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Replace busy-wait with time-based sleep in sweden.c
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5 changed files with 20 additions and 2 deletions
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@ -1,4 +1,5 @@
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#include "cli_utils.h"
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#include "wm.h"
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// Forward declarations - these will be provided by cmd.c
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extern void cmd_putchar(char c);
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@ -78,3 +79,14 @@ void cli_delay(int iterations) {
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__asm__ __volatile__("nop");
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}
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}
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void cli_sleep(int ms) {
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// Timer is ~60Hz, so 1 tick = 16.66ms
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uint32_t ticks = ms / 16;
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if (ticks == 0 && ms > 0) ticks = 1;
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uint32_t target = wm_get_ticks() + ticks;
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while (wm_get_ticks() < target) {
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__asm__ __volatile__("hlt");
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}
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}
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@ -19,6 +19,7 @@ void cli_putchar(char c);
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// Timing utility
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void cli_delay(int iterations);
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void cli_sleep(int ms);
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// CLI Command declarations
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void cli_cmd_shutdown(char *args);
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@ -13,10 +13,10 @@ void play_note(int freq, int duration_ms) {
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}
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cli_delay(duration_ms * 300000);
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cli_sleep(duration_ms);
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outb(0x61, inb(0x61) & 0xFC);
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cli_delay(2000000);
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cli_sleep(20);
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}
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void cli_cmd_minecraft(char *args) {
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@ -1729,6 +1729,10 @@ void wm_init(void) {
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force_redraw = true;
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}
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uint32_t wm_get_ticks(void) {
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return timer_ticks;
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}
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// Called by timer interrupt ~60Hz
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void wm_timer_tick(void) {
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timer_ticks++;
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@ -54,6 +54,7 @@ void wm_refresh(void);
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void wm_paint(void);
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void wm_refresh_desktop(void);
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void wm_timer_tick(void);
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uint32_t wm_get_ticks(void);
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int wm_get_desktop_icon_count(void);
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void wm_show_message(const char *title, const char *message);
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