module != NULL)
{
music_module->UnRegisterSong(handle);
}
}
void I_PlaySong(void *handle, boolean looping)
{
if (music_module != NULL)
{
music_module->PlaySong(handle, looping);
}
}
void I_StopSong(void)
{
if (music_module != NULL)
{
music_module->StopSong();
}
}
boolean I_MusicIsPlaying(void)
{
if (music_module != NULL)
{
return music_module->MusicIsPlaying();
}
else
{
return false;
}
}
void I_BindSoundVariables(void)
{
extern int use_libsamplerate;
extern float libsamplerate_scale;
M_BindVariable("snd_musicdevice", &snd_musicdevice);
M_BindVariable("snd_sfxdevice", &snd_sfxdevice);
M_BindVariable("snd_sbport", &snd_sbport);
M_BindVariable("snd_sbirq", &snd_sbirq);
M_BindVariable("snd_sbdma", &snd_sbdma);
M_BindVariable("snd_mport", &snd_mport);
M_BindVariable("snd_maxslicetime_ms", &snd_maxslicetime_ms);
M_BindVariable("snd_musiccmd", &snd_musiccmd);
M_BindVariable("snd_samplerate", &snd_samplerate);
M_BindVariable("snd_cachesize", &snd_cachesize);
#ifdef FEATURE_SOUND
M_BindVariable("use_libsamplerate", &use_libsamplerate);
M_BindVariable("libsamplerate_scale", &libsamplerate_scale);
#endif
// Before SDL_mixer version 1.2.11, MIDI music caused the game
// to crash when it looped. If this is an old SDL_mixer version,
// disable MIDI.
}

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// The not so system specific sound interface.
//
#ifndef __I_SOUND__
#define __I_SOUND__
#include "doomtype.h"
//
// SoundFX struct.
//
typedef struct sfxinfo_struct sfxinfo_t;
struct sfxinfo_struct
{
// tag name, used for hexen.
char *tagname;
// lump name. If we are running with use_sfx_prefix=true, a
// 'DS' (or 'DP' for PC speaker sounds) is prepended to this.
char name[9];
// Sfx priority
int priority;
// referenced sound if a link
sfxinfo_t *link;
// pitch if a link
int pitch;
// volume if a link
int volume;
// this is checked every second to see if sound
// can be thrown out (if 0, then decrement, if -1,
// then throw out, if > 0, then it is in use)
int usefulness;
// lump number of sfx
int lumpnum;
// Maximum number of channels that the sound can be played on
// (Heretic)
int numchannels;
// data used by the low level code
void *driver_data;
};
//
// MusicInfo struct.
//
typedef struct
{
// up to 6-character name
char *name;
// lump number of music
int lumpnum;
// music data
void *data;
// music handle once registered
void *handle;
} musicinfo_t;
typedef enum
{
SNDDEVICE_NONE = 0,
SNDDEVICE_PCSPEAKER = 1,
SNDDEVICE_ADLIB = 2,
SNDDEVICE_SB = 3,
SNDDEVICE_PAS = 4,
SNDDEVICE_GUS = 5,
SNDDEVICE_WAVEBLASTER = 6,
SNDDEVICE_SOUNDCANVAS = 7,
SNDDEVICE_GENMIDI = 8,
SNDDEVICE_AWE32 = 9,
SNDDEVICE_CD = 10,
} snddevice_t;
// Interface for sound modules
typedef struct
{
// List of sound devices that this sound module is used for.
snddevice_t *sound_devices;
int num_sound_devices;
// Initialise sound module
// Returns true if successfully initialised
boolean (*Init)(boolean use_sfx_prefix);
// Shutdown sound module
void (*Shutdown)(void);
// Returns the lump index of the given sound.
int (*GetSfxLumpNum)(sfxinfo_t *sfxinfo);
// Called periodically to update the subsystem.
void (*Update)(void);
// Update the sound settings on the given channel.
void (*UpdateSoundParams)(int channel, int vol, int sep);
// Start a sound on a given channel. Returns the channel id
// or -1 on failure.
int (*StartSound)(sfxinfo_t *sfxinfo, int channel, int vol, int sep);
// Stop the sound playing on the given channel.
void (*StopSound)(int channel);
// Query if a sound is playing on the given channel
boolean (*SoundIsPlaying)(int channel);
// Called on startup to precache sound effects (if necessary)
void (*CacheSounds)(sfxinfo_t *sounds, int num_sounds);
} sound_module_t;
void I_InitSound(boolean use_sfx_prefix);
void I_ShutdownSound(void);
int I_GetSfxLumpNum(sfxinfo_t *sfxinfo);
void I_UpdateSound(void);
void I_UpdateSoundParams(int channel, int vol, int sep);
int I_StartSound(sfxinfo_t *sfxinfo, int channel, int vol, int sep);
void I_StopSound(int channel);
boolean I_SoundIsPlaying(int channel);
void I_PrecacheSounds(sfxinfo_t *sounds, int num_sounds);
// Interface for music modules
typedef struct
{
// List of sound devices that this music module is used for.
snddevice_t *sound_devices;
int num_sound_devices;
// Initialise the music subsystem
boolean (*Init)(void);
// Shutdown the music subsystem
void (*Shutdown)(void);
// Set music volume - range 0-127
void (*SetMusicVolume)(int volume);
// Pause music
void (*PauseMusic)(void);
// Un-pause music
void (*ResumeMusic)(void);
// Register a song handle from data
// Returns a handle that can be used to play the song
void *(*RegisterSong)(void *data, int len);
// Un-register (free) song data
void (*UnRegisterSong)(void *handle);
// Play the song
void (*PlaySong)(void *handle, boolean looping);
// Stop playing the current song.
void (*StopSong)(void);
// Query if music is playing.
boolean (*MusicIsPlaying)(void);
// Invoked periodically to poll.
void (*Poll)(void);
} music_module_t;
void I_InitMusic(void);
void I_ShutdownMusic(void);
void I_SetMusicVolume(int volume);
void I_PauseSong(void);
void I_ResumeSong(void);
void *I_RegisterSong(void *data, int len);
void I_UnRegisterSong(void *handle);
void I_PlaySong(void *handle, boolean looping);
void I_StopSong(void);
boolean I_MusicIsPlaying(void);
extern int snd_sfxdevice;
extern int snd_musicdevice;
extern int snd_samplerate;
extern int snd_cachesize;
extern int snd_maxslicetime_ms;
extern char *snd_musiccmd;
void I_BindSoundVariables(void);
// Sound modules
void I_InitTimidityConfig(void);
#ifdef FEATURE_SOUND
extern sound_module_t DG_sound_module;
extern music_module_t DG_music_module;
#endif
extern sound_module_t sound_pcsound_module;
extern music_module_t music_opl_module;
// For OPL module:
extern int opl_io_port;
// For native music module:
extern char *timidity_cfg_path;
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Endianess handling, swapping 16bit and 32bit.
//
#ifndef __I_SWAP__
#define __I_SWAP__
#ifdef __DJGPP__
#define SHORT(x) ((signed short) (x))
#define LONG(x) ((signed int) (x))
#define SYS_LITTLE_ENDIAN
#else // __DJGPP__
#if ( __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__ )
#define SYS_LITTLE_ENDIAN
#define SHORT(x) ((signed short) (x))
#define LONG(x) ((signed int) (x))
#elif ( __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__ )
#define SYS_BIG_ENDIAN
static inline unsigned short swapLE16(unsigned short val) {
return ((val << 8) | (val >> 8));
}
static inline unsigned long swapLE32(unsigned long val) {
return ((val << 24) | ((val << 8) & 0x00FF0000) | ((val >> 8) & 0x0000FF00) | (val >> 24));
}
#define SHORT(x) ((signed short) swapLE16(x))
#define LONG(x) ((signed int) swapLE32(x))
#else
#error "Unknown byte order"
#endif
// cosmito from lsdldoom
#define doom_swap_s(x) \
((short int)((((unsigned short int)(x) & 0x00ff) << 8) | \
(((unsigned short int)(x) & 0xff00) >> 8)))
#if ( __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__ )
#define doom_wtohs(x) doom_swap_s(x)
#else
#define doom_wtohs(x) (short int)(x)
#endif
#endif // __DJGPP__
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#else
#include <unistd.h>
#endif
#ifdef ORIGCODE
#include "SDL.h"
#endif
#include "config.h"
#include "deh_str.h"
#include "doomtype.h"
#include "m_argv.h"
#include "m_config.h"
#include "m_misc.h"
#include "i_joystick.h"
#include "i_sound.h"
#include "i_timer.h"
#include "i_video.h"
#include "i_system.h"
#include "w_wad.h"
#include "z_zone.h"
#ifdef __MACOSX__
#include <CoreFoundation/CFUserNotification.h>
#endif
#define DEFAULT_RAM 6 /* MiB */
#define MIN_RAM 6 /* MiB */
typedef struct atexit_listentry_s atexit_listentry_t;
struct atexit_listentry_s
{
atexit_func_t func;
boolean run_on_error;
atexit_listentry_t *next;
};
static atexit_listentry_t *exit_funcs = NULL;
void I_AtExit(atexit_func_t func, boolean run_on_error)
{
atexit_listentry_t *entry;
entry = malloc(sizeof(*entry));
entry->func = func;
entry->run_on_error = run_on_error;
entry->next = exit_funcs;
exit_funcs = entry;
}
// Tactile feedback function, probably used for the Logitech Cyberman
void I_Tactile(int on, int off, int total)
{
}
// Zone memory auto-allocation function that allocates the zone size
// by trying progressively smaller zone sizes until one is found that
// works.
static byte *AutoAllocMemory(int *size, int default_ram, int min_ram)
{
byte *zonemem;
// Allocate the zone memory. This loop tries progressively smaller
// zone sizes until a size is found that can be allocated.
// If we used the -mb command line parameter, only the parameter
// provided is accepted.
zonemem = NULL;
while (zonemem == NULL)
{
// We need a reasonable minimum amount of RAM to start.
if (default_ram < min_ram)
{
I_Error("Unable to allocate %i MiB of RAM for zone", default_ram);
}
// Try to allocate the zone memory.
*size = default_ram * 1024 * 1024;
zonemem = malloc(*size);
// Failed to allocate? Reduce zone size until we reach a size
// that is acceptable.
if (zonemem == NULL)
{
default_ram -= 1;
}
}
return zonemem;
}
byte *I_ZoneBase (int *size)
{
byte *zonemem;
int min_ram, default_ram;
int p;
//!
// @arg <mb>
//
// Specify the heap size, in MiB (default 16).
//
p = M_CheckParmWithArgs("-mb", 1);
if (p > 0)
{
default_ram = atoi(myargv[p+1]);
min_ram = default_ram;
}
else
{
default_ram = DEFAULT_RAM;
min_ram = MIN_RAM;
}
zonemem = AutoAllocMemory(size, default_ram, min_ram);
printf("zone memory: %p, %x allocated for zone\n",
zonemem, *size);
return zonemem;
}
void I_PrintBanner(char *msg)
{
int i;
int spaces = 35 - (strlen(msg) / 2);
for (i=0; i<spaces; ++i)
putchar(' ');
puts(msg);
}
void I_PrintDivider(void)
{
int i;
for (i=0; i<75; ++i)
{
putchar('=');
}
putchar('\n');
}
void I_PrintStartupBanner(char *gamedescription)
{
I_PrintDivider();
I_PrintBanner(gamedescription);
I_PrintDivider();
printf(
" " PACKAGE_NAME " is free software, covered by the GNU General Public\n"
" License. There is NO warranty; not even for MERCHANTABILITY or FITNESS\n"
" FOR A PARTICULAR PURPOSE. You are welcome to change and distribute\n"
" copies under certain conditions. See the source for more information.\n");
I_PrintDivider();
}
//
// I_ConsoleStdout
//
// Returns true if stdout is a real console, false if it is a file
//
boolean I_ConsoleStdout(void)
{
#ifdef _WIN32
// SDL "helpfully" always redirects stdout to a file.
return 0;
#else
#if ORIGCODE
return isatty(fileno(stdout));
#else
return 0;
#endif
#endif
}
//
// I_Init
//
/*
void I_Init (void)
{
I_CheckIsScreensaver();
I_InitTimer();
I_InitJoystick();
}
void I_BindVariables(void)
{
I_BindVideoVariables();
I_BindJoystickVariables();
I_BindSoundVariables();
}
*/
//
// I_Quit
//
void I_Quit (void)
{
atexit_listentry_t *entry;
// Run through all exit functions
entry = exit_funcs;
while (entry != NULL)
{
entry->func();
entry = entry->next;
}
#if ORIGCODE
SDL_Quit();
exit(0);
#endif
}
#if !defined(_WIN32) && !defined(__MACOSX__) && !defined(__DJGPP__)
#define ZENITY_BINARY "/usr/bin/zenity"
// returns non-zero if zenity is available
static int ZenityAvailable(void)
{
return system(ZENITY_BINARY " --help >/dev/null 2>&1") == 0;
}
// Escape special characters in the given string so that they can be
// safely enclosed in shell quotes.
static char *EscapeShellString(char *string)
{
char *result;
char *r, *s;
// In the worst case, every character might be escaped.
result = malloc(strlen(string) * 2 + 3);
r = result;
// Enclosing quotes.
*r = '"';
++r;
for (s = string; *s != '\0'; ++s)
{
// From the bash manual:
//
// "Enclosing characters in double quotes preserves the literal
// value of all characters within the quotes, with the exception
// of $, `, \, and, when history expansion is enabled, !."
//
// Therefore, escape these characters by prefixing with a backslash.
if (strchr("$`\\!", *s) != NULL)
{
*r = '\\';
++r;
}
*r = *s;
++r;
}
// Enclosing quotes.
*r = '"';
++r;
*r = '\0';
return result;
}
// Open a native error box with a message using zenity
static int ZenityErrorBox(char *message)
{
int result;
char *escaped_message;
char *errorboxpath;
static size_t errorboxpath_size;
if (!ZenityAvailable())
{
return 0;
}
escaped_message = EscapeShellString(message);
errorboxpath_size = strlen(ZENITY_BINARY) + strlen(escaped_message) + 19;
errorboxpath = malloc(errorboxpath_size);
M_snprintf(errorboxpath, errorboxpath_size, "%s --error --text=%s",
ZENITY_BINARY, escaped_message);
result = system(errorboxpath);
free(errorboxpath);
free(escaped_message);
return result;
}
#endif /* !defined(_WIN32) && !defined(__MACOSX__) && !defined(__DJGPP__) */
//
// I_Error
//
static boolean already_quitting = false;
void I_Error (char *error, ...)
{
char msgbuf[512];
va_list argptr;
atexit_listentry_t *entry;
boolean exit_gui_popup;
if (already_quitting)
{
fprintf(stderr, "Warning: recursive call to I_Error detected.\n");
#if ORIGCODE
exit(-1);
#endif
}
else
{
already_quitting = true;
}
// Message first.
va_start(argptr, error);
//fprintf(stderr, "\nError: ");
vfprintf(stderr, error, argptr);
fprintf(stderr, "\n\n");
va_end(argptr);
fflush(stderr);
// Write a copy of the message into buffer.
va_start(argptr, error);
memset(msgbuf, 0, sizeof(msgbuf));
M_vsnprintf(msgbuf, sizeof(msgbuf), error, argptr);
va_end(argptr);
// Shutdown. Here might be other errors.
entry = exit_funcs;
while (entry != NULL)
{
if (entry->run_on_error)
{
entry->func();
}
entry = entry->next;
}
exit_gui_popup = !M_ParmExists("-nogui");
// Pop up a GUI dialog box to show the error message, if the
// game was not run from the console (and the user will
// therefore be unable to otherwise see the message).
if (exit_gui_popup && !I_ConsoleStdout())
#ifdef _WIN32
{
wchar_t wmsgbuf[512];
MultiByteToWideChar(CP_ACP, 0,
msgbuf, strlen(msgbuf) + 1,
wmsgbuf, sizeof(wmsgbuf));
MessageBoxW(NULL, wmsgbuf, L"", MB_OK);
}
#elif defined(__MACOSX__)
{
CFStringRef message;
int i;
// The CoreFoundation message box wraps text lines, so replace
// newline characters with spaces so that multiline messages
// are continuous.
for (i = 0; msgbuf[i] != '\0'; ++i)
{
if (msgbuf[i] == '\n')
{
msgbuf[i] = ' ';
}
}
message = CFStringCreateWithCString(NULL, msgbuf,
kCFStringEncodingUTF8);
CFUserNotificationDisplayNotice(0,
kCFUserNotificationCautionAlertLevel,
NULL,
NULL,
NULL,
CFSTR(PACKAGE_STRING),
message,
NULL);
}
#elif defined(__DJGPP__)
{
printf("%s\n", msgbuf);
exit(-1);
}
#else
{
ZenityErrorBox(msgbuf);
}
#endif
// abort();
#if ORIGCODE
SDL_Quit();
exit(-1);
#else
exit(-1);
#endif
}
//
// Read Access Violation emulation.
//
// From PrBoom+, by entryway.
//
// C:\>debug
// -d 0:0
//
// DOS 6.22:
// 0000:0000 (57 92 19 00) F4 06 70 00-(16 00)
// DOS 7.1:
// 0000:0000 (9E 0F C9 00) 65 04 70 00-(16 00)
// Win98:
// 0000:0000 (9E 0F C9 00) 65 04 70 00-(16 00)
// DOSBox under XP:
// 0000:0000 (00 00 00 F1) ?? ?? ?? 00-(07 00)
#define DOS_MEM_DUMP_SIZE 10
static const unsigned char mem_dump_dos622[DOS_MEM_DUMP_SIZE] = {
0x57, 0x92, 0x19, 0x00, 0xF4, 0x06, 0x70, 0x00, 0x16, 0x00};
static const unsigned char mem_dump_win98[DOS_MEM_DUMP_SIZE] = {
0x9E, 0x0F, 0xC9, 0x00, 0x65, 0x04, 0x70, 0x00, 0x16, 0x00};
static const unsigned char mem_dump_dosbox[DOS_MEM_DUMP_SIZE] = {
0x00, 0x00, 0x00, 0xF1, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00};
static unsigned char mem_dump_custom[DOS_MEM_DUMP_SIZE];
static const unsigned char *dos_mem_dump = mem_dump_dos622;
boolean I_GetMemoryValue(unsigned int offset, void *value, int size)
{
static boolean firsttime = true;
if (firsttime)
{
int p, i, val;
firsttime = false;
i = 0;
//!
// @category compat
// @arg <version>
//
// Specify DOS version to emulate for NULL pointer dereference
// emulation. Supported versions are: dos622, dos71, dosbox.
// The default is to emulate DOS 7.1 (Windows 98).
//
p = M_CheckParmWithArgs("-setmem", 1);
if (p > 0)
{
if (!strcasecmp(myargv[p + 1], "dos622"))
{
dos_mem_dump = mem_dump_dos622;
}
if (!strcasecmp(myargv[p + 1], "dos71"))
{
dos_mem_dump = mem_dump_win98;
}
else if (!strcasecmp(myargv[p + 1], "dosbox"))
{
dos_mem_dump = mem_dump_dosbox;
}
else
{
for (i = 0; i < DOS_MEM_DUMP_SIZE; ++i)
{
++p;
if (p >= myargc || myargv[p][0] == '-')
{
break;
}
M_StrToInt(myargv[p], &val);
mem_dump_custom[i++] = (unsigned char) val;
}
dos_mem_dump = mem_dump_custom;
}
}
}
switch (size)
{
case 1:
*((unsigned char *) value) = dos_mem_dump[offset];
return true;
case 2:
*((unsigned short *) value) = dos_mem_dump[offset]
| (dos_mem_dump[offset + 1] << 8);
return true;
case 4:
*((unsigned int *) value) = dos_mem_dump[offset]
| (dos_mem_dump[offset + 1] << 8)
| (dos_mem_dump[offset + 2] << 16)
| (dos_mem_dump[offset + 3] << 24);
return true;
}
return false;
}

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// System specific interface stuff.
//
#ifndef __I_SYSTEM__
#define __I_SYSTEM__
#include "d_ticcmd.h"
#include "d_event.h"
typedef void (*atexit_func_t)(void);
// Called by DoomMain.
void I_Init (void);
// Called by startup code
// to get the ammount of memory to malloc
// for the zone management.
byte* I_ZoneBase (int *size);
boolean I_ConsoleStdout(void);
// Asynchronous interrupt functions should maintain private queues
// that are read by the synchronous functions
// to be converted into events.
// Either returns a null ticcmd,
// or calls a loadable driver to build it.
// This ticcmd will then be modified by the gameloop
// for normal input.
ticcmd_t* I_BaseTiccmd (void);
// Called by M_Responder when quit is selected.
// Clean exit, displays sell blurb.
void I_Quit (void);
void I_Error (char *error, ...);
void I_Tactile (int on, int off, int total);
boolean I_GetMemoryValue(unsigned int offset, void *value, int size);
// Schedule a function to be called when the program exits.
// If run_if_error is true, the function is called if the exit
// is due to an error (I_Error)
void I_AtExit(atexit_func_t func, boolean run_if_error);
// Add all system-specific config file variable bindings.
void I_BindVariables(void);
// Print startup banner copyright message.
void I_PrintStartupBanner(char *gamedescription);
// Print a centered text banner displaying the given string.
void I_PrintBanner(char *text);
// Print a dividing line for startup banners.
void I_PrintDivider(void);
#endif

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Timer functions.
//
#include "i_timer.h"
#include "doomtype.h"
#include "doomgeneric.h"
#include <stdarg.h>
//#include <sys/time.h>
//#include <unistd.h>
//
// I_GetTime
// returns time in 1/35th second tics
//
static uint32_t basetime = 0;
int I_GetTicks(void)
{
return DG_GetTicksMs();
}
int I_GetTime (void)
{
uint32_t ticks;
ticks = I_GetTicks();
if (basetime == 0)
basetime = ticks;
ticks -= basetime;
return (ticks * TICRATE) / 1000;
}
//
// Same as I_GetTime, but returns time in milliseconds
//
int I_GetTimeMS(void)
{
uint32_t ticks;
ticks = I_GetTicks();
if (basetime == 0)
basetime = ticks;
return ticks - basetime;
}
// Sleep for a specified number of ms
void I_Sleep(int ms)
{
//SDL_Delay(ms);
//usleep (ms * 1000);
DG_SleepMs(ms);
}
void I_WaitVBL(int count)
{
//I_Sleep((count * 1000) / 70);
}
void I_InitTimer(void)
{
// initialize timer
//SDL_Init(SDL_INIT_TIMER);
}

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@ -0,0 +1,42 @@
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// System-specific timer interface
//
#ifndef __I_TIMER__
#define __I_TIMER__
#define TICRATE 35
// Called by D_DoomLoop,
// returns current time in tics.
int I_GetTime (void);
// returns current time in ms
int I_GetTimeMS (void);
// Pause for a specified number of ms
void I_Sleep(int ms);
// Initialize timer
void I_InitTimer(void);
// Wait for vertical retrace or pause a bit.
void I_WaitVBL(int count);
#endif

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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// $Log:$
//
// DESCRIPTION:
// DOOM graphics stuff for X11, UNIX.
//
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: i_x.c,v 1.6 1997/02/03 22:45:10 b1 Exp $";
#include "config.h"
#include "v_video.h"
#include "m_argv.h"
#include "d_event.h"
#include "d_main.h"
#include "i_video.h"
#include "i_system.h"
#include "z_zone.h"
#include "tables.h"
#include "doomkeys.h"
#include "doomgeneric.h"
#include <stdbool.h>
#include <stdlib.h>
#include <fcntl.h>
#include <stdarg.h>
#include <sys/types.h>
//#define CMAP256
struct FB_BitField
{
uint32_t offset; /* beginning of bitfield */
uint32_t length; /* length of bitfield */
};
struct FB_ScreenInfo
{
uint32_t xres; /* visible resolution */
uint32_t yres;
uint32_t xres_virtual; /* virtual resolution */
uint32_t yres_virtual;
uint32_t bits_per_pixel; /* guess what */
/* >1 = FOURCC */
struct FB_BitField red; /* bitfield in s_Fb mem if true color, */
struct FB_BitField green; /* else only length is significant */
struct FB_BitField blue;
struct FB_BitField transp; /* transparency */
};
static struct FB_ScreenInfo s_Fb;
int fb_scaling = 1;
int usemouse = 0;
#ifdef CMAP256
boolean palette_changed;
struct color colors[256];
#else // CMAP256
static struct color colors[256];
#endif // CMAP256
void I_GetEvent(void);
// The screen buffer; this is modified to draw things to the screen
byte *I_VideoBuffer = NULL;
// If true, game is running as a screensaver
boolean screensaver_mode = false;
// Flag indicating whether the screen is currently visible:
// when the screen isnt visible, don't render the screen
boolean screenvisible;
// Mouse acceleration
//
// This emulates some of the behavior of DOS mouse drivers by increasing
// the speed when the mouse is moved fast.
//
// The mouse input values are input directly to the game, but when
// the values exceed the value of mouse_threshold, they are multiplied
// by mouse_acceleration to increase the speed.
int mouse_acceleration = 2;
int mouse_threshold = 10;
// Gamma correction level to use
int usegamma = 0;
typedef struct
{
byte r;
byte g;
byte b;
} col_t;
// Palette converted to RGB565
static uint16_t rgb565_palette[256];
void cmap_to_rgb565(uint16_t * out, uint8_t * in, int in_pixels)
{
int i, j;
struct color c;
uint16_t r, g, b;
for (i = 0; i < in_pixels; i++)
{
c = colors[*in];
r = ((uint16_t)(c.r >> 3)) << 11;
g = ((uint16_t)(c.g >> 2)) << 5;
b = ((uint16_t)(c.b >> 3)) << 0;
*out = (r | g | b);
in++;
for (j = 0; j < fb_scaling; j++) {
out++;
}
}
}
void cmap_to_fb(uint8_t *out, uint8_t *in, int in_pixels)
{
int i, k;
struct color c;
uint32_t pix;
for (i = 0; i < in_pixels; i++)
{
c = colors[*in]; // R:8 G:8 B:8
if (s_Fb.bits_per_pixel == 16)
{
// RGB565 packing
uint16_t p = ((c.r & 0xF8) << 8) |
((c.g & 0xFC) << 3) |
(c.b >> 3);
#ifdef SYS_BIG_ENDIAN
p = swapeLE16(p); // can't use SHORT() because this needs to stay unsigned
#endif
for (k = 0; k < fb_scaling; k++) {
*(uint16_t *)out = p;
out += 2;
}
}
else if (s_Fb.bits_per_pixel == 32)
{
// Assuming RGBA8888
pix = (c.r << s_Fb.red.offset) |
(c.g << s_Fb.green.offset) |
(c.b << s_Fb.blue.offset);
#ifdef SYS_BIG_ENDIAN
pix = swapLE32(pix);
#endif
for (k = 0; k < fb_scaling; k++) {
*(uint32_t *)out = pix;
out += 4;
}
}
else {
// no clue how to convert this
I_Error("No idea how to convert %d bpp pixels", s_Fb.bits_per_pixel);
}
in++;
}
}
void I_InitGraphics (void)
{
int i, gfxmodeparm;
char *mode;
memset(&s_Fb, 0, sizeof(struct FB_ScreenInfo));
s_Fb.xres = DOOMGENERIC_RESX;
s_Fb.yres = DOOMGENERIC_RESY;
s_Fb.xres_virtual = s_Fb.xres;
s_Fb.yres_virtual = s_Fb.yres;
#ifdef CMAP256
s_Fb.bits_per_pixel = 8;
#else // CMAP256
gfxmodeparm = M_CheckParmWithArgs("-gfxmode", 1);
if (gfxmodeparm) {
mode = myargv[gfxmodeparm + 1];
}
else {
// default to rgba8888 like the old behavior, for compatibility
// maybe could warn here?
mode = "rgba8888";
}
if (strcmp(mode, "rgba8888") == 0) {
// default mode
s_Fb.bits_per_pixel = 32;
s_Fb.blue.length = 8;
s_Fb.green.length = 8;
s_Fb.red.length = 8;
s_Fb.transp.length = 8;
s_Fb.blue.offset = 0;
s_Fb.green.offset = 8;
s_Fb.red.offset = 16;
s_Fb.transp.offset = 24;
}
else if (strcmp(mode, "rgb565") == 0) {
s_Fb.bits_per_pixel = 16;
s_Fb.blue.length = 5;
s_Fb.green.length = 6;
s_Fb.red.length = 5;
s_Fb.transp.length = 0;
s_Fb.blue.offset = 11;
s_Fb.green.offset = 5;
s_Fb.red.offset = 0;
s_Fb.transp.offset = 16;
}
else
I_Error("Unknown gfxmode value: %s\n", mode);
#endif // CMAP256
printf("I_InitGraphics: framebuffer: x_res: %d, y_res: %d, x_virtual: %d, y_virtual: %d, bpp: %d\n",
s_Fb.xres, s_Fb.yres, s_Fb.xres_virtual, s_Fb.yres_virtual, s_Fb.bits_per_pixel);
printf("I_InitGraphics: framebuffer: RGBA: %d%d%d%d, red_off: %d, green_off: %d, blue_off: %d, transp_off: %d\n",
s_Fb.red.length, s_Fb.green.length, s_Fb.blue.length, s_Fb.transp.length, s_Fb.red.offset, s_Fb.green.offset, s_Fb.blue.offset, s_Fb.transp.offset);
printf("I_InitGraphics: DOOM screen size: w x h: %d x %d\n", SCREENWIDTH, SCREENHEIGHT);
i = M_CheckParmWithArgs("-scaling", 1);
if (i > 0) {
i = atoi(myargv[i + 1]);
fb_scaling = i;
printf("I_InitGraphics: Scaling factor: %d\n", fb_scaling);
} else {
fb_scaling = s_Fb.xres / SCREENWIDTH;
if (s_Fb.yres / SCREENHEIGHT < fb_scaling)
fb_scaling = s_Fb.yres / SCREENHEIGHT;
printf("I_InitGraphics: Auto-scaling factor: %d\n", fb_scaling);
}
/* Allocate screen to draw to */
I_VideoBuffer = (byte*)Z_Malloc (SCREENWIDTH * SCREENHEIGHT, PU_STATIC, NULL); // For DOOM to draw on
screenvisible = true;
extern void I_InitInput(void);
I_InitInput();
}
void I_ShutdownGraphics (void)
{
Z_Free (I_VideoBuffer);
}
void I_StartFrame (void)
{
}
void I_StartTic (void)
{
I_GetEvent();
}
void I_UpdateNoBlit (void)
{
}
//
// I_FinishUpdate
//
void I_FinishUpdate (void)
{
int y;
int x_offset, y_offset, x_offset_end;
unsigned char *line_in, *line_out;
/* Offsets in case FB is bigger than DOOM */
/* 600 = s_Fb heigt, 200 screenheight */
/* 600 = s_Fb heigt, 200 screenheight */
/* 2048 =s_Fb width, 320 screenwidth */
y_offset = (((s_Fb.yres - (SCREENHEIGHT * fb_scaling)) * s_Fb.bits_per_pixel/8)) / 2;
x_offset = (((s_Fb.xres - (SCREENWIDTH * fb_scaling)) * s_Fb.bits_per_pixel/8)) / 2; // XXX: siglent FB hack: /4 instead of /2, since it seems to handle the resolution in a funny way
//x_offset = 0;
x_offset_end = ((s_Fb.xres - (SCREENWIDTH * fb_scaling)) * s_Fb.bits_per_pixel/8) - x_offset;
/* DRAW SCREEN */
line_in = (unsigned char *) I_VideoBuffer;
line_out = (unsigned char *) DG_ScreenBuffer;
y = SCREENHEIGHT;
while (y--)
{
int i;
for (i = 0; i < fb_scaling; i++) {
line_out += x_offset;
#ifdef CMAP256
if (fb_scaling == 1) {
memcpy(line_out, line_in, SCREENWIDTH); /* fb_width is bigger than Doom SCREENWIDTH... */
} else {
int j;
for (j = 0; j < SCREENWIDTH; j++) {
int k;
for (k = 0; k < fb_scaling; k++) {
line_out[j * fb_scaling + k] = line_in[j];
}
}
}
#else
//cmap_to_rgb565((void*)line_out, (void*)line_in, SCREENWIDTH);
cmap_to_fb((void*)line_out, (void*)line_in, SCREENWIDTH);
#endif
line_out += (SCREENWIDTH * fb_scaling * (s_Fb.bits_per_pixel/8)) + x_offset_end;
}
line_in += SCREENWIDTH;
}
DG_DrawFrame();
}
//
// I_ReadScreen
//
void I_ReadScreen (byte* scr)
{
memcpy (scr, I_VideoBuffer, SCREENWIDTH * SCREENHEIGHT);
}
//
// I_SetPalette
//
#define GFX_RGB565(r, g, b) ((((r & 0xF8) >> 3) << 11) | (((g & 0xFC) >> 2) << 5) | ((b & 0xF8) >> 3))
#define GFX_RGB565_R(color) ((0xF800 & color) >> 11)
#define GFX_RGB565_G(color) ((0x07E0 & color) >> 5)
#define GFX_RGB565_B(color) (0x001F & color)
void I_SetPalette (byte* palette)
{
int i;
//col_t* c;
//for (i = 0; i < 256; i++)
//{
// c = (col_t*)palette;
// rgb565_palette[i] = GFX_RGB565(gammatable[usegamma][c->r],
// gammatable[usegamma][c->g],
// gammatable[usegamma][c->b]);
// palette += 3;
//}
/* performance boost:
* map to the right pixel format over here! */
for (i=0; i<256; ++i ) {
colors[i].a = 0;
colors[i].r = gammatable[usegamma][*palette++];
colors[i].g = gammatable[usegamma][*palette++];
colors[i].b = gammatable[usegamma][*palette++];
}
#ifdef CMAP256
palette_changed = true;
#endif // CMAP256
}
// Given an RGB value, find the closest matching palette index.
int I_GetPaletteIndex (int r, int g, int b)
{
int best, best_diff, diff;
int i;
col_t color;
printf("I_GetPaletteIndex\n");
best = 0;
best_diff = INT_MAX;
for (i = 0; i < 256; ++i)
{
color.r = GFX_RGB565_R(rgb565_palette[i]);
color.g = GFX_RGB565_G(rgb565_palette[i]);
color.b = GFX_RGB565_B(rgb565_palette[i]);
diff = (r - color.r) * (r - color.r)
+ (g - color.g) * (g - color.g)
+ (b - color.b) * (b - color.b);
if (diff < best_diff)
{
best = i;
best_diff = diff;
}
if (diff == 0)
{
break;
}
}
return best;
}
void I_BeginRead (void)
{
}
void I_EndRead (void)
{
}
void I_SetWindowTitle (char *title)
{
DG_SetWindowTitle(title);
}
void I_GraphicsCheckCommandLine (void)
{
}
void I_SetGrabMouseCallback (grabmouse_callback_t func)
{
}
void I_EnableLoadingDisk(void)
{
}
void I_BindVideoVariables (void)
{
}
void I_DisplayFPSDots (boolean dots_on)
{
}
void I_CheckIsScreensaver (void)
{
}

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@ -0,0 +1,175 @@
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// System specific interface stuff.
//
#ifndef __I_VIDEO__
#define __I_VIDEO__
#include "doomtype.h"
// Screen width and height.
#define SCREENWIDTH 320
#define SCREENHEIGHT 200
// Screen width used for "squash" scale functions
#define SCREENWIDTH_4_3 256
// Screen height used for "stretch" scale functions.
#define SCREENHEIGHT_4_3 240
#define MAX_MOUSE_BUTTONS 8
typedef struct
{
// Screen width and height
int width;
int height;
// Initialisation function to call when using this mode.
// Called with a pointer to the Doom palette.
//
// If NULL, no init function is called.
void (*InitMode)(byte *palette);
// Function to call to draw the screen from the source buffer.
// Return true if draw was successful.
boolean (*DrawScreen)(int x1, int y1, int x2, int y2);
// If true, this is a "poor quality" mode. The autoadjust
// code should always attempt to use a different mode to this
// mode in fullscreen.
//
// Some notes about what "poor quality" means in this context:
//
// The aspect ratio correction works by scaling up to the larger
// screen size and then drawing pixels on the edges between the
// "virtual" pixels so that an authentic blocky look-and-feel is
// achieved.
//
// For a mode like 640x480, you can imagine the grid of the
// "original" pixels spaced out, with extra "blurry" pixels added
// in the space between them to fill it out. However, when you're
// running at a resolution like 320x240, this is not the case. In
// the small screen case, every single pixel has to be a blurry
// interpolation of two pixels from the original image.
//
// If you run in 320x240 and put your face up close to the screen
// you can see this: it's particularly visible in the small yellow
// status bar numbers for example. Overall it still looks "okay"
// but there's an obvious - albeit small - deterioration in
// quality.
//
// Once you get to 640x480, all the original pixels are there at
// least once and it's okay (the higher the resolution, the more
// accurate it is). When I first wrote the code I was expecting
// that even higher resolutions would be needed before it would
// look acceptable, but it turned out to be okay even at 640x480.
boolean poor_quality;
} screen_mode_t;
typedef boolean (*grabmouse_callback_t)(void);
// Called by D_DoomMain,
// determines the hardware configuration
// and sets up the video mode
void I_InitGraphics (void);
void I_GraphicsCheckCommandLine(void);
void I_ShutdownGraphics(void);
// Takes full 8 bit values.
void I_SetPalette (byte* palette);
int I_GetPaletteIndex(int r, int g, int b);
void I_UpdateNoBlit (void);
void I_FinishUpdate (void);
void I_ReadScreen (byte* scr);
void I_BeginRead (void);
void I_SetWindowTitle(char *title);
void I_CheckIsScreensaver(void);
void I_SetGrabMouseCallback(grabmouse_callback_t func);
void I_DisplayFPSDots(boolean dots_on);
void I_BindVideoVariables(void);
void I_InitWindowTitle(void);
void I_InitWindowIcon(void);
// Called before processing any tics in a frame (just after displaying a frame).
// Time consuming syncronous operations are performed here (joystick reading).
void I_StartFrame (void);
// Called before processing each tic in a frame.
// Quick syncronous operations are performed here.
void I_StartTic (void);
// Enable the loading disk image displayed when reading from disk.
void I_EnableLoadingDisk(void);
void I_EndRead (void);
struct color {
uint32_t b:8;
uint32_t g:8;
uint32_t r:8;
uint32_t a:8;
};
extern char *video_driver;
extern boolean screenvisible;
extern int mouse_acceleration;
extern int mouse_threshold;
extern int vanilla_keyboard_mapping;
extern boolean screensaver_mode;
extern int usegamma;
extern byte *I_VideoBuffer;
extern int screen_width;
extern int screen_height;
extern int screen_bpp;
extern int fullscreen;
extern int aspect_ratio_correct;
extern int show_diskicon;
extern int diskicon_readbytes;
#ifdef CMAP256
extern boolean palette_changed;
extern struct color colors[256];
#endif // CMAP256
#endif

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@ -0,0 +1,262 @@
static int icon_w = 32;
static int icon_h = 32;
static unsigned char icon_data[] = {
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xa2,0x86,0x73,
0xa9,0x8d,0x7a, 0xbd,0xa0,0x8c, 0xda,0xba,0xa0, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0xbd,0x8d,0x67, 0xd7,0xb9,0xa5, 0xeb,0xd8,0xcd, 0xd3,0xbf,0xae,
0xbd,0xa0,0x8c, 0xeb,0xd8,0xcd, 0xc2,0x9d,0x86, 0x95,0x5d,0x38,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x9b,0x7e,0x66,
0xc5,0x9e,0x81, 0xd3,0xb3,0x99, 0xd4,0xac,0x8e, 0xee,0xdc,0xd1,
0xb9,0x93,0x76, 0xad,0x71,0x45, 0xd4,0xac,0x8e, 0xb9,0x93,0x76,
0xa3,0x77,0x58, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x39,0x1d,0x2d, 0x55,0x20,0x22, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0xda,0xb4,0x9c, 0xd3,0xa3,0x83,
0xaf,0x91,0x78, 0xa7,0x83,0x6d, 0xc4,0xa7,0x93, 0xee,0xe2,0xd5,
0xeb,0xd8,0xcd, 0x8c,0x60,0x3d, 0x9b,0x7e,0x66, 0xce,0x9f,0x7e,
0x84,0x54,0x33, 0xba,0x83,0x5b, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x24,0x1c,0x35, 0x00,0x0f,0x32, 0x29,0x18,0x2e, 0x55,0x20,0x22,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0xd3,0xb3,0x99, 0xca,0x93,0x6f, 0xc4,0x94,0x6e,
0x98,0x66,0x45, 0x78,0x50,0x2d, 0xd7,0xb9,0xa5, 0xee,0xdc,0xd1,
0xc4,0x9b,0x79, 0xa1,0x6d,0x45, 0x66,0x40,0x24, 0xb8,0x7a,0x4f,
0xcf,0xa6,0x83, 0x98,0x6d,0x4e, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x30,0x1c,0x2f, 0x08,0x13,0x30, 0x00,0x0f,0x32, 0x00,0x0f,0x32,
0x39,0x1d,0x2d, 0x52,0x1c,0x1a, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x9e,0x7b,0x65, 0xb9,0x89,0x64, 0xaa,0x7d,0x5e, 0x9e,0x72,0x53,
0x88,0x5e,0x40, 0xc4,0xa7,0x93, 0xb9,0x89,0x64, 0x90,0x6c,0x51,
0x7f,0x50,0x2f, 0x90,0x5e,0x37, 0x75,0x4d,0x30, 0x7f,0x50,0x2f,
0xd3,0xa3,0x83, 0xd4,0xac,0x8e, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x29,0x18,0x2e, 0x08,0x13,0x30, 0x08,0x13,0x30, 0x08,0x13,0x30,
0x00,0x0f,0x32, 0x08,0x13,0x30, 0x49,0x1e,0x2b, 0x49,0x1a,0x16,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xda,0xba,0xa0,
0xd4,0xac,0x8e, 0xc4,0x9b,0x79, 0xaa,0x7d,0x5e, 0xaa,0x7d,0x5e,
0xbd,0xa0,0x8c, 0x8c,0x60,0x3d, 0x70,0x49,0x2c, 0x89,0x60,0x42,
0x57,0x38,0x20, 0x6c,0x45,0x29, 0x66,0x40,0x24, 0x51,0x35,0x21,
0x7e,0x55,0x38, 0xce,0x9f,0x7e, 0xc2,0x8a,0x61, 0x00,0x00,0x00,
0x30,0x1c,0x2f, 0x00,0x0f,0x32, 0x00,0x0f,0x32, 0x08,0x13,0x30,
0x00,0x0f,0x32, 0x00,0x0f,0x32, 0x08,0x13,0x30, 0x08,0x13,0x30,
0x59,0x25,0x2b, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xcb,0x9a,0x74,
0xb7,0x81,0x58, 0x8c,0x60,0x3d, 0x79,0x4b,0x2b, 0x89,0x58,0x31,
0x89,0x58,0x31, 0x7f,0x50,0x2f, 0x9e,0x64,0x39, 0x75,0x4c,0x2a,
0x51,0x35,0x21, 0x84,0x54,0x33, 0x54,0x36,0x1d, 0x98,0x6d,0x4e,
0xb4,0x7f,0x5c, 0xba,0x83,0x5b, 0xb8,0x7a,0x4f, 0x00,0x00,0x00,
0x3e,0x28,0x36, 0x08,0x13,0x30, 0x00,0x0f,0x32, 0x08,0x13,0x30,
0x00,0x0f,0x32, 0x00,0x0f,0x32, 0x00,0x0f,0x32, 0x08,0x13,0x30,
0x20,0x1f,0x36, 0x35,0x19,0x12, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xc2,0x8a,0x61,
0x89,0x60,0x42, 0x84,0x54,0x33, 0x7f,0x50,0x2f, 0x86,0x56,0x35,
0x8d,0x5b,0x35, 0x75,0x4c,0x2a, 0x8d,0x5b,0x35, 0x5c,0x38,0x22,
0x5e,0x3f,0x27, 0x75,0x4d,0x30, 0x9d,0x64,0x3f, 0x75,0x4c,0x2a,
0x78,0x50,0x2d, 0x7f,0x50,0x2f, 0xb7,0x81,0x58, 0x00,0x00,0x00,
0x46,0x35,0x42, 0x04,0x18,0x3a, 0x08,0x13,0x30, 0x5d,0x30,0x28,
0x20,0x1f,0x36, 0x08,0x13,0x30, 0x08,0x13,0x30, 0x04,0x18,0x3a,
0x19,0x1c,0x37, 0x3a,0x1d,0x16, 0x00,0x00,0x00, 0x00,0x00,0x00,
0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x91,0x5f,0x3e,
0x84,0x54,0x33, 0x89,0x58,0x31, 0x7e,0x6e,0x64, 0xc4,0x94,0x6e,
0x78,0x50,0x2d, 0x92,0x6f,0x59, 0xa1,0x7c,0x60, 0x9c,0x6f,0x4b,
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0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00,
};

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