PR: Snake game - Lluciocc

Add a Snake game
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Chris 2026-04-17 11:12:39 +02:00 committed by GitHub
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src/userland/games/snake.c Normal file
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#include "libc/syscall.h"
#include "libc/libui.h"
#include "libc/stdlib.h"
#include "libc/input.h"
#include "libc/string.h"
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
/* @Lluciocc Snake for BoredOS
Controls:
- WASD keys or arrow keys or numpad keys to move
- R key to restart
*/
#define WINDOW_W 340
#define WINDOW_H 420
#define GRID_W 18
#define GRID_H 18
#define CELL_SIZE 16
#define BOARD_X 26
#define BOARD_Y 70
#define BOARD_W (GRID_W * CELL_SIZE)
#define BOARD_H (GRID_H * CELL_SIZE)
#define MAX_SNAKE_LEN (GRID_W * GRID_H)
#define GAME_TICK_DELAY 6
#define COLOR_BG 0xFF121212
#define COLOR_PANEL 0xFF202020
#define COLOR_PANEL_2 0xFF2A2A2A
#define COLOR_BORDER 0xFF3D3D3D
#define COLOR_TEXT 0xFFEAEAEA
#define COLOR_MUTED 0xFFBBBBBB
#define COLOR_ACCENT 0xFF6EA8FE
#define COLOR_GREEN 0xFF69DB7C
#define COLOR_RED 0xFFFF6B6B
#define COLOR_FOOD 0xFFFF8FA3
#define COLOR_SNAKE_HEAD 0xFF7CFC8A
#define COLOR_SNAKE_BODY 0xFF43C463
#define COLOR_GRID_CELL 0xFF262626
typedef struct {
int x;
int y;
} point_t;
typedef enum {
DIR_UP,
DIR_RIGHT,
DIR_DOWN,
DIR_LEFT
} direction_t;
static point_t snake[MAX_SNAKE_LEN];
static int snake_len = 0;
static point_t food;
static direction_t current_dir = DIR_RIGHT;
static direction_t next_dir = DIR_RIGHT;
static bool game_over = false;
static bool game_started = false;
static int score = 0;
static int best_score = 0;
/* poor-man timer */
static uint32_t tick_counter = 0;
static int game_speed_ms = 80; // default (milliseconds per move)
static uint32_t random_seed = 0x1234ABCDu;
static uint32_t random_next(void) {
random_seed = random_seed * 1664525u + 1013904223u;
return random_seed;
}
static int max_int(int a, int b) {
return (a > b) ? a : b;
}
static bool point_equals(point_t a, point_t b) {
return a.x == b.x && a.y == b.y;
}
static bool snake_occupies_cell(int x, int y) {
for (int i = 0; i < snake_len; i++) {
if (snake[i].x == x && snake[i].y == y) {
return true;
}
}
return false;
}
static void spawn_food(void) {
int free_count = 0;
for (int y = 0; y < GRID_H; y++) {
for (int x = 0; x < GRID_W; x++) {
if (!snake_occupies_cell(x, y)) {
free_count++;
}
}
}
if (free_count <= 0) {
game_over = true;
return;
}
int pick = (int)(random_next() % (uint32_t)free_count);
for (int y = 0; y < GRID_H; y++) {
for (int x = 0; x < GRID_W; x++) {
if (!snake_occupies_cell(x, y)) {
if (pick == 0) {
food.x = x;
food.y = y;
return;
}
pick--;
}
}
}
}
static void init_game(void) {
snake_len = 3;
snake[0].x = GRID_W / 2;
snake[0].y = GRID_H / 2;
snake[1].x = snake[0].x - 1;
snake[1].y = snake[0].y;
snake[2].x = snake[0].x - 2;
snake[2].y = snake[0].y;
current_dir = DIR_RIGHT;
next_dir = DIR_RIGHT;
score = 0;
game_over = false;
game_started = true;
tick_counter = 0;
spawn_food();
}
static bool is_opposite_direction(direction_t a, direction_t b) {
return (a == DIR_UP && b == DIR_DOWN) ||
(a == DIR_DOWN && b == DIR_UP) ||
(a == DIR_LEFT && b == DIR_RIGHT) ||
(a == DIR_RIGHT && b == DIR_LEFT);
}
static void request_direction(direction_t dir) {
if (snake_len > 1 && is_opposite_direction(current_dir, dir)) {
return;
}
next_dir = dir;
}
static void move_snake_step(void) {
if (!game_started || game_over) {
return;
}
current_dir = next_dir;
point_t new_head = snake[0];
if (current_dir == DIR_UP) new_head.y--;
else if (current_dir == DIR_RIGHT) new_head.x++;
else if (current_dir == DIR_DOWN) new_head.y++;
else if (current_dir == DIR_LEFT) new_head.x--;
if (new_head.x < 0 || new_head.x >= GRID_W ||
new_head.y < 0 || new_head.y >= GRID_H) {
game_over = true;
best_score = max_int(best_score, score);
return;
}
bool grows = point_equals(new_head, food);
int collision_check_len = grows ? snake_len : (snake_len - 1);
for (int i = 0; i < collision_check_len; i++) {
if (point_equals(new_head, snake[i])) {
game_over = true;
best_score = max_int(best_score, score);
return;
}
}
int old_len = snake_len;
if (grows && snake_len < MAX_SNAKE_LEN) {
snake_len++;
}
for (int i = snake_len - 1; i > 0; i--) {
if (i - 1 < old_len) {
snake[i] = snake[i - 1];
}
}
snake[0] = new_head;
if (grows) {
score++;
best_score = max_int(best_score, score);
spawn_food();
}
}
static void int_to_text(int value, char *out) {
itoa(value, out);
}
static bool point_in_rect(int px, int py, int x, int y, int w, int h) {
return px >= x && px < x + w && py >= y && py < y + h;
}
/* Input helpers */
static bool is_left_key(int key) {
return key == 'a' || key == 'A' || key == KEY_LEFT;
}
static bool is_right_key(int key) {
return key == 'd' || key == 'D' || key == KEY_RIGHT;
}
static bool is_up_key(int key) {
return key == 'w' || key == 'W' || key == KEY_UP;
}
static bool is_down_key(int key) {
return key == 's' || key == 'S' || key == KEY_DOWN;
}
static void draw_board(ui_window_t win) {
ui_draw_rounded_rect_filled(
win,
BOARD_X - 6,
BOARD_Y - 6,
BOARD_W + 12,
BOARD_H + 12,
8,
COLOR_PANEL_2
);
for (int y = 0; y < GRID_H; y++) {
for (int x = 0; x < GRID_W; x++) {
int px = BOARD_X + x * CELL_SIZE;
int py = BOARD_Y + y * CELL_SIZE;
ui_draw_rect(win, px, py, CELL_SIZE - 1, CELL_SIZE - 1, COLOR_GRID_CELL);
}
}
int fx = BOARD_X + food.x * CELL_SIZE;
int fy = BOARD_Y + food.y * CELL_SIZE;
ui_draw_rounded_rect_filled(win, fx + 2, fy + 2, CELL_SIZE - 5, CELL_SIZE - 5, 4, COLOR_FOOD);
for (int i = snake_len - 1; i >= 0; i--) {
int px = BOARD_X + snake[i].x * CELL_SIZE;
int py = BOARD_Y + snake[i].y * CELL_SIZE;
uint32_t color = (i == 0) ? COLOR_SNAKE_HEAD : COLOR_SNAKE_BODY;
ui_draw_rounded_rect_filled(win, px + 1, py + 1, CELL_SIZE - 3, CELL_SIZE - 3, 4, color);
}
}
static void snake_paint(ui_window_t win) {
char score_buf[16] = {0};
char best_buf[16] = {0};
ui_draw_rect(win, 0, 0, WINDOW_W, WINDOW_H, COLOR_BG);
ui_draw_string(win, 16, 14, "Snake", COLOR_TEXT);
ui_draw_string(win, 16, 34, "WASD or Arrow Keys", COLOR_MUTED);
int_to_text(score, score_buf);
int_to_text(best_score, best_buf);
ui_draw_rounded_rect_filled(win, 190, 12, 56, 24, 6, COLOR_PANEL);
ui_draw_string(win, 198, 20, "Score", COLOR_MUTED);
ui_draw_string(win, 250, 20, score_buf, COLOR_TEXT);
ui_draw_rounded_rect_filled(win, 250, 12, 64, 24, 6, COLOR_PANEL);
ui_draw_string(win, 258, 20, "Best", COLOR_MUTED);
ui_draw_string(win, 292, 20, best_buf, COLOR_TEXT);
if (game_over) {
ui_draw_string(win, 16, 52, "Game Over - Press R to restart", COLOR_RED);
} else {
ui_draw_string(win, 16, 52, "Eat food and avoid walls and yourself", COLOR_MUTED);
}
draw_board(win);
}
static void handle_click(int x, int y) {
if (point_in_rect(x, y, 16, 370, 72, 28)) {
init_game();
}
}
static void handle_key(int key) {
if (key == 'r' || key == 'R') {
init_game();
return;
}
if (game_over) return;
if (is_left_key(key)) request_direction(DIR_LEFT);
else if (is_right_key(key)) request_direction(DIR_RIGHT);
else if (is_up_key(key)) request_direction(DIR_UP);
else if (is_down_key(key)) request_direction(DIR_DOWN);
}
int main(int argc, char **argv) {
int game_speed_ms = 80;
// Parse arguments
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "-speed") == 0 && i + 1 < argc) {
int val = atoi(argv[i + 1]);
// Clamp to safe range
if (val < 20) val = 20;
if (val > 500) val = 500;
game_speed_ms = val;
i++;
}
}
ui_window_t win = ui_window_create("Snake", 220, 120, WINDOW_W, WINDOW_H);
if (!win) return 1;
ui_window_set_resizable(win, false);
init_game();
snake_paint(win);
ui_mark_dirty(win, 0, 0, WINDOW_W, WINDOW_H);
gui_event_t ev;
while (1) {
while (ui_get_event(win, &ev)) {
if (ev.type == GUI_EVENT_PAINT) {
snake_paint(win);
ui_mark_dirty(win, 0, 0, WINDOW_W, WINDOW_H);
} else if (ev.type == GUI_EVENT_CLICK) {
handle_click(ev.arg1, ev.arg2);
} else if (ev.type == GUI_EVENT_KEY) {
handle_key(ev.arg1);
} else if (ev.type == GUI_EVENT_CLOSE) {
sys_exit(0);
}
}
move_snake_step();
snake_paint(win);
ui_mark_dirty(win, 0, 0, WINDOW_W, WINDOW_H);
sleep(game_speed_ms);
}
return 0;
}